In-game Bug Report System (feedback)

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trex1983
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Re: In-game Bug Report System (feedback)

Post by trex1983 »

Bagyib79 wrote: Fri Apr 10, 2026 12:42 am Could you please advise what can cause the a crash after hitting next turn? Happens prety much every second or third turn and need to retstarty the game. ScreenshotCrash 2026-04-10.png attached.
OK... I have the same one. But not able to use the In-Game bug system.

Also my virtual memory is through the roof (in my error log).

I posted in
#bugsave-1 on Discord.

I'd like to know how I can fix that (or at least, have the game limit its access to the virtual memory).
Thanks!
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Surt
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Re: In-game Bug Report System (feedback)

Post by Surt »

trex1983 wrote: Thu Oct 01, 2026 2:16 am
Bagyib79 wrote: Fri Apr 10, 2026 12:42 am Could you please advise what can cause the a crash after hitting next turn? Happens prety much every second or third turn and need to retstarty the game. ScreenshotCrash 2026-04-10.png attached.
OK... I have the same one. But not able to use the In-Game bug system.

Also my virtual memory is through the roof (in my error log).

I posted in
#bugsave-1 on Discord.

I'd like to know how I can fix that (or at least, have the game limit its access to the virtual memory).
Thanks!
Think you can ignore the virtual memory as it looks like that value if you have it set to automatic management.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
trex1983
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 154
Joined: Sat Aug 17, 2019 2:32 am

Re: In-game Bug Report System (feedback)

Post by trex1983 »

Surt wrote: Thu Oct 01, 2026 5:53 pm
trex1983 wrote: Thu Oct 01, 2026 2:16 am
Bagyib79 wrote: Fri Apr 10, 2026 12:42 am Could you please advise what can cause the a crash after hitting next turn? Happens prety much every second or third turn and need to retstarty the game. ScreenshotCrash 2026-04-10.png attached.
OK... I have the same one. But not able to use the In-Game bug system.

Also my virtual memory is through the roof (in my error log).

I posted in
#bugsave-1 on Discord.

I'd like to know how I can fix that (or at least, have the game limit its access to the virtual memory).
Thanks!
Think you can ignore the virtual memory as it looks like that value if you have it set to automatic management.
Thanks Surt!
I'll try playing when I have time during my vacations, but im quite tempted by FOG:Empires with the new patches and fixes out!
trex1983
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 154
Joined: Sat Aug 17, 2019 2:32 am

Re: In-game Bug Report System (feedback)

Post by trex1983 »

trex1983 wrote: Thu Nov 05, 2026 7:14 pm
Surt wrote: Thu Oct 01, 2026 5:53 pm
trex1983 wrote: Thu Oct 01, 2026 2:16 am
OK... I have the same one. But not able to use the In-Game bug system.

Also my virtual memory is through the roof (in my error log).

I posted in
#bugsave-1 on Discord.

I'd like to know how I can fix that (or at least, have the game limit its access to the virtual memory).
Thanks!
Think you can ignore the virtual memory as it looks like that value if you have it set to automatic management.
Thanks Surt!
I'll try playing when I have time during my vacations, but im quite tempted by FOG:Empires with the new patches and fixes out!
Small update, the issue no longers occurs following a GPU driver update (AMD forthe 7800XT).

I played a bit, about 10 hours last weekend and didn't have a single crash.
My only suspicion, if its related to the GPU and rendering as Pocus mentionned on Discord, is that when I updated the AMD driver last month, I noticed that some AMD driver features were turned on, like FSR, Chill and Input Lag.

I dont know how they were enabled, and I turned those off (everything is disabled, as usual) when I updated the driver.

I undestand that the OP had an issue with a Nvidia on board laptop GPU. I cant tell if they are related myself.

Thanks!
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