Modern Conflicts : World War III campaigns

A forum to discuss custom scenarios, campaigns and modding in general.

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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Mon Sep 21, 2026 2:41 pm Image
I didn’t quite get it, even though I’ve completed the mission objectives! I destroyed the depots (3 of them), all the checkpoints, plus the enemy’s artillery along with 3 tanks, but I’m not even being awarded a simple victory! Or do I also need to destroy the Buk missile systems, and to achieve a decisive victory, I have to do all this by turn 24!
You're right; there was a pop-up message indicating that the three Buks also had to be destroyed. Unfortunately, I didn't include that on the turn-transition screen since it was a notification mid-mission.

And actually, it is possible to do it in 24 turns :mrgreen:
Generally, the time limit for a decisive victory is based on how long it took me to complete the scenario during initial testing. I then add some extra time for a normal victory so that players who didn't design the scenario can finish it without feeling *too* rushed.

For this scenario, the best approach is to focus on two zones initially and then throw everything at the third zone once the others are sorted out; but don't try to handle everything at once.
Use Apaches primarily in the central zone to deal with the tanks, while B-1s work very well against all target types. EA-6Bs are ideal for taking out air-defense assets right before the B-1s move in to finish them. Don't use more than two reconnaissance aircraft, preferably armed ones (the Harrier is excellent for this). The first tracks tank movements in central zone, while the second should spots all stationary targets on other zones; once that's done, it can go destroy the supply depots (soft targets that cannot regenerate) near Al-Baghuz.



I’ve just released a small update for the first American chapter.

- Notably, I’ve fixed a bug that sometimes caused an automatic victory at the start of the 7th scenario.
- I also fixed a bug where flags captured by allied special forces units during the 8th scenario didn't count towards the capture objectives.
- Finally, winning the first chapter now awards more prestige points for the second chapter.

I am continuing my investigations :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Mon Sep 21, 2026 6:17 pm
bondjamesbond wrote: Mon Sep 21, 2026 2:41 pm Image
I didn’t quite get it, even though I’ve completed the mission objectives! I destroyed the depots (3 of them), all the checkpoints, plus the enemy’s artillery along with 3 tanks, but I’m not even being awarded a simple victory! Or do I also need to destroy the Buk missile systems, and to achieve a decisive victory, I have to do all this by turn 24!
You're right; there was a pop-up message indicating that the three Buks also had to be destroyed. Unfortunately, I didn't include that on the turn-transition screen since it was a notification mid-mission.

And actually, it is possible to do it in 24 turns :mrgreen:
Generally, the time limit for a decisive victory is based on how long it took me to complete the scenario during initial testing. I then add some extra time for a normal victory so that players who didn't design the scenario can finish it without feeling *too* rushed.

For this scenario, the best approach is to focus on two zones initially and then throw everything at the third zone once the others are sorted out; but don't try to handle everything at once.
Use Apaches primarily in the central zone to deal with the tanks, while B-1s work very well against all target types. EA-6Bs are ideal for taking out air-defense assets right before the B-1s move in to finish them. Don't use more than two reconnaissance aircraft, preferably armed ones (the Harrier is excellent for this). The first tracks tank movements in central zone, while the second should spots all stationary targets on other zones; once that's done, it can go destroy the supply depots (soft targets that cannot regenerate) near Al-Baghuz.



I’ve just released a small update for the first American chapter.

- Notably, I’ve fixed a bug that sometimes caused an automatic victory at the start of the 7th scenario.
- I also fixed a bug where flags captured by allied special forces units during the 8th scenario didn't count towards the capture objectives.
- Finally, winning the first chapter now awards more prestige points for the second chapter.

I am continuing my investigations :lol:
https://union.4bb.ru/viewtopic.php?id=971&p=33#p128600

I can’t see an updated link to the first chapter on the US section for 22 September! Last edited on 1 8! So does that mean we have to destroy the Buk air defence system as well as everything else!?
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Mon Sep 21, 2026 7:42 pm I can’t see an updated link to the first chapter on the US section for 22 September! Last edited on 1 8! So does that mean we have to destroy the Buk air defence system as well as everything else!?
Actually, I never change the links. All the links for a campaign remain the same; I simply update the downloadable file at the destination :mrgreen:

That said, this reminds me that I haven't updated the "latest updates" box at the top of the first post. I need to make sure I note that.


