Routing from more than 1 enemy
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philqw78
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Routing from more than 1 enemy
When a BG fighting in 2 or more directions breaks in which direction must it move and how does it achieve this?
What if it is fragged and fighting in 2 or more directions and breaks upon declaration of a charge from another direction? And how does it achieve that move?
What if it is fragged and fighting in 2 or more directions and breaks upon declaration of a charge from another direction? And how does it achieve that move?
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
Re: Routing from more than 1 enemy
Take the directions the two opponents are facing and bisect that angle. First turn all the bases around, then get to face that direction by wheeling and turning as needed. See page 100 and page 107.philqw78 wrote:When a BG fighting in 2 or more directions breaks in which direction must it move and how does it achieve this?
Trisection sounds very ugly and it's not clear if that is intended under p 100. My thought would be to bisect the angle for the enemy in contact, and then bisect the angle between that direction and the direction of the charge.philqw78 wrote:What if it is fragged and fighting in 2 or more directions and breaks upon declaration of a charge from another direction? And how does it achieve that move?
Or, it you don't have a protractor, do something approximately like the above that is reasonable to both players. When you roll VMD first it is often obvious if the routers escape - at one base removed per pursuer in contact, and one of the pursuers possibly boxing the routers in, they are not likely to last long.
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deadtorius
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I was wondering what happens if you have a unit that is contacted both in front and rear and then breaks, how would the unit rout or would it be destroyed since its initial rout would take it directly into one of the two contacted enemy units?
Not sure if it would shoot 90 degrees out one side or just vaporize. Also in such a case what would the 2 enemy units do for an initial pursuit move?
Not sure if it would shoot 90 degrees out one side or just vaporize. Also in such a case what would the 2 enemy units do for an initial pursuit move?
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grahambriggs
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It shoots out at 90 degrees. assuming bothe ways are unblocked it will choose whether that is a 90 degree turn to the left or to the right.deadtorius wrote:I was wondering what happens if you have a unit that is contacted both in front and rear and then breaks, how would the unit rout or would it be destroyed since its initial rout would take it directly into one of the two contacted enemy units?
Not sure if it would shoot 90 degrees out one side or just vaporize. Also in such a case what would the 2 enemy units do for an initial pursuit move?
The two enemy BGs pursue as normal. Which usually means the faster one contracts cown inot a column to pursue (so as to avoid its friend). The slower enemy usually doesn't move far.
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philqw78
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The way the rules stand as I see it when in fighting in more than one direction 'dubious' routs are allowed

Here the Green BG at the top fighting in 2 directions can choose to turn 90 then rout. Avoiding breaking through a supporting BG behind and putting its pursuers in a very bad postion. The router does not even break contact with one of the pursuers in its move.

Here the Green BG at the top fighting in 2 directions can choose to turn 90 then rout. Avoiding breaking through a supporting BG behind and putting its pursuers in a very bad postion. The router does not even break contact with one of the pursuers in its move.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
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babyshark
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Note that the 90 degree turn can be an issue for heavy foot BGs. If the HF are two deep they probably won't have the space to make the turn. I assume that the BG would simply be destroyed.grahambriggs wrote:It shoots out at 90 degrees. assuming bothe ways are unblocked it will choose whether that is a 90 degree turn to the left or to the right.deadtorius wrote:I was wondering what happens if you have a unit that is contacted both in front and rear and then breaks, how would the unit rout or would it be destroyed since its initial rout would take it directly into one of the two contacted enemy units?
Not sure if it would shoot 90 degrees out one side or just vaporize. Also in such a case what would the 2 enemy units do for an initial pursuit move?
The two enemy BGs pursue as normal. Which usually means the faster one contracts cown inot a column to pursue (so as to avoid its friend). The slower enemy usually doesn't move far.
Anyone?
Marc
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deadtorius
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That was my thought but why not get it out here now so we won't have to spend time debating over it during a game. Now if the broken unit is undrilled does that mean they do not have to roll for a difficutl maneuver? the 90 degree turn is just automatically given to them?
One would almost assume an auto break situation as they are surrounded by the enemy and would disperse in all directions every man for himself.
One would almost assume an auto break situation as they are surrounded by the enemy and would disperse in all directions every man for himself.
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hazelbark
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A turn from being broken is automatic. No CMT required.deadtorius wrote:That was my thought but why not get it out here now so we won't have to spend time debating over it during a game. Now if the broken unit is undrilled does that mean they do not have to roll for a difficutl maneuver? the 90 degree turn is just automatically given to them?
One would almost assume an auto break situation as they are surrounded by the enemy and would disperse in all directions every man for himself.
It is likley because of depth that a lot of units hit in front and back that break will disintegrate.
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deadtorius
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