Vae Victis - Romans vs. Etruscans: Ongoing
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Chris Townsend
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Two can play at the city diplomacy game:
Vulci is entirely unpersuaded by the influence of the Roman army and votes overwhelmingly (DR 10) for neutrality.
Over to Etruscans.
Vulci is entirely unpersuaded by the influence of the Roman army and votes overwhelmingly (DR 10) for neutrality.
Over to Etruscans.
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teodor6100
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Vulci is in fact friendly for the romans with a d10 roll, I guess that kind of makes up for your armies losing cohesion when trying to retreat before or after battle. Very unfortunate for us, we will give our answer.
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teodor6100
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Etruscan side tried to take back the city of Vulci.
Roll is 3 => 3 + 4 (momentum) +1 (friendly army next to the city) + 1 (friendly city connected via road) -1 (hostile city connected via road) = 8 => The city of Vulci becomes neutral.
Roll is 3 => 3 + 4 (momentum) +1 (friendly army next to the city) + 1 (friendly city connected via road) -1 (hostile city connected via road) = 8 => The city of Vulci becomes neutral.
Re: Vae Victis - Romans vs. Etruscans: Ongoing
City of Vulci turned to Neutral during Roman side.
In Etruscan turn it turned to be friendly to Etruscan side.
In Etruscan turn it turned to be friendly to Etruscan side.
Re: Vae Victis - Romans vs. Etruscans: Ongoing
Y2O7. Roman city Diplomacy to Vulci.
Roman diplomacy failed (rolled 2). Vulci is still friendly to Etruscan side.
Over to Etrusk.
Roman diplomacy failed (rolled 2). Vulci is still friendly to Etruscan side.
Over to Etrusk.
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teodor6100
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
But a dice roll of 10 always results in a positive outcome and will change the status of a hostile or neutral city to friendly. Chris rolled a 10, the city switched to roman control on that turn, then neutral on ours since we didn't get a dice roll with the modifiers to the sum of 12 or above. I would love for it to be as you say in this situation, but it isn't.
Re: Vae Victis - Romans vs. Etruscans: Ongoing
12+ or a natural 10 make the "allegiance" of the City moves by +2.kronenblatt, the Ruler wrote:
If Hostile is -1, Neutral is 0 and Friendly is +1, so a natural ten is -1 + 2 = +1, so Friendly !
Re: Vae Victis - Romans vs. Etruscans: Ongoing
Year 2 - Operation 7 - Etruscans - Faction Diplomacy
We invite our beloved hill tribes to join us to feast on the way to Rome.
- roll 1 - automatic failure.
Somehow, the Etruscan ambassador managed to die on the way, leaving a wife, children,
and a dodecapolis (minus one) prey to grief.
We invite our beloved hill tribes to join us to feast on the way to Rome.
- roll 1 - automatic failure.
Somehow, the Etruscan ambassador managed to die on the way, leaving a wife, children,
and a dodecapolis (minus one) prey to grief.
Re: Vae Victis - Romans vs. Etruscans: Ongoing
I feel like those children are gonna be trouble for Rome in the future !Maeglyr wrote: Thu Oct 08, 2026 8:28 pm Year 2 - Operation 7 - Etruscans - Faction Diplomacy
We invite our beloved hill tribes to join us to feast on the way to Rome.
- roll 1 - automatic failure.
Somehow, the Etruscan ambassador managed to die on the way, leaving a wife, children,
and a dodecapolis (minus one) prey to grief.
Re: Vae Victis - Romans vs. Etruscans: Ongoing
I am a little confused. So summarising last moves here:
Rom OP6: City diplomacy Vulci is friendly to Rome.
Etr Op6: City diplomacy Vulci is Neutral.
Rom Op7: City diplomacy failed. Vulci is still neutral.
Etr Op7: Faction diplomacy failed.
Now it is Roman Operation 8.
Rom OP6: City diplomacy Vulci is friendly to Rome.
Etr Op6: City diplomacy Vulci is Neutral.
Rom Op7: City diplomacy failed. Vulci is still neutral.
Etr Op7: Faction diplomacy failed.
Now it is Roman Operation 8.
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teodor6100
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Yes, this is how things are, correct
Re: Vae Victis - Romans vs. Etruscans: Ongoing
Y2 Roman Op8: City Diplomacy to neutral Vulci.
Rolled 8 . +1 linked friendly city, -1 linked enemy city, -1 enemy army = Result 7.
Vulci is now friendly to Rome.
Over to Etruscan side.
Rolled 8 . +1 linked friendly city, -1 linked enemy city, -1 enemy army = Result 7.
Vulci is now friendly to Rome.
Over to Etruscan side.
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teodor6100
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Y2 Etruscan Op8: City Diplomacy with Tarquinii.
Rolled 1 => a roll of 1 on the dice always results in failure.
It would seem like the gods themselves wish to protect Rome from its demise.
Rolled 1 => a roll of 1 on the dice always results in failure.
It would seem like the gods themselves wish to protect Rome from its demise.
Re: Vae Victis - Romans vs. Etruscans: Ongoing
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Year 2 Op9: Roman faction diplomacy to Sabines.
Rolled 10. Sabines are at +2 Allegiance to Rome.
Rolled 10. Sabines are at +2 Allegiance to Rome.
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teodor6100
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
I can not believe this just happened
Re: Vae Victis - Romans vs. Etruscans: Ongoing
Year 2 - Operation 9 - Etruscans - Faction Diplomacy
Sabines, don’t be fooled by the Romans. We are true friends of the hills!
- roll 2+4=6 - no effect
Well, we’re going to sacrifice a few dozen goats, we’ll be back...
Sabines, don’t be fooled by the Romans. We are true friends of the hills!
- roll 2+4=6 - no effect
Well, we’re going to sacrifice a few dozen goats, we’ll be back...
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Chris Townsend
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Turns out that the Samnites actually approve of the stories circulating of Etruscan atrocities, and remain loyal.
Roman turn 10, faction diplomacy - Samnites - DR=2.
Roman turn 10, faction diplomacy - Samnites - DR=2.
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teodor6100
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Re: Vae Victis - Romans vs. Etruscans: Ongoing
Y2 Etruscan Op10: Faction diplomacy with Gaul.
Rolled a 7 => 7 + 4 (momentum) = 11 => success, allegiance with Gaul is adjusted by +1 for etruscan side, that should mean a +1 for the romans allegiance status. This concludes this year's campaign. Maybe with a few more victories like this ones and we shall be undone.
Rolled a 7 => 7 + 4 (momentum) = 11 => success, allegiance with Gaul is adjusted by +1 for etruscan side, that should mean a +1 for the romans allegiance status. This concludes this year's campaign. Maybe with a few more victories like this ones and we shall be undone.