Come to think of it, since this is only the fifth scenario of the campaign : should I simplify things by making the destruction of anti-aircraft targets optional?
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Tue Sep 22, 2026 11:56 am
bondjamesbond wrote: Mon Sep 21, 2026 7:42 pm I can’t see an updated link to the first chapter on the US section for 22 September! Last edited on 1 8! So does that mean we have to destroy the Buk air defence system as well as everything else!?
Actually, I never change the links. All the links for a campaign remain the same; I simply update the downloadable file at the destination :mrgreen:

That said, this reminds me that I haven't updated the "latest updates" box at the top of the first post. I need to make sure I note that.


Come to think of it, since this is only the fifth scenario of the campaign : should I simplify things by making the destruction of anti-aircraft targets optional?
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Let’s keep this objective of destroying 3 RZK Cub units – just include it in the mission as a condition, and give some bonuses to those who have the patience ) If I hadn’t got so hung up on Shilka as well, I’d have easily managed to secure a decisive victory! But I took my time, and everyone’s still alive. Now a new adventure awaits me with my Kurdish vassals against the tenacious and fanatically motivated lads from ISIL.

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So, I helped my Kurdish allies fight back, but for some reason I wasn’t awarded a decisive victory, even though I didn’t lose a single key location – apart from a few minor towns, which I later brought back under my control. Moving on, I understand I now have to launch a counter-attack against the ISIL fighters. As always, you’ll find more details in the screenshots and the replay. To be continued!

It’s a shame that my American Cold War-era tank was lost whilst fighting for its new oil-rich homeland in the name of democracy, in an epic tank battle against ISIL armoured vehicles! But now we’ve been given the chance to buy Abrams tanks.


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I took my time defeating ISIS, making sure not to rush and to preserve the American core of my army by levelling it up in epic battles! And I found myself in the second chapter in Europe ) For now, my elite veterans are being equipped with more modern technology to replace their old gear – we’ll see what happens next! To be continued! I’ve attached screenshots and a replay!

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P.s.
What can I say? I really liked your updated first chapter set in the USA! Comparing your earlier work to what you’re doing now, you’ve become a true professional, which makes me happy and gives me great pleasure when playing through these interesting levels and maps, some of which feature unexpected storylines and twists of fate!

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https://chaltengames.itch.io/theatre-co ... -conflicts
Attachments
(23.09.2026) WWIII US 08, Turn 45.rar
(123.73 KiB) Downloaded 6 times
(22.09.2026) WWIII US 07, Turn 12.rar
(107.17 KiB) Downloaded 4 times
(22.09.2026) WWIII US 06, Turn 25.rar
(102.75 KiB) Downloaded 7 times
https://mynickname.com/id73473
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mojisucount
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Re: Modern Conflicts : World War III campaigns

Post by mojisucount »

bondjamesbond wrote: Mon Sep 21, 2026 7:42 pm
Imeror wrote: Mon Sep 21, 2026 6:17 pm
bondjamesbond wrote: Mon Sep 21, 2026 2:41 pm Image
I didn’t quite get it, even though I’ve completed the mission objectives! I destroyed the depots (3 of them), all the checkpoints, plus the enemy’s artillery along with 3 tanks, but I’m not even being awarded a simple victory! Or do I also need to destroy the Buk missile systems, and to achieve a decisive victory, I have to do all this by turn 24!
You're right; there was a pop-up message indicating that the three Buks also had to be destroyed. Unfortunately, I didn't include that on the turn-transition screen since it was a notification mid-mission.

And actually, it is possible to do it in 24 turns :mrgreen:
Generally, the time limit for a decisive victory is based on how long it took me to complete the scenario during initial testing. I then add some extra time for a normal victory so that players who didn't design the scenario can finish it without feeling *too* rushed.

