Impact or melee POA, what do you prefer?
Moderators: philqw78, terrys, hammy, Slitherine Core, Field of Glory Moderators, Field of Glory Design
Impact or melee POA, what do you prefer?
With the discussion on defensive spear and light spear cavalry I thought I would try a quick poll.
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Ghaznavid
- 1st Lieutenant - 15 cm sFH 18

- Posts: 800
- Joined: Wed Aug 29, 2007 1:44 am
- Location: Germany
Re: Impact or melee POA, what do you prefer?
It's not that simple, it also depends if any CT modifiers are involved. Asuming none I voted for the 3rd option. If some that might change though.hammy wrote:With the discussion on defensive spear and light spear cavalry I thought I would try a quick poll.
Karsten
~ We are not surrounded, we are merely in a target rich environment. ~
~ We are not surrounded, we are merely in a target rich environment. ~
Re: Impact or melee POA, what do you prefer?
I did think of adding in CT modifiers as well and was initially going to do so but I couldn't think of a way to balance the choices.Ghaznavid wrote:It's not that simple, it also depends if any CT modifiers are involved. Asuming none I voted for the 3rd option. If some that might change though.hammy wrote:With the discussion on defensive spear and light spear cavalry I thought I would try a quick poll.
I may do another poll along similar lines with things like + at impact and a -1 on enemy CT but at the expense of being shock troops.
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lawrenceg
- Colonel - Ju 88A

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- Location: Former British Empire
I voted for option 3 .
If you do lose the impact and go disrupted, the ++ in melee means you can still expect to do more hits than the opponent.
Option 2 is probably a close second place.
Exact circumstances might change things. If the opponent is already fragmented I'd go for the double plus at impact.
If you do lose the impact and go disrupted, the ++ in melee means you can still expect to do more hits than the opponent.
Option 2 is probably a close second place.
Exact circumstances might change things. If the opponent is already fragmented I'd go for the double plus at impact.
Lawrence Greaves
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batesmotel
- Field of Glory Moderator

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In most of the games I've played, melee generally seems to be distinctly more decisive than impact. So much so that I some times wonder if FoG makes the results of the initial impact be less decisive than it should. But it maybe that's just a carry over from seeking to get or to avoid Quick Kill match ups in DBM. I voted for the third option but will agree that the plus in both is almost as good, especially if there are CT modifiers involved.
Chris
Chris
Voted option 3 for many of the reasons noted. Also because a player can compensate for impact POAs with formations, such as approaching with a narrow frontage and then expanding/feeding in during maneuver. Thus, you can reduce the burdens of your own poor impact factors (or the benefits of good ones for your enemy).
Spike
Spike
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philqw78
- Chief of Staff - Elite Maus

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Re: Impact or melee POA, what do you prefer?
But when this started the defensive spear were worse than evens on impact. Bases in contact were even, the bow then had 50% more dice, re-rolling all their ones, superior shooting at least twice at close range before the spear could charge and all for the same cost in points.hammy wrote:With the discussion on defensive spear and light spear cavalry I thought I would try a quick poll.
Not as simple a question as it looks.
The poll should have been:
Do you want
Superior Bow with pugellistic skills, but bugger all else?
Average bods with a less than average spear?
for the same points
phil
putting the arg into argumentative, except for the lists I check where there is no argument!
putting the arg into argumentative, except for the lists I check where there is no argument!

