automated map generator!

PC/Mac : Digital version of the popular tabletop gaming system. Fight battles on your desktop in single and mutiplayer!

Moderators: Slitherine Core, FoG PC Moderator, NewRoSoft

Post Reply
pomakli
Captain - Bf 110D
Captain - Bf 110D
Posts: 893
Joined: Thu Dec 03, 2009 12:40 pm
Location: Munich/Germany

automated map generator!

Post by pomakli »

Hi folks!

What about an automated map generator!?

You can configure width and height; decide if want to have cliff, hill, field, orchard, road, tree, hedge, swamp, etc. in percentage and automatically it will be generated!

You can predefine, if want to have a main river or lake, and so on..

What do you think?

BR

Pomakli
jamespcrowley
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 254
Joined: Thu Nov 26, 2009 12:51 pm
Location: Arundel, U.K.

Post by jamespcrowley »

Maps are so easy to make that, by itself I don't think it would be worth it. However, in conjunction with a random battle generator, well that would be a very different story and something I would like to see very much. I was going to raise this myself in a thread, so this looks like agood opportunity to do so now.

It would add huge longevity to, not only this first release, but to all the battlepacks that must surely be forthcoming. Much as I like playing historical battles, it would be great to play battles where you do not know what the oppostion is going to be exactly nor the terrain in which the battle will be fought. Here's hoping!
keithmartinsmith
Field of Glory Moderator
Field of Glory Moderator
Posts: 1557
Joined: Mon Mar 30, 2009 1:26 pm

Post by keithmartinsmith »

We are not planning an automated map genorator for the Army Builder/Rise of Rome but we are planning to include 100+ pre-built maps to select from. Keith
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Post by TheGrayMouser »

keithmartinsmith wrote:We are not planning an automated map genorator for the Army Builder/Rise of Rome but we are planning to include 100+ pre-built maps to select from. Keith
Sounds great!

Btw, what is an "army builder?" I have read several posters requesting this but cant fathom what it might be , especiailly considering how flexible the editor is in changing unit stats etc.
pomakli
Captain - Bf 110D
Captain - Bf 110D
Posts: 893
Joined: Thu Dec 03, 2009 12:40 pm
Location: Munich/Germany

enough..

Post by pomakli »

keithmartinsmith wrote:We are not planning an automated map genorator for the Army Builder/Rise of Rome but we are planning to include 100+ pre-built maps to select from. Keith
Hi!

I think that will be enough!

:P

We can copy and paste it in our folders and then change it!

Thanks

Pomakli
Terrement
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 58
Joined: Sun Dec 13, 2009 5:15 am

Various Comments

Post by Terrement »

I agree that 100 maps is a good start. I'm assuming there will be the ability to post additional maps here at the forum (I'm new, so don't yet know all of what is/isn't available).

Battle generator / army builder would be good IMHO. It could be set up similar to other miniatures game where the different nationalities have "eligible" unit types, but no guarantee as to which or how many might be available. For simplified example, you might have a middle eastern army with very few heavy cav, above average number of medium cav, average number of lt cav, few heavy foot/guard infantry and many light foot spearmen as eligible units. So with some randomization, you may or may not get the heavy cav, and if you do, you won't look like a Sarmation HC Only army. You'll likely get a good number of both above ave. medium cav and light foot spearmen, but based on the dice roll, the mix could change. Each army could have a few basic formations based on their nation's abilities, and these could be modded by the system depending on whether they were attacking, defending, or balanced, and whether they were a balanced line, heavy with one or the other flank, etc.

Of course, nothing is difficult for the person who doesn't have to do it!

JJ
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

The armies in the first expansion pack will almost exactly mirror the tabletop armies in Rise of Rome with the same restrictions and options. There will be some differences but the core will be the same.
jomni
Sengoku Jidai
Sengoku Jidai
Posts: 1394
Joined: Thu Dec 03, 2009 1:20 am

Post by jomni »

I'm too lazy to edit the hexes myself. :)
The 100+ maps would be interesting though.
JMass
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 124
Joined: Tue Nov 24, 2009 10:29 pm

Post by JMass »

iainmcneil wrote:The armies in the first expansion pack will almost exactly mirror the tabletop armies in Rise of Rome
My finger is on the credit card's trigger... release date? Weeks or months?
My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1
Roma Victrix!
IainMcNeil
Site Admin
Site Admin
Posts: 13558
Joined: Fri Apr 01, 2005 10:19 am

Post by IainMcNeil »

About 6 weeks
JMass
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 124
Joined: Tue Nov 24, 2009 10:29 pm

Post by JMass »

Great, thanks! :D
My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1
Roma Victrix!
Post Reply

Return to “Field of Glory Digital”