For this scenario, the best approach is to focus on two zones initially and then throw everything at the third zone once the others are sorted out; but don't try to handle everything at once.
Use Apaches primarily in the central zone to deal with the tanks, while B-1s work very well against all target types. EA-6Bs are ideal for taking out air-defense assets right before the B-1s move in to finish them. Don't use more than two reconnaissance aircraft, preferably armed ones (the Harrier is excellent for this). The first tracks tank movements in central zone, while the second should spots all stationary targets on other zones; once that's done, it can go destroy the supply depots (soft targets that cannot regenerate) near Al-Baghuz.



I’ve just released a small update for the first American chapter.

- Notably, I’ve fixed a bug that sometimes caused an automatic victory at the start of the 7th scenario.
- I also fixed a bug where flags captured by allied special forces units during the 8th scenario didn't count towards the capture objectives.
- Finally, winning the first chapter now awards more prestige points for the second chapter.

I am continuing my investigations :lol:
https://union.4bb.ru/viewtopic.php?id=971&p=33#p128600
文字数カウント
I can’t see an updated link to the first chapter on the US section for 22 September! Last edited on 1 8! So does that mean we have to destroy the Buk air defence system as well as everything else!?
Has anyone found the updated link for the first chapter? Also, can someone clarify whether destroying the Buk air defense system is required to complete the mission?
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

mojisucount wrote: Thu Sep 24, 2026 12:58 pm
bondjamesbond wrote: Mon Sep 21, 2026 7:42 pm
Imeror wrote: Mon Sep 21, 2026 6:17 pm

You're right; there was a pop-up message indicating that the three Buks also had to be destroyed. Unfortunately, I didn't include that on the turn-transition screen since it was a notification mid-mission.

And actually, it is possible to do it in 24 turns :mrgreen:
Generally, the time limit for a decisive victory is based on how long it took me to complete the scenario during initial testing. I then add some extra time for a normal victory so that players who didn't design the scenario can finish it without feeling *too* rushed.

For this scenario, the best approach is to focus on two zones initially and then throw everything at the third zone once the others are sorted out; but don't try to handle everything at once.
Use Apaches primarily in the central zone to deal with the tanks, while B-1s work very well against all target types. EA-6Bs are ideal for taking out air-defense assets right before the B-1s move in to finish them. Don't use more than two reconnaissance aircraft, preferably armed ones (the Harrier is excellent for this). The first tracks tank movements in central zone, while the second should spots all stationary targets on other zones; once that's done, it can go destroy the supply depots (soft targets that cannot regenerate) near Al-Baghuz.



I’ve just released a small update for the first American chapter.

- Notably, I’ve fixed a bug that sometimes caused an automatic victory at the start of the 7th scenario.
- I also fixed a bug where flags captured by allied special forces units during the 8th scenario didn't count towards the capture objectives.
- Finally, winning the first chapter now awards more prestige points for the second chapter.

I am continuing my investigations :lol:
https://union.4bb.ru/viewtopic.php?id=971&p=33#p128600
文字数カウント
I can’t see an updated link to the first chapter on the US section for 22 September! Last edited on 1 8! So does that mean we have to destroy the Buk air defence system as well as everything else!?
Has anyone found the updated link for the first chapter? Also, can someone clarify whether destroying the Buk air defense system is required to complete the mission?
The link there has already been updated—just download it again! And yes, destroying the 3 "Buk" launchers is currently a mandatory condition for victory!

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CJ 750
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bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

And so, I've started the second chapter for the USA! My veterans are quickly marching across Eastern Europe to the very borders of Ukraine, and we're hunting for Russian S-300 air defense systems. I've played through this map many times before, but we'll see what new things the author has in store for us after the update.


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:lol: :lol: :lol:
The Ukrainians could have sent their special forces after us to create a safe corridor after our exploits, which infuriated the separatists and the Russians. )))

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Now I’m facing a dilemma and need to make a decision ) Should I destroy the Russian support forces guarding the S-300, or should I immediately flee to the evacuation point, since I don’t have time to do everything at once to secure a decisive victory! Or should I try again? But I’ve already destroyed so many trucks in the convoy ) Yeah, the general was taken out the same way—from a drone, just like they do in real life these days )))


P,s.
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It’s a shame that Delta Force units can’t even buy bicycles or motorcycles with buggies to get around faster instead of trudging along on foot at a snail’s pace )))—which, in reality, they use behind enemy lines! I’ve been suggesting for a long time that we add motorcycles, buggies, and ATVs to the trucks and APCs, but an update from the original mod’s author isn’t on the horizon since he’s working on his own new game!
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https://chaltengames.itch.io/theatre-co ... -conflicts

