Cannot 'Take Back' Last Move

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Paisley
Sergeant First Class - Elite Panzer IIIL
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Cannot 'Take Back' Last Move

Post by Paisley »

With the new patch 1.1.2, the take back a move button seems broken. I know it doesn't (and shouldn't) work after a combat, but I quite often mis-move because I'm a bit ham fisted with my mouse-pad. So it's a feature I found most useful.
Playing as:
Danish - Won 1, Lost 2
Lancastrians - Won 3, Lost 3
Milanese - Lost 1
Scots Isles and Highlands - Lost 1
Swiss - Won 25, Lost 3
deeter
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Post by deeter »

Are you playing with the LOS feature on?

Deeter
Paisley
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Post by Paisley »

Yes... that makes a difference I suppose. Hmm. Tough call. I like LoS a lot. But given that I make at least one mis-move every other turn... I shall have to ponder.
Playing as:
Danish - Won 1, Lost 2
Lancastrians - Won 3, Lost 3
Milanese - Lost 1
Scots Isles and Highlands - Lost 1
Swiss - Won 25, Lost 3
Ironclad
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Post by Ironclad »

Why can't we have both? Its great to see LOS introduced but to lose take back in exchange is something I never anticipated. If this is just a temporary thing to enable a quicker release of LOS then thats a different matter.
Paisley
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Posts: 431
Joined: Fri Jan 01, 2010 1:57 pm

Post by Paisley »

I can see the reasoning. If you allow take back with LoS, people can cheat, taking back moves after 'peeking' over terrain. It's just a bit annoying when I move a unit 2 hexes instead of three by accident (or vice versa) and am then stuck with it. Oh well.
Playing as:
Danish - Won 1, Lost 2
Lancastrians - Won 3, Lost 3
Milanese - Lost 1
Scots Isles and Highlands - Lost 1
Swiss - Won 25, Lost 3
Ironclad
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Colonel - Ju 88A
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Post by Ironclad »

Other games with FOW have take back or equivalent and I have never seen it raised as a problem.
Paisley
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Posts: 431
Joined: Fri Jan 01, 2010 1:57 pm

Post by Paisley »

Maybe take back could be disabled for any unit that discovers new enemy, much like it is disabled for any unit that enters combat.
Playing as:
Danish - Won 1, Lost 2
Lancastrians - Won 3, Lost 3
Milanese - Lost 1
Scots Isles and Highlands - Lost 1
Swiss - Won 25, Lost 3
Ironclad
Colonel - Ju 88A
Colonel - Ju 88A
Posts: 1537
Joined: Wed Dec 02, 2009 6:57 pm

Post by Ironclad »

In fairness I may have been thinking of the use of FOW and take back at strategic level rather than in tactical battles.

I can see the dilemma in allowing both.
Last edited by Ironclad on Thu Mar 18, 2010 9:27 pm, edited 2 times in total.
mschund
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LOS Feature

Post by mschund »

How do you turn it on and off...
TheGrayMouser
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Post by TheGrayMouser »

Paisley wrote:Maybe take back could be disabled for any unit that discovers new enemy, much like it is disabled for any unit that enters combat.
The only problem with that is very clever players could discover a workaround to discover units by "non discovery"

Example: as I undertsand it if you move and would have become adjacent to an unspotted enemy your move halts period.
However what if you took a unit with a long range ie light cavalry, you could move a unit say North its maximum range, the program doesnt halt your unit because no enemy troops are there, now you KNOW there are no enemy troops there so you take back your move and the progam lets you as it hasnt exposed non spotted units and since you havent taken your "hand" of your piece, next you do the same thing south east west etc.
Blathergut
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Post by Blathergut »

How do you turn LOS on??!!?? :shock:

And...does FOG of war really mean units only see 2 hexes ahead...or only 2 hexes ahead in terrain that blocks???
Epicouros
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Post by Epicouros »

If you're the challenger, you can choose to put LoS on.

I believe the line of sight is only limited by blocking terrain (and units?) but not sure. I'm certain you can see a lot more than 2 hexes ahead in open terrain. I'm not sure if there's a maximum limit though.
Blathergut
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Post by Blathergut »

k...starting to get it...you see like before, except...is shadowed out behind hills and in forests, etc...

Here's my question:

Is there any way to know which of your own units can't be seen by enemy???


I see when starting a game you can choose FOG of war or not. Is this the same as activating LOS?

(Wishes now he could edit out that question from history! :roll: )(ehehehe....less gray cells each day! :oops: )
rbodleyscott
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Post by rbodleyscott »

Epicouros wrote:If you're the challenger, you can choose to put LoS on.
I am hoping that the other player can tell whether LOS is on or off before accepting the callenge?
Ironclad
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Post by Ironclad »

rbodleyscott wrote:
Epicouros wrote:If you're the challenger, you can choose to put LoS on.
I am hoping that the other player can tell whether LOS is on or off before accepting the callenge?
The Fog of War status is revealed when you click to highlight a particular challenge.
TheGrayMouser
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Post by TheGrayMouser »

Blathergut wrote: "Is there any way to know which of your own units can't be seen by enemy???

Thats part of the fog of war, you never know which of your guys is being spied on :D

Actually you do bring up a good point, I play an old dos based remake , Steel Panthers where there was an * placed next to any of your units names if they were being spotted, however I think the MPplayer community eventually convinced the designer to remove this as they felt it was too "gamey", Keep in mind this was squad level WW2 game and the premise might be different for if you feel spotted units should 'Know it" in a ancient tactical game...
petergarnett
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Post by petergarnett »

Steel Panthers is a great game & the fog of war made it even more so.
grumblefish
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Post by grumblefish »

Battle for Wesnoth, a turn based top-down game, programmed the fog of war so that you could take back moves SO LONG AS the unit did not reveal anything obscured by fog. Furthermore, there was an option to not update the fog until you click a button or move a different unit, so that you could always take back your turn (unless you were ambushed).

Those options would be much appreciated here.
deeter
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Post by deeter »

Amen, grumblefish!

Deeter
pipfromslitherine
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Post by pipfromslitherine »

grumblefish wrote:Battle for Wesnoth, a turn based top-down game, programmed the fog of war so that you could take back moves SO LONG AS the unit did not reveal anything obscured by fog. Furthermore, there was an option to not update the fog until you click a button or move a different unit, so that you could always take back your turn (unless you were ambushed).

Those options would be much appreciated here.
I guess that if the FOW state doesn't change because of a move, then it would make sense to allow the move to be taken back, as you haven't gained any information.

Cheers

Pip
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