Kingdom of the Isles Campaign

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Blathergut
Field Marshal - Elefant
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Post by Blathergut »

So, an army of 400pts:

-will cost 400 florin by the end of the year in pay
-if garrisoned the whole time, will use 200 supply in spring + 200 summer + 300 fall + 600 winter = 1300 supply

Yes?
Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
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Joined: Tue Jan 22, 2008 1:44 am
Location: Southern Ontario, Canada

Post by Blathergut »

if so, I can't afford an army that size...i'd burn thru initial stocks in the first year and not be able to maintain it given what my resource income is....am i right in these calc.??....so everyone will have relatively smaller armies at start?
TheGrayMouser
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Post by TheGrayMouser »

Blathergut wrote:So, an army of 400pts:

-will cost 400 florin by the end of the year in pay
-if garrisoned the whole time, will use 200 supply in spring + 200 summer + 300 fall + 600 winter = 1300 supply

Yes?
NO, if left in the garrison it uses 50% supply(which is 50% of its ap's) regardless of the season so in you example 800


*** I have a ? (raises hand, oh oh ohhh Mr Kotter!)

It appears we pay our troops every season (.25 of ap) so this winter, if I raise a 400 pt army, do I front $400.00 and then pay 100 additionally each season?? or I only pay 100 initially and then the balance of 300 in three easy installments??
TheGrayMouser
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Post by TheGrayMouser »

keyth wrote:
batesmotel wrote:I think it's 1 for level 1, 4 for level 2, 9 for level 3. So 25% of your budget should buy a substantial number of levels. I think this may still be too cheap but I guess we can see. Buying all three up to level 5 would be 75 so still pretty cheap.

Chris
Yes, that's how it works. Bearing in mind that proficiencies are relative rather than 'levels', I think an arms race mentality may occur (I hope so :) ). Early on, I guess that facilities and armies will take precedence, and proficiencies will be thrown the change. Once you get serious numbers, the squaring factor makes it seriously expensive to advance you proficiencies.

All that said, the proof is in the playing :) If it seems not to work, we shall adapt and overcome. If the campaign format works, an Outremer campaign for Swords & Scimitars could be entertaining, but I get ahead of myself!
Uh in Chris's example, wouldnt buying up to level 5 in all three profiencies cost $ 165 and not 75 i thought the cost of each level was cumulative
1, 4, 9 , 16, 25 adds up to 55 to get to level 5 in one profiency , for all 3 , $165
TheGrayMouser
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Post by TheGrayMouser »

I just realize i appear to have an ilegal port, ie per the rules no port can exist in a county unless a settlement exists.....
Per the Map one other player does as well.....
Blathergut
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Field Marshal - Elefant
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Location: Southern Ontario, Canada

Post by Blathergut »

TheGrayMouser wrote:I just realize i appear to have an ilegal port, ie per the rules no port can exist in a county unless a settlement exists.....
Per the Map one other player does as well.....

Hmmm...move mine to Z6 I guess.
TheGrayMouser
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Post by TheGrayMouser »

Blathergut wrote:
TheGrayMouser wrote:I just realize i appear to have an ilegal port, ie per the rules no port can exist in a county unless a settlement exists.....
Per the Map one other player does as well.....

Hmmm...move mine to Z6 I guess.
You were supposed to ask for a free settllement, not move the port! :wink:
keyth
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Post by keyth »

TheGrayMouser wrote:You were supposed to ask for a free settllement, not move the port! :wink:
Nice try! I go to bed and all these questions crop up! :)

*"one build event per year", so I can build a fort, or improve a farm but not both in any one county

*so basically can upgade multiple levels in all 3 profiencies, if i want to spend

* I am ok w 800 ap's max but if a list cant buy it should be reduced to that lists max cap


Yes, yes and OK. You can do one 'thing' with facilities in each county for each year, whether that is build or upgrade.


So, an army of 400pts:

-will cost 400 florin by the end of the year in pay
-if garrisoned the whole time, will use 200 supply in spring + 200 summer + 300 fall + 600 winter = 1300 supply

Yes?


No. Garrisoning costs 50% supply regardless of season. Please note that supply production and costs are the area of the campaign that will need most tuning, so please don't despair just yet! Two 'harvests' per year is looking very likely at the moment - one in winter after your reeves have been out collecting your tithes and another in summer when they go and take what the pesky peasants hid first time around!

It appears we pay our troops every season (.25 of ap) so this winter, if I raise a 400 pt army, do I front $400.00 and then pay 100 additionally each season?? or I only pay 100 initially and then the balance of 300 in three easy installments??

