First Impressions (0.6)

Open beta forum

Moderators: Slitherine Core, BA Moderators

Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

First Impressions (0.6)

Post by Obsolete »

• How does the user interface feel?

It is hard to say just yet, as I haven't quite figured out yet in exact detail how certain mechanics are to work. There does seem to be some issues that bother me. For example, I can not tell when or where or how much re-inforcements I may get in a scenario. This in fact cost me my first loss so far in the first campaign as I thought for sure I'd get some reinforcements (I had been getting them in the others). So I haulted and waited for them to come which never did. This problem actually was bothering me before the loss even.

In other areas, sometimes when I click on the check-mark, there is no loading bar, or anything else to let me know to wait, and it makes one feel as though they didn't correctly hit the input key.

• How does the game look?
It looks pretty decent for a small console game. I think there may be some contrast issues, sometimes it may be a bit hard to distinguish from infantry and the sand-like terrain. I remember the dunes puzzling me, because on my monitor they look almost invisible against the sand terrain.

• Did you understand what you were supposed to do?

Yes, lots of war-game experience with ASL & PG type games made most of it common sense. There are still other things like support roles, and (possibly) armour facing issues that I'm not sure how it interacts very well. Basically, a manual or something else would help here to get me up to speed.


• Did you enjoy the scenarios?

I haven't completed the first scenario yet, but so far they are looking like fun. Ask me again when I'm finished all the scenarios.

• Were there any bugs?
Yes, I spotted many in fact, but I am hesitant to get into them at this point since I'd like to know more on how things are to BEHAVE before I start rattling them all off. For example, I had problems with many units getting ambushed but never revealing their positions, I wasn't sure if THAT was a bug or part of a random roll. I believe now it's part of the mechanics, but perhaps more details could be sent to the player.

• Did you find the game too easy or too hard?
Hard to say since I'm still on the first real campaign. Also I don't know how all the mechanics work so I am probably playing very sloppy. I think it's pretty easy for now, but since I've played some very tuff games, and some that were very complex, I could be under-estimating the difficulty here. In other projects I've worked on, I've seen many others who supposedly had war-game experience, lose every time after 20 attempts on basic scenarios, which I had found a simple breeze to blitz through. So in other words, for the standard community, it may be just fine even if I think it's too simple.


• What is your overall impression of the game?


It is pretty decent so far, while there are a lot of issues to be fixed, it surely isn't as bad as certain Paradox releases that I can think of (hint hint). I just find it strange that my current scenario has so much of Monty's 8'th army and the Desert Fox's Afrika Corps, yet I see very little emphasis on the Italians. Where is my La Cosa Nostra? :P
pipfromslitherine
Site Admin
Site Admin
Posts: 9886
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

Thanks for your feedback. I would ask that you pop down every bug (or potential bug) you come across, as even if it is working as intended (you correctly guessed that sometimes you get ambushed but don't see the enemy, if you spot them you'll see the 'spotted' text float up) it is worthwhile to know we can better explain this as we introduce players to the game.

I guess, the more feedback the better from our point of view :). Remember you can hit F5 at any point and it will upload a quick comment right here onto the forum.

Cheers

Pip
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

I tried the F5, but for some reason my comment(s) don't show up here. Maybe there is a delay?

Anyhow, what I am starting to miss, is those red-alert radar tiles you used to get in Shattered Union, where Hex'es that will hurt you from enemy opportunity fire are highlighted in some way, so you don't keep running into those nasty problems if you don't count tiles properly and wander too close to known enemies.
pipfromslitherine
Site Admin
Site Admin
Posts: 9886
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

Hmm - strange. Although we have had some odd forum issues today.

Cheers

Pip
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Well this is interesting. I tried a few times to send these messages, but nothing comes on the forum. Since I'm a new member on the forum (though browsed time to time in the past), I thought that may be part of the problem. I even posted a message in the public end to see if that would help. Nothing...

Maybe it's just a glitch for now. Too bad because this in-messaging system is one of the better REPORTING gimmicks that I've seen in over a decade of alpha/beta projects.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

I’m not sure when 0.7 beta will be out, but a couple aesthetics issues that you may want to fix by the commercial release is the proper use of “it’s” and the possessive pronoun “its” in your Queen Matilda and 24 Pounder unit infos.

Also, the US Scouts doesn’t even have any unit info explanation at all, it’s missing.

For some reason, the game hints have stopped displaying. I tried looking for the game-hint file but didn’t spot it. And I certainly could use some info on how the sneak mechanics and reserve and support fire work in detail. (Hint Hint). I am often not sure if I still don’t understand it right, or if I’m in the middle of some bugs.
I tried to do some screen dumps, and now I’m not sure where the game has placed them either.

Every time I minimize the window, the game tends to crash.

Reinforcements have a tendency to place tanks onto non-movable terrain. That almost makes them as good as useless. I this happens in the last Desert campaign and the first Western one so far.

