Yes but would get 3 shooting dice to the light horse 2 and would also have the potential to charge the light horse.
Rob
Best value units...
Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design
-
Robert241167
- Lieutenant Colonel - Elite Panther D

- Posts: 1368
- Joined: Fri Sep 05, 2008 5:03 pm
- Location: Leeds
-
philqw78
- Chief of Staff - Elite Maus

- Posts: 8842
- Joined: Tue Feb 06, 2007 11:31 am
- Location: Manchester
But would never catch the LH, unless foolishly within 1 MU. And the 4 LH don't lose dice for disruption and can move away easily when disrupted.Robert241167 wrote:Yes but would get 3 shooting dice to the light horse 2 and would also have the potential to charge the light horse.
Rob
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!
-
expendablecinc
- 2nd Lieutenant - Elite Panzer IVF/2

- Posts: 705
- Joined: Tue Aug 22, 2006 2:55 pm
Thats why they have to be drilled.Polkovnik wrote:"protected average drilled xbow MF"
I disagree that these are particularly good value. They are so vulnerable to any foot that they could be a liability.
And by being protected can afford to absorb a couple of bow shot from someone else who has to take the brunt of it and they dont fear light horse or LF in difficult as much.
-
timmy1
- Lieutenant-General - Nashorn

- Posts: 3436
- Joined: Fri Feb 29, 2008 8:39 pm
- Location: Chelmsford, Essex, England
[quote="philqw78"][quote="hammy"]
4 protected MF are only marginally better than the average LH BG. They might keep your camp safe for an extra turn or two in that role I suppose.[/quote]
It depends on what they are doing. In a shooting competition to protect your camp I believe they are far worse than LH that is threatening it.
The MF find it much more difficult to get out of the way if disrupted, so less chance to rally. They take a -1 for edge if the world if they take a CT. But then most peoples LH cost more than 4 XBow.[/quote]
Phil - as you of all people should know, it depends upon how far from the edge your camp is! If the camp is <12MU from the flank and maximum, in the -1 does not apply from all angles. Obviously does not apply if you are camp and right on the edge, so to speak.
4 protected MF are only marginally better than the average LH BG. They might keep your camp safe for an extra turn or two in that role I suppose.[/quote]
It depends on what they are doing. In a shooting competition to protect your camp I believe they are far worse than LH that is threatening it.
The MF find it much more difficult to get out of the way if disrupted, so less chance to rally. They take a -1 for edge if the world if they take a CT. But then most peoples LH cost more than 4 XBow.[/quote]
Phil - as you of all people should know, it depends upon how far from the edge your camp is! If the camp is <12MU from the flank and maximum, in the -1 does not apply from all angles. Obviously does not apply if you are camp and right on the edge, so to speak.