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Translated with DeepL.com (free version)
https://www.deepl.com/ru/translator
Attachments
(25.09.2026) WWIII US 09, Turn 7.rar
(108.5 KiB) Downloaded 8 times
Last edited by bondjamesbond on Fri Sep 25, 2026 4:17 pm, edited 1 time in total.
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

mojisucount wrote: Thu Sep 24, 2026 12:58 pm Has anyone found the updated link for the first chapter? Also, can someone clarify whether destroying the Buk air defense system is required to complete the mission?

bondjamesbond has covered everything; all the links are in the first post.
Since these two chapters are simply updates to previously released versions, they use the same links. Installing the new version will completely replace the old one, that’s by design :)

As for the Buks, the new version keeps them as targets that must be destroyed. However, if it’s too much of a hassle, I can remove the objective requiring their destruction.
After all, it’s only the fifth mission of the US campaign, so I don’t mind lowering the difficulty. I’m working on a new air mission for the third chapter of the long US campaign (currently in development), so I can keep this initial air mission simpler and really go all out on the one I’m currently preparing :lol:
Feel free to let me know if you think anything should be changed. This specific point seems to be an issue, so I’m certainly open to revising it if it’s causing problems for everyone.



bondjamesbond wrote: Fri Sep 25, 2026 12:15 pm The Ukrainians could have sent their special forces after us to create a safe corridor after our exploits, which infuriated the separatists and the Russians. )))
In fact, (in our real world) Russia had accused Ukraine of shelling separatists at several locations the day before the invasion.
No one knows whether that is true or not, but that story gave me the idea for this mission. Those shellings did indeed take place in my story... but they actually happened to provide cover for this American special operation.
I never miss an opportunity to build a storyline around something :lol:
That said, as the story drifts further away from the real world, there will be fewer and fewer references to actual events.



bondjamesbond wrote: Fri Sep 25, 2026 12:15 pm It’s a shame that Delta Force units can’t even buy bicycles or motorcycles with buggies to get around faster instead of trudging along on foot at a snail’s pace )))—which, in reality, they use behind enemy lines! I’ve been suggesting for a long time that we add motorcycles, buggies, and ATVs to the trucks and APCs, but an update from the original mod’s author isn’t on the horizon since he’s working on his own new game!
I believe Akula created Modern Conflicts with the aim of depicting brigade or division level battles, with the possibility to scale down to the battalion level at the absolute minimum.
Not only are buggies and quads missing but, for instance, virtually none of the armies have mortars. These assets don't carry significant weight at the scale of the base mod's scenarios and campaigns; we have to assume that mortars are already organically integrated into the values of our infantry units.
Consequently, since Tobi and I have sometimes tweaked the mod to create tighter scenarios where you might command just a handful of men during special operations, we find ourselves lacking that lighter equipment.

That said, given the density of separatist forces and the heightened Russian surveillance in the area on the eve of the invasion, I think it’s far wiser for the US operators to go in on foot for this mission anyway :lol:



bondjamesbond wrote: Tue Sep 22, 2026 2:22 pm What can I say? I really liked your updated first chapter set in the USA! Comparing your earlier work to what you’re doing now, you’ve become a true professional, which makes me happy and gives me great pleasure when playing through these interesting levels and maps, some of which feature unexpected storylines and twists of fate!
I'm happy to see I'm improving.
And I'm not done yet; I've started the next American chapter. Tobi provided the maps (after just 20 minutes of work!!!), though I don't think I'll use all of them. Unfortunately, the screenshots I provided to allow him to make the maps were a bit imprecise and led to too much confusion; for instance, his AI mistook the border lines for roads. My fault; next time, I'll send him clearer maps with less confusing informations!
In any case, the maps I could use from him will really speed up my workflow.

The first scenario is already ready; we're kicking things off with the battle for the Suwalki Gap.

