Cannot 'Take Back' Last Move

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TheGrayMouser
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Post by TheGrayMouser »

pipfromslitherine wrote:
grumblefish wrote:Battle for Wesnoth, a turn based top-down game, programmed the fog of war so that you could take back moves SO LONG AS the unit did not reveal anything obscured by fog. Furthermore, there was an option to not update the fog until you click a button or move a different unit, so that you could always take back your turn (unless you were ambushed).

Those options would be much appreciated here.
I guess that if the FOW state doesn't change because of a move, then it would make sense to allow the move to be taken back, as you haven't gained any information.

Cheers

Pip
I hate sounding like a broken record but allowing moves to be taken back because no units in LOS were discovered DOES give the human important knowledge , he now knows where the enemy ISNT.....

For example, I dont know where the enemy is because our lines are seperated by a tree line, I fling a unit over the tree line and I can easily figure out all the hexes that this unit could see, however since the program allows me to take back the move, I now KNOW that there were no units there in those hexes....
pipfromslitherine
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Post by pipfromslitherine »

I'm specifically saying that doesn't happen. If you open up any new tile, regardless of its content, you cannot take the move back.

Cheers

Pip
TheGrayMouser
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Post by TheGrayMouser »

Ah, that is a very neat idea of doing it, dont think I have ever seen a game that does it quite that way..
Thinking towards the future of possibilities , you could actually have certain terrain features be hidden as well, like fords at seemingly impassible rivers that could be discovered to turn a flank, he he he
pipfromslitherine
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Post by pipfromslitherine »

I guess we would need to show whether a move would be take-back-able in some way on the UI, as it would hard to tell. But I guess it might work. Having said that, it's certainly simpler to remember that there are no takebacks in FOW games rather than be used to takeback moves and then forget. Dunno.

Cheers

Pip
RyanDG
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Post by RyanDG »

How about just a confirm move option before completing the move and removing the take back option altogether? Or was the thoughts that this would slow down the game too much?
grumblefish
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Post by grumblefish »

TheGrayMouser wrote:Ah, that is a very neat idea of doing it, dont think I have ever seen a game that does it quite that way..
Thinking towards the future of possibilities , you could actually have certain terrain features be hidden as well, like fords at seemingly impassible rivers that could be discovered to turn a flank, he he he
www.wesnoth.org

It's a free game that's got a large following. It's pretty fun, but I much prefer historical games like FoG.
Morbio
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Post by Morbio »

But, as someone stated earlier, not finding something is actually learning something! i.e. You know there are no troops hidden in the LOS by the first move.

Personally, I like the retract option because it allows me to sort our which order to move things and to experiment with different attack alternatives (to see percentages for a unit which can only attack when something is moved out of the way), but I can't see how you can have any retract with Fog of War. :(
deadtorius
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Post by deadtorius »

well at least now I know why my undo button is not undoing, although I have noticed you can cancel your facing change if you need to.
so far not seeing much fog in our game, either that Jewish army is even bigger than I thought or I am looking at the whole thing, even whats behind the front line.
grumblefish
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Post by grumblefish »

Morbio wrote:But, as someone stated earlier, not finding something is actually learning something! i.e. You know there are no troops hidden in the LOS by the first move.
Read the thread; this has already been answered. Games like Battle for Wesnoth only let you take back moves that don't reveal previously-shrouded tiles.
SirGarnet
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Post by SirGarnet »

pipfromslitherine wrote:I guess we would need to show whether a move would be take-back-able in some way on the UI, as it would hard to tell. But I guess it might work. Having said that, it's certainly simpler to remember that there are no takebacks in FOW games rather than be used to takeback moves and then forget. Dunno.

Cheers

Pip
I thought the takeback would be blocked only if previously unsighted spaces became visible and was disappointed to see it applies across the board.

However, my question is why the movement arrow points at a hexside rather than a hex corner (which would serve to indicate final facing without testing moves to see where the unit points)?
IainMcNeil
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Post by IainMcNeil »

We're hoping to be able to add a way at some point to take back moves if you did not reveal any new tiles.
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