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Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

I decided to work on designing a new scenario and perhaps do a little bit of modding. I am confused as why there are are two Squad files, one XLS format and the other CVS. I THINK they are the same file (just different size), perhaps one is delimited?
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Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
pipfromslitherine
Site Admin
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Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

The CSV file is the one which is used by the game. The XLS is provided because it can be easier to use it to tweak and manage when you're working it up, then just export.

Cheers

Pip
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

I thought I read somewhere in the code that when an infantry unit dies, it's dead bodies were supposed to be sucked down through the ground or something. I've noticed that the individual bodies still lie scattered around when this happens.

Anyhow, one small glitch is when transports enter as reinforcements on the first turn there is no MOUNTED symbol that accompanies them, so the player thinks they are empty only to find out next turn that they are not.

It is also a little annoying that there is no way to tell exactly WHAT is mounted inside the transports.

Another issue that gets me sometimes is when I have an infantry clicked, and I see the mounted symbols show over transports; maybe it's just me, but because they are the exact same symbols and color to represent already mounted transports, I often make the mistake and think I can't mount into the vehicles nearby (already full).

I'm curious about another thing, I noticed many times that even when I leave a transport with one tile movement left, I still can't unload the infantry and have to wait until another turn. I'm not sure what causes this, perhaps I don't fully understand the limits of the un-loading mechanics?
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Here's the flag issue I was talking about earlier. Note that I can change the wash-out of the texture by simply changing the angle I am looking at.

Image
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
IainMcNeil
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Post by IainMcNeil »

You can tell what is on a transport but mousing over the small icon at the bottom right of the transport to show what it is carrying when it is selected - the tooltip tells you.
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Ahh thanks Iain, seems either I confuse myself by paying too much attention to tool-tips, or I don't pay enough. Make note in manual to point this out in the transport section, as I'm sure others will miss this feature also, despite it may SEEM obvious in hindsight.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

It looks like the on-line Desert scenario (Capture the Fort) is also bugged. It crashes when ever I try to do my second turn, and Streebe has mentioned it keeps crashing on him as well.


The error I get is:

Failed to fetch data from battle state: Sizes do not match: state:1 != call:80
(0)
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
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