AOredone, for none steam users

A forum to discuss custom scenarios, campaigns and modding in general.

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Andrea69
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 287
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Re: AOredone, for none steam users

Post by Andrea69 »

Atomiswave wrote: Thu Oct 22, 2026 2:30 pm Andrea 69, can you pls post newest update again?
Hello, here you have a new link for the full version

https://limewire.com/d/KTJc5#ebpHwz4lyB
scorehouse
Major - Jagdpanther
Major - Jagdpanther
Posts: 1036
Joined: Thu Jun 27, 2019 1:56 am

Re: AOredone, for none steam users

Post by scorehouse »

I play on Steam. AOredone The Campaign shows up as AOredone or under another heading when you embark to begin the Campaign? thanks
Andrea69
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 287
Joined: Thu Mar 22, 2012 6:07 pm

Re: AOredone, for none steam users

Post by Andrea69 »

scorehouse wrote: Fri Oct 23, 2026 10:29 pm I play on Steam. AOredone The Campaign shows up as AOredone or under another heading when you embark to begin the Campaign? thanks
Hello, you just to activate the mod in the in-game mod list, then choose whatever Axis Operations campaign you want to play. In short, if activated, AO Redone replaces AO Vanilla. To come back to AO Vanilla, just disable AO Redone in your mod list
BrGGR
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Wed Oct 02, 2024 9:45 am

Re: AOredone, for none steam users

Post by BrGGR »

SanFrancisco i couldn't get through. This map turned out very strange. It’s impossible to cross the eastern bridge—you just end up constantly surrounded. There’s no way to reach Richmond under any circumstances. According to the description, the mines were supposed to disappear at some point, but they remain. The entire fleet sat idle for two-thirds of the time.
Apparently, I’m missing something about this map. But the vanilla version didn’t cause any issues at all.
Andrea69
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 287
Joined: Thu Mar 22, 2012 6:07 pm

Re: AOredone, for none steam users

Post by Andrea69 »

BrGGR wrote: Sat Oct 24, 2026 8:49 pm SanFrancisco i couldn't get through. This map turned out very strange. It’s impossible to cross the eastern bridge—you just end up constantly surrounded. There’s no way to reach Richmond under any circumstances. According to the description, the mines were supposed to disappear at some point, but they remain. The entire fleet sat idle for two-thirds of the time.
Apparently, I’m missing something about this map. But the vanilla version didn’t cause any issues at all.
Hello, I’m sorry but I think you may have misunderstood what I wrote. The mines don’t disappear on their own; you have to use your big fleet to destroy them and clear a path for your ships to cross the bridge. You have so much firepower at your disposal that you shouldn’t have any trouble doing this. Once you’ve crossed the Golden Gate bridge, you’ll still need to use your fleet to escort some troops to Richmond or even to bypass the bottleneck at Oakland: then just destroy the defenses with your battleships, and you’ll have almost achieved your objectives. This scenario is long and difficult, but if you make good use of your fleet, you can win it without too much trouble. I hope this helps.
BrGGR
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Wed Oct 02, 2024 9:45 am

Re: AOredone, for none steam users

Post by BrGGR »

Andrea69 wrote: Sat Oct 24, 2026 9:27 pm Hello, I’m sorry but I think you may have misunderstood what I wrote. The mines don’t disappear on their own; you have to use your big fleet to destroy them and clear a path for your ships to cross the bridge. You have so much firepower at your disposal that you shouldn’t have any trouble doing this. Once you’ve crossed the Golden Gate bridge, you’ll still need to use your fleet to escort some troops to Richmond or even to bypass the bottleneck at Oakland: then just destroy the defenses with your battleships, and you’ll have almost achieved your objectives. This scenario is long and difficult, but if you make good use of your fleet, you can win it without too much trouble. I hope this helps.
There’s one problem: the mines are invulnerable =) A battleship firing at the mines deals 0 damage.
And what about the eastern bridge? Is it also intended for the fleet to clear it of mines, so as to avoid ending up automatically encircled while on the bridge?

Upd. I’ve figured out what the problem is: the mines are too heavily entrenched. It seems to me that you’ve really overdone the entrenchment on this map.

It seems there’s some kind of bug with the eastern bridge. As soon as I occupied 57.41, the game decided that my troops on the bridge were surrounded. They remained "surrounded" for 3 turns, and then the encirclement status simply vanished on its own.
Andrea69
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 287
Joined: Thu Mar 22, 2012 6:07 pm

Re: AOredone, for none steam users

Post by Andrea69 »

BrGGR wrote: Sat Oct 24, 2026 10:30 pm
There’s one problem: the mines are invulnerable =) A battleship firing at the mines deals 0 damage.
And what about the eastern bridge? Is it also intended for the fleet to clear it of mines, so as to avoid ending up automatically encircled while on the bridge?

Upd. I’ve figured out what the problem is: the mines are too heavily entrenched. It seems to me that you’ve really overdone the entrenchment on this map.

It seems there’s some kind of bug with the eastern bridge. As soon as I occupied 57.41, the game decided that my troops on the bridge were surrounded. They remained "surrounded" for 3 turns, and then the encirclement status simply vanished on its own.
Well, believe me they aren't invulnerable at all; I destroyed them quite easily, and my equipment doesn't have any superpowers :-) Just set your ships to bombard mode, and you'll be able to do it too. Since you have at least a dozen ships at your disposal (likely even more) that gives you at least 24 attacks per turn. This means the mines' entrenchment will quickly vanish, and they’ll end up at the bottom of the bay.
In any case, using the fleet is the easiest way to win this scenario, though it is still possible to win without it. Regardless, you will need to use the ports in San Francisco to get your troops across the bay.
Andrea69
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 287
Joined: Thu Mar 22, 2012 6:07 pm

Re: AOredone, for none steam users

Post by Andrea69 »

BrGGR wrote: Sat Oct 24, 2026 10:30 pm
It seems there’s some kind of bug with the eastern bridge. As soon as I occupied 57.41, the game decided that my troops on the bridge were surrounded. They remained "surrounded" for 3 turns, and then the encirclement status simply vanished on its own.
Well, I don’t know what happened to you there; I managed to cross the Eastern Bridge without any trouble, using a small but very strong contingent of troops. After that, my air force and ships cleared the way for me.
The rest of your army needs to be transported north across the bay, but unless you use your fleet to provide cover by destroying enemy defenses in advance, you’ll need to choose your landing point very carefully, otherwise you’ll run into trouble with the American counterattack.
scorehouse
Major - Jagdpanther
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Re: AOredone, for none steam users

Post by scorehouse »

does AOredone use the Elite Troops where you accumulate 2 per turn? if so are they there for 1941?
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