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It's a "battle scenario" where two armies face off while reinforcements pour in from the surrounding areas.
Four scenarios are planned in total, including one focused on an air battle. It will be more similar to the one that concluded the second European chapter than the one you just discovered in the "remaster" of the first US chapter. So, it will be a long mission with complex objectives that are added as the situation on the ground evolves.
Unfortunately, this type of scenario usually takes the longest to create, so I don't expect to release this chapter this month. Fortunately, Tobi gave me a great map for this scenario, so at least I don't have to make this big map :D

I'll keep you posted on the progress sometime soon :mrgreen:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
Tobi72
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Re: Modern Conflicts : World War III campaigns

Post by Tobi72 »

Hi imeror, please let me know which map was the least accurate for you and where the most significant errors were; I’d like to have Sol rework that map. That would really help me better train the automatic generation process. I don't need a new map screen, just your feedback—thanks.
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

bondjamesbond wrote: Fri Sep 25, 2026 12:15 pm The Ukrainians could have sent their special forces after us to create a safe corridor after our exploits, which infuriated the separatists and the Russians. )))


In fact, (in our real world) Russia had accused Ukraine of shelling separatists at several locations the day before the invasion.
No one knows whether that is true or not, but that story gave me the idea for this mission. Those shellings did indeed take place in my story... but they actually happened to provide cover for this American special operation.
I never miss an opportunity to build a storyline around something :lol:
That said, as the story drifts further away from the real world, there will be fewer and fewer references to actual events.
Two days before the Russian invasion, I had a good laugh at the shelling of the republics that weren’t recognised at the time! Doesn’t it bother you at all that the Ukrainian army has been doing this regularly, every single day, since 2014 following the Maidan, and that for the past eight years there has been regular shelling by the Ukrainian army of the rebels and separatists? But on Western news channels, it was portrayed as though the separatists were shelling themselves. That’s utter nonsense – no one in their right mind would shell their own nurseries, schools, hospitals and homes!

Translated with DeepL.com (free version)
bondjamesbond wrote: Fri Sep 25, 2026 12:15 pm It’s a shame that Delta Force units can’t even buy bicycles or motorcycles with buggies to get around faster instead of trudging along on foot at a snail’s pace )))—which, in reality, they use behind enemy lines! I’ve been suggesting for a long time that we add motorcycles, buggies, and ATVs to the trucks and APCs, but an update from the original mod’s author isn’t on the horizon since he’s working on his own new game!


I believe Akula created Modern Conflicts with the aim of depicting brigade or division level battles, with the possibility to scale down to the battalion level at the absolute minimum.
Not only are buggies and quads missing but, for instance, virtually none of the armies have mortars. These assets don't carry significant weight at the scale of the base mod's scenarios and campaigns; we have to assume that mortars are already organically integrated into the values of our infantry units.
Consequently, since Tobi and I have sometimes tweaked the mod to create tighter scenarios where you might command just a handful of men during special operations, we find ourselves lacking that lighter equipment.

That said, given the density of separatist forces and the heightened Russian surveillance in the area on the eve of the invasion, I think it’s far wiser for the US operators to go in on foot for this mission anyway :lol:
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US ARMY Chenowth 'dune buggy' (FAV LSV DPV) 'Special Forces'


Akulla has left us a brilliant legacy, so you, just like Toby, can add your own content – provided, of course, that you’ve got the skills and knowledge to do so! We could do with a couple of motorbikes, a few different types of buggies and some quad bikes!
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https://union.4bb.ru/viewtopic.php?id=971&p=33

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***********************************************************************************************************************************************


I don't quite get it ( Why did we surrender when two S-300 systems were destroyed! The Russian garrisons guarding them were also wiped out, plus the general was eliminated, and I even reached the evacuation hexes ahead of schedule with my two Delta squads! I hope we didn’t have to steal another star from the Kremlin tower or dye Lenin’s mustache and beard pink in the mausoleum ))) ?


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I even destroyed all the lorries that were patrolling the roads )))
Attachments
(26.09.2026) WWIII US 10, Turn 30.rar
(101.52 KiB) Downloaded 5 times
(26.09.2026) WWIII US 10, Turn 30.rar
(103.24 KiB) Downloaded 5 times
https://mynickname.com/id73473
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Tobi72 wrote: Fri Sep 25, 2026 6:01 pm Hi imeror, please let me know which map was the least accurate for you and where the most significant errors were; I’d like to have Sol rework that map. That would really help me better train the automatic generation process. I don't need a new map screen, just your feedback—thanks.