You don't need to pay an army in the turn that it is created. Disbanding armies is always an option in the lean months (how much do you trust your neighbours? :)). Disbanding an army returns the manpower to your manpower pool, and you don't need to pay it in the turn it disbands (it can do nothing else).

Uh in Chris's example, wouldnt buying up to level 5 in all three profiencies cost $ 165 and not 75 i thought the cost of each level was cumulative
1, 4, 9 , 16, 25 adds up to 55 to get to level 5 in one profiency , for all 3 , $165


Correct.

I just realize i appear to have an ilegal port, ie per the rules no port can exist in a county unless a settlement exists.....

I am not overly bothered by this to be honest. With the '10 grades' cap on facilities per county, forcing you to have a port and settlement in the same county seems overly punitive. If anyone would like to move their port in light of this, please let me know.

Thanks for all the constructive questions!

Cheers.
Keyth

ubi solitudinem faciunt, pacem appellant.
keyth
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Post by keyth »

Quick vote required (I am re-drafting the rules to make them more coherent and ironing out a few inconsistencies):

25% supply cost for garrisoned troops, yea or nay?

Cheers.
Keyth

ubi solitudinem faciunt, pacem appellant.
Blathergut
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Post by Blathergut »

Yea!
Yea!

YYEEAA!

Yes!

Yea!
Yeath!
Blathergut
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Post by Blathergut »

Been trying to work stuff out. Even a 300pt army will suck up all income (supply, that is)(well, unless we collect twice) in the year!
keyth
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Post by keyth »

Blathergut wrote:Been trying to work stuff out. Even a 300pt army will suck up all income (supply, that is)(well, unless we collect twice) in the year!
This is the tricky bit! :) I am trying to balance a mediaeval feel without killing gameplay... bear in mind that once all your counties are up and running with farms etc., you should have quite a lot of supply. A winter army (not in quarters) should be a luxury at first.
Keyth

ubi solitudinem faciunt, pacem appellant.
keyth
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Post by keyth »

http://cid-404614788b316f26.skydrive.li ... slesv1.doc

Re-formatted rules, including proper contents page plus all convocation and fate cards. PLEASE NOTE the changes to the way that the 'Garrison' value for counties is calculated and let me know what you think. Siege supply has also been clarified.
Keyth

ubi solitudinem faciunt, pacem appellant.
TheGrayMouser
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Post by TheGrayMouser »

keyth wrote:Quick vote required (I am re-drafting the rules to make them more coherent and ironing out a few inconsistencies):

25% supply cost for garrisoned troops, yea or nay?

Cheers.
i am ok with 25%, i suppose if it isnt enough as we play thru a couple season can always rev it back up!
TheGrayMouser
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Post by TheGrayMouser »

Oh , another quick question....

If I build a level one fleet and next year i have a level 2 port... Can i upgrade the fleet or would I just need to disband and rebuild...

Oh, also mercenaries... Are mercenaries soly going to augment your armies aps (example I have a 400 ap army, hire 100 in mercenaries and now simply have a 500 ap army) or are they a seperate army althogher (from a list you chose?)

Cheers
keyth
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Post by keyth »

TheGrayMouser wrote:Oh , another quick question....

If I build a level one fleet and next year i have a level 2 port... Can i upgrade the fleet or would I just need to disband and rebuild...
Good thinking! I'll add it to the rules - a fleet can upgrade in the improved port for the normal cost per grade, and you can upgrade more than one grade (so a grade 1 fleet in a grade 3 port can upgrade to 3 in one season).
Oh, also mercenaries... Are mercenaries soly going to augment your armies aps (example I have a 400 ap army, hire 100 in mercenaries and now simply have a 500 ap army) or are they a seperate army althogher (from a list you chose?)

Cheers
Mercenaries are a separate army from a list declared at the Convocation. It's easier to maintain this way and allows some fun with different army lists.
Keyth

ubi solitudinem faciunt, pacem appellant.
TheGrayMouser
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Post by TheGrayMouser »

Sounds good (glad the mercenaries are handled that way, spices thing up!)

With this new found knowledge I likly will be able to get my builds etc to you tonite
keyth
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Post by keyth »

Cool. The rules have been updated with fleet upgrades and also army reinforcement.
Keyth

ubi solitudinem faciunt, pacem appellant.
Blathergut
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Post by Blathergut »

did we get Fate cards this first season?
keyth
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Post by keyth »

Blathergut wrote:did we get Fate cards this first season?
No. There is the potential for some weirdness to happen that could seriously hamper an unlucky faction... like rebellions, invasions, earthquakes, etc. Seems a little harsh on turn one! :)
Keyth

ubi solitudinem faciunt, pacem appellant.
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