Ingame feedback from: Obsolete
Moderators: Slitherine Core, BA Moderators
Ingame feedback from: Obsolete
It seems once you deploy an AT into a building, you can't remove it anymore?
-
IainMcNeil
- Site Admin

- Posts: 13558
- Joined: Fri Apr 01, 2005 10:19 am
I think it is beacuse the Tiger was top dog when it first appeared in the desert. It was around 2 years before the Panther. By the time the Panther arrived it may have been a great tank but had reliability issues and was not that much better than what was already in service.
Completed games disappear after 2 weeks I think.
When you say rear armour was stronger are you sure the tank was not facing backwards with its turret so it appeared to be the front?
On the facing code it is extremely complex - it appears to work from what I have seen so I think you're just reading it slightly wrong. You have to keep in mind who is unit A & B in the script and its not always obvious. You have to get teh direction of the shooter from the target, not vice versa, which is what you think of instinctively.
Completed games disappear after 2 weeks I think.
When you say rear armour was stronger are you sure the tank was not facing backwards with its turret so it appeared to be the front?
On the facing code it is extremely complex - it appears to work from what I have seen so I think you're just reading it slightly wrong. You have to keep in mind who is unit A & B in the script and its not always obvious. You have to get teh direction of the shooter from the target, not vice versa, which is what you think of instinctively.
Ingame feedback from: Obsolete
I fired upon a Marder III, I surprssed it, but during its retreat it gave off a return-fire. Something wrong with that I think.
-
pipfromslitherine
- Site Admin

- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm
Ingame feedback from: Obsolete
Sometimes I can unload on a diagonal, and other times I can't. Not sure what's going on here, rounding errors?
-
pipfromslitherine
- Site Admin

- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm
Yup the bulge mission (at least for now). I noticed the allied units seem to have really increased their strength now. Almost feels like the game will be too easy.
I suspect there will be other maps that also have this script problem, we shall see.
By the way, is there no way for a player to download his last submitted pbem? Sometimes while waiting for the next turn, I can see a lot of players wanting to examine the last position of the board for example.
I suspect there will be other maps that also have this script problem, we shall see.
By the way, is there no way for a player to download his last submitted pbem? Sometimes while waiting for the next turn, I can see a lot of players wanting to examine the last position of the board for example.

Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
-
pipfromslitherine
- Site Admin

- Posts: 9934
- Joined: Wed Mar 23, 2005 10:35 pm
Ingame feedback from: Obsolete
Mortar units do not gain experience for kills, is that by design?
Ingame feedback from: Obsolete
In the Bulge1 scenario, one of the side-quests is to hold 3 victory points. Yet I was not awarded this at the end of the scenario.
Ingame feedback from: Obsolete
Seems we still have some major movement bugs, I killed a Bazooka unit last turn in the online normany scenario. At the start of my next turn, it is alive again. Also, one of my scouts is dead despite he was in full health las turn. Also, some of my units which I had moved, are still starting in thier same place again, despite my trucks are moved. Hmmmmm!!! This is a priority bug issue.
Ingame feedback from: Obsolete
Ok something is definitely way out of wack in this Normandy scenario. Do us engineers go from 0 moral to 125 in one turn just because they are in a bunker?
Ingame feedback from: Obsolete
Is it normal for Waffen ss to start with 125 moral despite not having any promotions?
Ingame feedback from: Obsolete
After units carry out a successful assault against my infantry in buildings, shouldn't those enemy units suffer a spotted penalty instead of remaining invisible in the tile they had just assaulted?
Ingame feedback from: Obsolete
Units being transported still have immunity to damage when the transport is destroyed.
Ingame feedback from: Obsolete
Over run isn't supposed tow work on diagonals? Perhaps another rounding bug. Seems Assault only works on diags somtimes as well. Seems it's never consistant.