Sure!
I haven't examined all the maps in detail yet, but regarding the two scenarios I'm working on:

- "US13" gave me the most trouble.
The AI ​​mistook all the borders for roads. That might simply be because it wasn't familiar with the graphic style of the site I used. I initially planned to remove the roads manually, but given the number of different borders on this map, I decided it would be faster to start over from scratch.
It’s also a region with many lakes and forests; upon zooming in, I noticed the colors can be very similar, and the AI ​​sometimes confused the two. But that was not too excessive either, the numerous roads were the real problem.

- I was much happier with "US15." Curiously, it didn't mistake border lines for roads this time. Perhaps the lines are finer at that scale?
There were a few notable issues around Kaliningrad; the AI ​​seemed to mistake the Vistula Lagoon (southwest) for a forest. However, it didn't make the same mistake with the one to the north and correctly generated water at that location.
Again, since the colors are very similar, I can see where the confusion arose.
Since these errors were easy to fix, I kept this map.

As for the other two maps, I haven't looked at them closely yet.
I'll try to take a look at US14 and US16 tomorrow! (with accurate coordinates this time :lol: )





bondjamesbond wrote: Fri Sep 25, 2026 11:20 pm Two days before the Russian invasion, I had a good laugh at the shelling of the republics that weren’t recognised at the time! Doesn’t it bother you at all that the Ukrainian army has been doing this regularly, every single day, since 2014 following the Maidan, and that for the past eight years there has been regular shelling by the Ukrainian army of the rebels and separatists?

Not really. I think it shows in the campaigns I post online: when it comes to geopolitics, I’m a proponent of Realpolitik and pragmatism.

States must, above all, defend their own interests and those of the nations they represent. At the time, Ukraine was embroiled in a civil war that threatened both its territorial integrity and its political independence (since Maidan challenged Russia’s "near abroad" doctrine and what it considers its natural sphere of influence); it therefore makes sense that the use of force was deemed necessary.
The situation was no different when the Syrian government (backed by Russia at the time, incidentally) began cracking down on all rebel movements (democratic or otherwise) or when Mali called for help to stabilize rebellious regions, or when Russia used extreme force to bring Chechnya to heel nearly three decades ago, etc.... The use of force served a rational political objective.
This is a universal counter-insurgency logic to which almost every country in the world subscribes, and Russia is no exception (I deliberately cited examples involving Russia, but the same applies to virtually any country with significant power and a military).
Conflicts stem from political opposition; there is no morality involved. The meaning we attribute to them serves mainly to justify support or opposition.
One could always point to cases like World War II, where it is hard to argue that the side promoting genocide and the systematic conquest of its neighbors was the "good guy," but in the long history of conflict, such instances are merely exceptions.

And there’s one little thing I haven’t mentioned yet: the separatists didn’t just sit idly by with their arms crossed, either. Government forces and rebels had been trading artillery fire for eight years; the strikes weren't one-sided, with poor, innocent rebels simply taking hit after hit. No, it was a civil war in which both sides dealt each other violent blows, hoping to break the other's resolve.
It was war, waged by both sides ; and both had wounds to show the rest of the world.
Ultimately, the civil war wouldn't have happened in the first place if the "near abroad" doctrine hadn't been so central to Russian foreign policy. Until Maidan, Ukrainian governments defended Russia's interests. Supporting the separatists was seen by Moscow as the best way to potentially retain control over the country after 2014. That said, Ukraine's prolonged resistance since 2022 suggests that the separatists who lamented the drift away from Russia did not represent the majority of the population, and that society actually aspires to independence.

And what about the civilians in all this? They were the first victims, as always. On both sides, once again.

