Ingame feedback from: Merlock

Open beta forum

Moderators: Slitherine Core, BA Moderators

IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

You can mail them to info@slitherine.co.uk or use some sort of image hosting site such as image shack and then link to them here. Image shack is the most useful as everyone can see them and the messages but it is more time consuming for you :(
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Post by Merlock »

When the unit is selected no guide squres light up

http://img156.imageshack.us/i/unitselected.jpg/

If you move the mouse around the green goto arrow appears on valid positions, however the squares inbetween appear in red.

http://img156.imageshack.us/i/moveselected.jpg/

If you ignore the redsquares and click anyway the unit moves as you would expect.

http://img576.imageshack.us/i/unitmoving.jpg/
Last edited by Merlock on Tue Jun 01, 2010 3:50 pm, edited 2 times in total.
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

Can you check your link - they dont seem to work?
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Post by Merlock »

I've changed the code from Img to URL, hopefully you can get to them now.
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

No sorry - nothign there - you can try them yourself?
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Post by Merlock »

3rd time lucky!
adherbal
The Artistocrats
The Artistocrats
Posts: 3900
Joined: Fri Jun 24, 2005 6:42 pm
Location: Belgium

Post by adherbal »

It's because the tank spawns on rough terrain, were vehicles are not able to move to. Its spawning position will be fixed in next update.
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

iainmcneil wrote:Can you check your link - they dont seem to work?
His links work, but you have to drop them into the URL bar. Seems they don't like hotloading?
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

my multiplayer game seems to be stuck in a loop with units moving back to thier previous position or coming back from the dead. "It's groundhog day!"
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Yes, it feels like either the turn # is repeating over and over again, or the units really are coming back from the dead.

That reminds me, it was mentioned earlier that the turn # for a game should be put in the games-listing on the server. Maybe that should also should be added in the next beta?
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Just ran through it again. Same thing, the turn doesn't seem to update. This is the first time I've come across this bug.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
pipfromslitherine
Site Admin
Site Admin
Posts: 9924
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

I'll try and take a look. There will be a new beta this week hopefully, so that should fix a lot of these issues.

Cheers

Pip
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

There is only one Winter_Village game between me and Merlock on the server right now, so the file should be easy to spot.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

I like the revive function although I agree the name needs changing. medic would be better or perhaps unit re-enforce. I was also thinking that a unit resuply might be a nice feature, this would top-up anti-tank charges.
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

While playing through the normandy missions I have found that the game ends when the last enemy unit is destroyed. This means that it is not possible to complete the remaining turns and complete all of the objectives.
pipfromslitherine
Site Admin
Site Admin
Posts: 9924
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

Yeah - we're looking at how to best allow you to get all the achievements (should you want to) and yet still be able to just do the mission :)

Cheers

Pip
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

A Christmas surprise didn't register the hold 3 vp award
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

Buying time - the germans captured the bridge on the last turn. The message saying the bridge had been blown appeared, followed by the message saying the Germans had captured the bridge and can't be stopped. This was followed by the Objective Complete message.
pipfromslitherine
Site Admin
Site Admin
Posts: 9924
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

Thanks - I'll pass on those scenario bugs :).

Cheers

Pip
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

Should a suppressed (and retreating) Tiger be able to fire on a unit moving accross its field of vision? Or return fire when attacked?
Post Reply

Return to “Battle Academy : Open Beta”