Xiggy wrote:I assume the Swiss are doing the same thing. I am not having the Anarchy charge problem
as much as earlier, but I took your advice and use 4 generals in the front line. I also try keep LF/LH in front of my lines.
No, the Swiss weren't having the same anarchy problems, for the following reasons:
They have no MF
They have no cavalry
They are all superior and their front line is moving forward; my pikeline is stationary and some of it is average. If you are the approaching army, you are the one who enters within the 2 hex range needed for the anarchy test. Then you end your turn, and the stationary opponent gets the anarchy test and his line is ruined. Your opponent does not suffer it because you don't get anarchy after you have already moved your maximum alotted distance.
EDIT: It's alright though; this game looks like it's going to be the third Swiss defeat,. Picture, if you will, thousands of swiss pole-dancers doing their best to flee, but falling over one another because my army has a vice-like encirclement of their position. Also, imagine one swiss crossbowman trying to get my camp, which is surrounded by massed levies who are about to punch him to death because they apparently don't have any weapons.