camp/scen help

Download scenarios and talk about scenario design.

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ME262
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
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camp/scen help

Post by ME262 »

I want to build some scenarios with damaged buildings and shell holes, is there an folder I can access to achieve this?
I also would like to give some units before deployment higher achievements status.
Can I rename a unit?
could you post a screen shot of which lines in the folder to adjust?

thanks for any help.
pipfromslitherine
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Re: camp/scen help

Post by pipfromslitherine »

The 'O' (ohhh) key toggles the damage state for buildings.

You set the pre-defined ach state for units by hitting 0/1/2/3 while hovering over the unit.

To rename things, you need to generate your own text file and override the strings. Copy one of the files from DATA/TEXT into your campaign folder and empty it (or use any of the text<N>.txt files that the game might create), and find the (e.g.) IDS_UNITNAME<N> entry you want to replace in the original files (or read the value from the unitdata file) - notepad++'s find in files works well for this. Put your replacement in the campaign text file in the same format.

Cheers

Pip
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ME262
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 92
Joined: Sat Apr 21, 2012 9:35 pm

Re: camp/scen help

Post by ME262 »

Hey Pip, thank you for your reply! After all these years this game still rocks on! Ever hopeful for a new series (or an updated editor) CHEERS :)
ME262
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 92
Joined: Sat Apr 21, 2012 9:35 pm

Re: camp/scen help

Post by ME262 »

hello again, Pip Is there a limit for how many units can be placed in a scenario?

I cant figure out how to get reinforcements and or give points to purchase more units at the start screen.
ME262
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 92
Joined: Sat Apr 21, 2012 9:35 pm

Re: camp/scen help

Post by ME262 »

oh one more , your fav question to you... I was able to make the axis side move first, how do I switched the flag Icon on the units? I.E. Axis show yank flags.
pipfromslitherine
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Re: camp/scen help

Post by pipfromslitherine »

IIRC 64 is the unit limit per side. Reinforcements need to be scripted in BA1. Points are the bottom of the side panel.

How to create axis missions: viewtopic.php?f=105&t=18140

Cheers

Pip
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ME262
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 92
Joined: Sat Apr 21, 2012 9:35 pm

Re: camp/scen help

Post by ME262 »

Thanks PiP< could you suggest an program to open the UNITCONS file? In note pad its pure jibberrish, would XML++ work?

Having a good time tweaking a certain scenario,, hats off to the gents that have accomplished this task.
pipfromslitherine
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Re: camp/scen help

Post by pipfromslitherine »

For editing you are best using Photoshop or GIMP. dds files are a DX format. You can view them pretty easily with any viewer (xnView, irfan, etc). You can also use TGA files if you are generating them yourself (or use the viewers to convert them into TGAs, which are simpler to edit).

Cheers

Pip
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