Routing from more than 1 enemy

This forum is for any questions about the rules. Post here is you need feedback from the design team.

Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design

Post Reply
philqw78
Chief of Staff - Elite Maus
Chief of Staff - Elite Maus
Posts: 8842
Joined: Tue Feb 06, 2007 11:31 am
Location: Manchester

Routing from more than 1 enemy

Post by philqw78 »

When a BG fighting in 2 or more directions breaks in which direction must it move and how does it achieve this?

What if it is fragged and fighting in 2 or more directions and breaks upon declaration of a charge from another direction? And how does it achieve that move?
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
SirGarnet
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2186
Joined: Fri Apr 18, 2008 10:13 am

Re: Routing from more than 1 enemy

Post by SirGarnet »

philqw78 wrote:When a BG fighting in 2 or more directions breaks in which direction must it move and how does it achieve this?
Take the directions the two opponents are facing and bisect that angle. First turn all the bases around, then get to face that direction by wheeling and turning as needed. See page 100 and page 107.
philqw78 wrote:What if it is fragged and fighting in 2 or more directions and breaks upon declaration of a charge from another direction? And how does it achieve that move?
Trisection sounds very ugly and it's not clear if that is intended under p 100. My thought would be to bisect the angle for the enemy in contact, and then bisect the angle between that direction and the direction of the charge.

Or, it you don't have a protractor, do something approximately like the above that is reasonable to both players. When you roll VMD first it is often obvious if the routers escape - at one base removed per pursuer in contact, and one of the pursuers possibly boxing the routers in, they are not likely to last long.
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5290
Joined: Mon Oct 20, 2008 12:41 am

Post by deadtorius »

I was wondering what happens if you have a unit that is contacted both in front and rear and then breaks, how would the unit rout or would it be destroyed since its initial rout would take it directly into one of the two contacted enemy units?
Not sure if it would shoot 90 degrees out one side or just vaporize. Also in such a case what would the 2 enemy units do for an initial pursuit move?
grahambriggs
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3081
Joined: Fri Sep 12, 2008 9:48 am

Post by grahambriggs »

deadtorius wrote:I was wondering what happens if you have a unit that is contacted both in front and rear and then breaks, how would the unit rout or would it be destroyed since its initial rout would take it directly into one of the two contacted enemy units?
Not sure if it would shoot 90 degrees out one side or just vaporize. Also in such a case what would the 2 enemy units do for an initial pursuit move?
It shoots out at 90 degrees. assuming bothe ways are unblocked it will choose whether that is a 90 degree turn to the left or to the right.

The two enemy BGs pursue as normal. Which usually means the faster one contracts cown inot a column to pursue (so as to avoid its friend). The slower enemy usually doesn't move far.
philqw78
Chief of Staff - Elite Maus
Chief of Staff - Elite Maus
Posts: 8842
Joined: Tue Feb 06, 2007 11:31 am
Location: Manchester

Post by philqw78 »

The way the rules stand as I see it when in fighting in more than one direction 'dubious' routs are allowed
Image
Here the Green BG at the top fighting in 2 directions can choose to turn 90 then rout. Avoiding breaking through a supporting BG behind and putting its pursuers in a very bad postion. The router does not even break contact with one of the pursuers in its move.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
babyshark
Field of Glory Moderator
Field of Glory Moderator
Posts: 1336
Joined: Fri Feb 02, 2007 6:59 pm
Location: Government; and I'm here to help.

Post by babyshark »

grahambriggs wrote:
deadtorius wrote:I was wondering what happens if you have a unit that is contacted both in front and rear and then breaks, how would the unit rout or would it be destroyed since its initial rout would take it directly into one of the two contacted enemy units?
Not sure if it would shoot 90 degrees out one side or just vaporize. Also in such a case what would the 2 enemy units do for an initial pursuit move?
It shoots out at 90 degrees. assuming bothe ways are unblocked it will choose whether that is a 90 degree turn to the left or to the right.

The two enemy BGs pursue as normal. Which usually means the faster one contracts cown inot a column to pursue (so as to avoid its friend). The slower enemy usually doesn't move far.
Note that the 90 degree turn can be an issue for heavy foot BGs. If the HF are two deep they probably won't have the space to make the turn. I assume that the BG would simply be destroyed.

Anyone?

Marc
philqw78
Chief of Staff - Elite Maus
Chief of Staff - Elite Maus
Posts: 8842
Joined: Tue Feb 06, 2007 11:31 am
Location: Manchester

Post by philqw78 »

If it has no room to turn it is destroyed.
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5290
Joined: Mon Oct 20, 2008 12:41 am

Post by deadtorius »

That was my thought but why not get it out here now so we won't have to spend time debating over it during a game. Now if the broken unit is undrilled does that mean they do not have to roll for a difficutl maneuver? the 90 degree turn is just automatically given to them?
One would almost assume an auto break situation as they are surrounded by the enemy and would disperse in all directions every man for himself.
hazelbark
General - Carrier
General - Carrier
Posts: 4957
Joined: Tue Feb 13, 2007 9:53 pm
Location: Capital of the World !!

Post by hazelbark »

deadtorius wrote:That was my thought but why not get it out here now so we won't have to spend time debating over it during a game. Now if the broken unit is undrilled does that mean they do not have to roll for a difficutl maneuver? the 90 degree turn is just automatically given to them?
One would almost assume an auto break situation as they are surrounded by the enemy and would disperse in all directions every man for himself.
A turn from being broken is automatic. No CMT required.

It is likley because of depth that a lot of units hit in front and back that break will disintegrate.
deadtorius
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5290
Joined: Mon Oct 20, 2008 12:41 am

Post by deadtorius »

thats what I thought thanks all
Post Reply

Return to “Rules Questions”