Ingame feedback from: Merlock

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Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

I like the look of the artwork in the intros and menus.

My first impression of the gameplay is good, however I did keep going of the arrow keys to move around the map and did not expect this to be the rotate function. Whilst giving commands to units it would be nice if I could select the next unit as the first is moving.

I'm certainly looking forward to exploring the game further.
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

Still enjoying playing! I'm find the that the jumping about when one unit attacks another is a bit dis-orientating and and that when you zoom out to look at the wider situation the detail of the terrain and unit position is lost to quickly.

Just started my first multiplayer games, so I'm look forward to seeing how they workout.�
pipfromslitherine
Site Admin
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Post by pipfromslitherine »

Cool! Hopefully someone will take up your challenge - feedback on the multiplayer is something that we are especially interested in.

Thanks

Pip
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

I've had a couple of issues with enemy units firing from visible positions outside the active game area. These units can't be targeted with return fire.
pipfromslitherine
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Post by pipfromslitherine »

That certainly shouldn't happen. Can you let us know the missions it occured on.

Thanks a lot

Pip
ostwind
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 52
Joined: Fri Sep 11, 2009 5:34 pm

Post by ostwind »

I'm having the same issue. In the first map of normandy there's a stug firing from outside the northern limit of the map to the village where the airborne units are.
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

D-Day Linkup

One of the replacement Shermans can't move off the beach.

Still enjoying the gameplay, and the multiplayer game is working well.
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

Really enjoying replaying the D-Day Linkup mission.�

I'd like to see an adaptive campaign, I know you can lose the historic accuracy but it would add even more scope for repeat play.
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

Don't have any sfx when the B17 & B26 airstrikes come in.
pipfromslitherine
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Post by pipfromslitherine »

Thanks for the catch - I think we're going to beef up the heavy bomber raids so we'll make sure they have suitable sfx to go with the destruction.

Cheers

Pip
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

The last few times I finished a multiplayer turn the game seems to lockup. The turn is uploaded to the server ok, but I have to force the game to close, and restart it.
pipfromslitherine
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Post by pipfromslitherine »

It's because of an ongoing problem with the email system - everything works but when it tries to send the emails it hangs up. We're trying to work it out.

Cheers

Pip
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

using the enter key to toggle between units goes to locations of dead units as well as live ones
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

First play with 0.7

D-Day linkup - The Sherman in the second wave of reenforcements still can't move off the beach
pipfromslitherine
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Post by pipfromslitherine »

I believe that a recent fix to the scripting which places reinforcements will solve this in the next beta.

Thanks a lot!

Cheers

Pip
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

Just had my first play after a weeks holiday, and I wasn't disapointed.

Came accross the sniper shot option for the first time today, and thought it was a nice touch.

I've noticed that when playing in campaign mode that after the mission is finished and the mission selection screen comes back on the missions scroll back to the first mission, rather than move onto the next mission.
Obsolete
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1203
Joined: Thu May 06, 2010 5:25 pm

Post by Obsolete »

To be honest, I often wish there was a FAST-FORWARD button, so I could jump to the end of the campaign and then browse in reverse if I wanted.

Perhaps a bookmark could be added.
Image
Experience Ratio = (def exp level + 2)/(att exp level + 2)
Entrenchment Ratio = (def entr rate + 1) /(att entr rate + 1)
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Ingame feedback from: Merlock

Post by Merlock »

It turns out that the Sherman re-enforcement in D-day linkup isn't stuck on the beach, its just that the guidance squares don't light up
IainMcNeil
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Post by IainMcNeil »

If you complete a mission it should take you to the next mission?

Can you explain exactly what the problem is in DDay? A screenshout would be useful.
Merlock
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 44
Joined: Mon Apr 05, 2010 10:33 am

Post by Merlock »

Mission Selection - I think it might be because I'm playing them out of order, but it is a bit of a nuisance.

DDay - I've got some screen shots. What's the best way to get them to you?
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