So, to sum up: I’m not really the type to claim that Ukrainians are horrible fascists who eat children while performing Satanic rituals.
That isn't how the world works.





bondjamesbond wrote: Fri Sep 25, 2026 11:20 pm I don't quite get it ( Why did we surrender when two S-300 systems were destroyed! The Russian garrisons guarding them were also wiped out, plus the general was eliminated, and I even reached the evacuation hexes ahead of schedule with my two Delta squads! I hope we didn’t have to steal another star from the Kremlin tower or dye Lenin’s mustache and beard pink in the mausoleum ))) ?
Fortunately, there was no need to try to reach Moscow. Had that been the case, we would have needed to add quads, and models with very large fuel tanks... and also much more reinforcements :lol:

One of the objectives was to sabotage the bridge at the far south of the map. You have to position a Delta Force unit on it to plant the explosives.
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Sat Sep 26, 2026 3:02 pm
Tobi72 wrote: Fri Sep 25, 2026 6:01 pm Hi imeror, please let me know which map was the least accurate for you and where the most significant errors were; I’d like to have Sol rework that map. That would really help me better train the automatic generation process. I don't need a new map screen, just your feedback—thanks.

Sure!
I haven't examined all the maps in detail yet, but regarding the two scenarios I'm working on:

- "US13" gave me the most trouble.
The AI ​​mistook all the borders for roads. That might simply be because it wasn't familiar with the graphic style of the site I used. I initially planned to remove the roads manually, but given the number of different borders on this map, I decided it would be faster to start over from scratch.
It’s also a region with many lakes and forests; upon zooming in, I noticed the colors can be very similar, and the AI ​​sometimes confused the two. But that was not too excessive either, the numerous roads were the real problem.

- I was much happier with "US15." Curiously, it didn't mistake border lines for roads this time. Perhaps the lines are finer at that scale?
There were a few notable issues around Kaliningrad; the AI ​​seemed to mistake the Vistula Lagoon (southwest) for a forest. However, it didn't make the same mistake with the one to the north and correctly generated water at that location.
Again, since the colors are very similar, I can see where the confusion arose.
Since these errors were easy to fix, I kept this map.

As for the other two maps, I haven't looked at them closely yet.
I'll try to take a look at US14 and US16 tomorrow! (with accurate coordinates this time :lol: )





bondjamesbond wrote: Fri Sep 25, 2026 11:20 pm Two days before the Russian invasion, I had a good laugh at the shelling of the republics that weren’t recognised at the time! Doesn’t it bother you at all that the Ukrainian army has been doing this regularly, every single day, since 2014 following the Maidan, and that for the past eight years there has been regular shelling by the Ukrainian army of the rebels and separatists?

Not really. I think it shows in the campaigns I post online: when it comes to geopolitics, I’m a proponent of Realpolitik and pragmatism.

States must, above all, defend their own interests and those of the nations they represent. At the time, Ukraine was embroiled in a civil war that threatened both its territorial integrity and its political independence (since Maidan challenged Russia’s "near abroad" doctrine and what it considers its natural sphere of influence); it therefore makes sense that the use of force was deemed necessary.
The situation was no different when the Syrian government (backed by Russia at the time, incidentally) began cracking down on all rebel movements (democratic or otherwise) or when Mali called for help to stabilize rebellious regions, or when Russia used extreme force to bring Chechnya to heel nearly three decades ago, etc.... The use of force served a rational political objective.
This is a universal counter-insurgency logic to which almost every country in the world subscribes, and Russia is no exception (I deliberately cited examples involving Russia, but the same applies to virtually any country with significant power and a military).
Conflicts stem from political opposition; there is no morality involved. The meaning we attribute to them serves mainly to justify support or opposition.
One could always point to cases like World War II, where it is hard to argue that the side promoting genocide and the systematic conquest of its neighbors was the "good guy," but in the long history of conflict, such instances are merely exceptions.

And there’s one little thing I haven’t mentioned yet: the separatists didn’t just sit idly by with their arms crossed, either. Government forces and rebels had been trading artillery fire for eight years; the strikes weren't one-sided, with poor, innocent rebels simply taking hit after hit. No, it was a civil war in which both sides dealt each other violent blows, hoping to break the other's resolve.
It was war, waged by both sides ; and both had wounds to show the rest of the world.
Ultimately, the civil war wouldn't have happened in the first place if the "near abroad" doctrine hadn't been so central to Russian foreign policy. Until Maidan, Ukrainian governments defended Russia's interests. Supporting the separatists was seen by Moscow as the best way to potentially retain control over the country after 2014. That said, Ukraine's prolonged resistance since 2022 suggests that the separatists who lamented the drift away from Russia did not represent the majority of the population, and that society actually aspires to independence.

