Ingame feedback from: Merlock
Moderators: Slitherine Core, BA Moderators
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
When the unit is selected no guide squres light up
http://img156.imageshack.us/i/unitselected.jpg/
If you move the mouse around the green goto arrow appears on valid positions, however the squares inbetween appear in red.
http://img156.imageshack.us/i/moveselected.jpg/
If you ignore the redsquares and click anyway the unit moves as you would expect.
http://img576.imageshack.us/i/unitmoving.jpg/
http://img156.imageshack.us/i/unitselected.jpg/
If you move the mouse around the green goto arrow appears on valid positions, however the squares inbetween appear in red.
http://img156.imageshack.us/i/moveselected.jpg/
If you ignore the redsquares and click anyway the unit moves as you would expect.
http://img576.imageshack.us/i/unitmoving.jpg/
Last edited by Merlock on Tue Jun 01, 2010 3:50 pm, edited 2 times in total.
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
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IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
Ingame feedback from: Merlock
my multiplayer game seems to be stuck in a loop with units moving back to thier previous position or coming back from the dead. "It's groundhog day!"
Yes, it feels like either the turn # is repeating over and over again, or the units really are coming back from the dead.
That reminds me, it was mentioned earlier that the turn # for a game should be put in the games-listing on the server. Maybe that should also should be added in the next beta?
That reminds me, it was mentioned earlier that the turn # for a game should be put in the games-listing on the server. Maybe that should also should be added in the next beta?

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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pipfromslitherine
- Site Admin

- Posts: 9924
- Joined: Wed Mar 23, 2005 10:35 pm
Ingame feedback from: Merlock
I like the revive function although I agree the name needs changing. medic would be better or perhaps unit re-enforce. I was also thinking that a unit resuply might be a nice feature, this would top-up anti-tank charges.
Ingame feedback from: Merlock
While playing through the normandy missions I have found that the game ends when the last enemy unit is destroyed. This means that it is not possible to complete the remaining turns and complete all of the objectives.
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pipfromslitherine
- Site Admin

- Posts: 9924
- Joined: Wed Mar 23, 2005 10:35 pm
Ingame feedback from: Merlock
A Christmas surprise didn't register the hold 3 vp award
Ingame feedback from: Merlock
Buying time - the germans captured the bridge on the last turn. The message saying the bridge had been blown appeared, followed by the message saying the Germans had captured the bridge and can't be stopped. This was followed by the Objective Complete message.
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pipfromslitherine
- Site Admin

- Posts: 9924
- Joined: Wed Mar 23, 2005 10:35 pm
Ingame feedback from: Merlock
Should a suppressed (and retreating) Tiger be able to fire on a unit moving accross its field of vision? Or return fire when attacked?