You probably already know that a lot of the desert scenarios have some Missing_loc issues on hills.

I also noticed a lot of times the game-turn-info window doesn’t always display. And often I just get a solid green box. This reminds me, there should be a button like (start) or something which allows us to pull up the current game-turn info window at any time.

Also, shouldn’t there be some sort of exp-tracker on units, so we know when the next promotion will arise? Also, shouldn’t enemy units also have a white flag when they are surpressed?

So far, that in-game messaging thing has still never worked. I don’t know, maybe it’s a vista thing.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
pipfromslitherine
Site Admin
Site Admin
Posts: 9886
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

Thanks for all the feedback. I will add in some more logging for the ingame feedback to try and work out the problem. I assume you are online OK (do you see the info on the launcher?).

All good stuff - hoping to have a new version next week.

Thanks

Pip
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Well I finally figured it out. I was too busy trying to play the solo aspect of things, that I hadn't got a chance to look at the on-line issue yet. I also didn't see anywhere mentioned that you had to fill out the online data first before posting would work. I had assumed the game got our info from the registration key.

So, that's one less problem for us to worry about now.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

During the Normandy campaign I ran into a couple issues during the Holding-the-Line scenario.

On one occasion I couldn't target an infantry for some reason. It looks like the game thinks any unit in water is an automatic Out-of-LOS function?

Image


Also, my anti-tank gun in the same area refused to ambush the AI. I even tried moving it elsewhere, and toggling it between hold fire. Still it just refused to ever give opportunity fire. Is this based on a random roll when ambushing?
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

One suggestion I'd like, is to add an option for Grid-Lines to be displayed while playing. This could be especially handy during scenario-designing in the editor.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Another problem now during my last Normandy campaign. On at least two seperate occasions, I observed Panzers which had morale under 0 suddenly just dissappear from the map, only later to re-appear infront of me again. Also, I observed both panzers move onto un-passible terrain as well (sand-bags).

I made a save during one of these instances, unfortunately the game crashes when I try to load it, just like the game crashes so many times when there isn`t even anything that appears wrong. There is definitely some major stability problems in game-loading.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Hmm, I got to the first campaign with Crockodiles. One game-mechanic I`m not so sure that`s realistic is the same devastating flame-fire can be used against all types of tanks. This made the Bloody Hill scenario pretty damn easy for anyone exploiting this, despite the axis even had a Tiger in there.

One definite crock bug I had though, was when I placed mine into Sneak mode, then I found I couldn`t ever un-toggle this. I`ll have to keep an eye on it in the future. Unfortunately, my saved game here just crashes as well when I try to load it up.

One again, I noticed a few times I didn`t get my turn-scenario info when my next turn would start.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
pipfromslitherine
Site Admin
Site Admin
Posts: 9886
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

Load/Save is broken in the current version - sorry about that. Hope to have a new version out at the end of the week.

Cheers

Pip
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Looking forward to the new save. By the way, the online pbem seems to be working now. But I am confused why I never see my currently posted challenges listed under the middle tab. If a user wants to delete his own issued challenges I don`t see any obvious way of doing this at the moment.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
pipfromslitherine
Site Admin
Site Admin
Posts: 9886
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

Yes - it is currently not working as it should. I'm hoping to have it in the new release at the end of the week.

Cheers

Pip
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Another online issue, just a small glitch really, is that for the allied player in the on-line Winter-Village scenario, the first air-support icon (for bombing) shows an ME 262 lol. I don't quite think the German aeronautical engineers were historically quite willing to switch sides to the invaders of the Father land. Though post-WW2 this may be true, but only because the Americans threatened that the Communists would beat the Western world to the moon first if they didn't do so :P

It's just an icon glitch, IIRC in the actual bombing run I think an allied aircraft is still used. Hard to remember now since I keep getting mine shot down by AA fie by being not so bright.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Hmm, I just played my first turn as axis on that Winter_Village scenario vs Ostwind. It seems there is a similar glitch on the Axis side. I show the icons (and tool tips) for two Thunderbolts for my air-support.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
pipfromslitherine
Site Admin
Site Admin
Posts: 9886
Joined: Wed Mar 23, 2005 10:35 pm

Post by pipfromslitherine »

It's possible that the bonuses were just added on the wrong sides (or do you get the appropriate aircraft attacking, and just the icons are wrong?).

Cheers

Pip
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

I believe, it's just the icons are wrong. I don't know yet for all the cases though because I just started my first axis turn today. I'll keep a watch on it.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

Well I just don't know anymore, this gets more weirder. Now on my next Axis turn, all three of my air-support icons are missing from my GUI for some reason.

Also, it looks like my allied opponent just hit me with a bomber, but the 3-D plane representation looked like it was Axis.

Hmmm!
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Post Reply

Return to “Battle Academy : Open Beta”