And what about the civilians in all this? They were the first victims, as always. On both sides, once again.

So, to sum up: I’m not really the type to claim that Ukrainians are horrible fascists who eat children while performing Satanic rituals.
That isn't how the world works.





bondjamesbond wrote: Fri Sep 25, 2026 11:20 pm I don't quite get it ( Why did we surrender when two S-300 systems were destroyed! The Russian garrisons guarding them were also wiped out, plus the general was eliminated, and I even reached the evacuation hexes ahead of schedule with my two Delta squads! I hope we didn’t have to steal another star from the Kremlin tower or dye Lenin’s mustache and beard pink in the mausoleum ))) ?
Fortunately, there was no need to try to reach Moscow. Had that been the case, we would have needed to add quads, and models with very large fuel tanks... and also much more reinforcements :lol:

One of the objectives was to sabotage the bridge at the far south of the map. You have to position a Delta Force unit on it to plant the explosives.
Civil wars are usually the most brutal, treacherous and fierce! Nor should one attribute imperial ambitions solely to Russia; all countries that have colonies or vassal states are prone to this affliction – then events such as Algeria,
Dien Bien Phu and so on occur, and the lads head home if they’ve taken a proper beating, leaving their former subjects to develop as they please )))

Of course, you can keep your Foreign Legion in Côte d’Ivoire just to make your former subjects happy! It’s true that the Russians are trying to control NATO’s borders, which are practically right on Moscow’s doorstep ))) But what is permitted to Jupiter is not permitted to the bull; that’s why only the US can attack Iran, overthrow the government in Venezuela and openly threaten Cuba! ))) Well, they won’t touch North Korea – there’s no oil there, but there are fanatics and nuclear missiles )))

Right, let’s put aside our argument about who’s good and who’s bad! You’re quite right to point out that, before the Russian Federation’s invasion, there was a civil war going on there between eastern and western Ukrainians! And it’s not for us to judge who’s right and who’s wrong.)

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As for the bridge, do you have to work out for yourself that it needs to be mined, or is that mentioned in the mission objectives?

Right, I’m off with my brave Yanks to carry out a terrorist attack on the bridge ))) Screenshots and a replay of this heroic feat will follow later – off to play!

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So, after the bridge was blown up by the democrats, they gave us the chance to fly away in Black Hawk helicopters! But the Ukrainian Air Force was forced to engage in combat so that the white gentlemen could fly away in peace )))


Translated with DeepL.com (free version)
https://www.deepl.com/ru/translator
Attachments
(26.09.2026) WWIII US 10, Turn 35.rar
(102.92 KiB) Downloaded 5 times
Last edited by bondjamesbond on Sat Sep 26, 2026 10:33 pm, edited 1 time in total.
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Tobi72
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Re: Modern Conflicts : World War III campaigns

Post by Tobi72 »

Okay, here is the new map; I also loaded the relief map as a reference for the generation process. If you have time, take a look at it and let me know if you can spot any improvement.
US13_Suwalki_48x32.zip
(1.86 MiB) Downloaded 4 times
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

The Russians were strong as long as they had tanks and aeroplanes, but they ran out of them pretty quickly ))) And in my counter-attack, I wiped them all out – though I did lose my veteran helicopter – but the young Ukrainians will now always remember John from Kentucky, and this will be included in the compulsory curriculum for modern history textbooks; perhaps they’ll even erect a monument to him in the centre of Kyiv with an inscribed plaque reading ‘Our beloved white gentleman’ from the grateful aborigines ) )) More details in the screenshots and the replay! To be continued )

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Another one of my American pilots has died for democracy and Ukraine’s natural minerals! But we’ve won – the enemy has been defeated, and the second chapter is over! We’re looking forward to the third one )

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Attachments
(27.09.2026) WWIII US 12, Turn 18.rar
(111.21 KiB) Downloaded 3 times
(26.09.2026) WWIII US 11, Turn 14.rar
(106.86 KiB) Downloaded 5 times
https://mynickname.com/id73473
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