Allied Operations: Italy Vol.1 Bugs?!

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DefiantXYX
2nd Lieutenant - Elite Panzer IVF/2
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Allied Operations: Italy Vol.1 Bugs?!

Post by DefiantXYX »

Hello there,

since I like to play this game again and from what I know this is a little campaign with upcoming connected DLCs I give this one a try.
But I might have discovered some bugs.
- units dont get the "survivor" award. I noticed units that had 5 actions in a turn and did not get it.
- british commandos should be camoflaged. But the AI seems them like normal units
- Right now I attacked the prisoner unit with a Shock Attack hero. Alhtough I had a hit, the unit could move.

I have over 2000 hours played and never noticed bugs like that. Can anyone confirm this, or is it just me?
DefiantXYX
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Re: Allied Operations: Italy Vol.1 Bugs?!

Post by DefiantXYX »

Oh and fog of war seems to be something only for the player. AI knows how to find my units in the back :D
terminator
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Re: Allied Operations: Italy Vol.1 Bugs?!

Post by terminator »

DefiantXYX wrote: Sat Aug 01, 2026 8:51 am Oh and fog of war seems to be something only for the player. AI knows how to find my units in the back :D
I generally don’t get that impression.
armedevil
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Re: Allied Operations: Italy Vol.1 Bugs?!

Post by armedevil »

terminator wrote: Sun Aug 02, 2026 5:46 am
DefiantXYX wrote: Sat Aug 01, 2026 8:51 am Oh and fog of war seems to be something only for the player. AI knows how to find my units in the back :D
I generally don’t get that impression.
Generally, the game does not use info it should not have. But bombers *do* attack an unprotected unit even if it is a long way from the front (in the middle of open terrain). I go back and put a recon plane over my unit before hitting end-of-turn, the bomber attacks another location (even though it is covered by AA). If I move my recon plane, but just next to my unit, the bomber reverts to attacking it.

Clear proof of the fog of war lifted. Incidentally, there also is an example of he fog of war lifted for the player ;)
It occurs when hovering over enemy flag locations. If there is a unit there, the game will show it for you...
BarbarianHunter
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Re: Allied Operations: Italy Vol.1 Bugs?!

Post by BarbarianHunter »

armedevil wrote: Thu Aug 27, 2026 4:48 pm Generally, the game does not use info it should not have. But bombers *do* attack an unprotected unit even if it is a long way from the front (in the middle of open terrain). I go back and put a recon plane over my unit before hitting end-of-turn, the bomber attacks another location (even though it is covered by AA). If I move my recon plane, but just next to my unit, the bomber reverts to attacking it.

Clear proof of the fog of war lifted. Incidentally, there also is an example of he fog of war lifted for the player ;)
It occurs when hovering over enemy flag locations. If there is a unit there, the game will show it for you...
I have been tinkering with this a bit and found the AI doesn't necessarily see through Fog of War as much as it has a memory of sorts (not to say it occasionally doesn't see through the fog for reasons unknown). I find that if I move after I'm spotted, the AI loses track of my unit. If I remain in the same hex, it will attack.

Did your unit destroy an AI unit (thus revealing its location) and remain in the same hex? If so, this might account for the FOW mystery. I have found the same for camouflaged units. If they are adjacent to an AI and are discovered, they tend to remain visible and get attacked even if the AI unit that discovered them is destroyed.

My tests are not exactly methodical or comprehensive, but they are generally repeatable in the limited number I've run.
terminator
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Re: Allied Operations: Italy Vol.1 Bugs?!

Post by terminator »

BarbarianHunter wrote: Thu Aug 27, 2026 6:00 pm
armedevil wrote: Thu Aug 27, 2026 4:48 pm Generally, the game does not use info it should not have. But bombers *do* attack an unprotected unit even if it is a long way from the front (in the middle of open terrain). I go back and put a recon plane over my unit before hitting end-of-turn, the bomber attacks another location (even though it is covered by AA). If I move my recon plane, but just next to my unit, the bomber reverts to attacking it.

Clear proof of the fog of war lifted. Incidentally, there also is an example of he fog of war lifted for the player ;)
It occurs when hovering over enemy flag locations. If there is a unit there, the game will show it for you...
I have been tinkering with this a bit and found the AI doesn't necessarily see through Fog of War as much as it has a memory of sorts (not to say it occasionally doesn't see through the fog for reasons unknown). I find that if I move after I'm spotted, the AI loses track of my unit. If I remain in the same hex, it will attack.

Did your unit destroy an AI unit (thus revealing its location) and remain in the same hex? If so, this might account for the FOW mystery. I have found the same for camouflaged units. If they are adjacent to an AI and are discovered, they tend to remain visible and get attacked even if the AI unit that discovered them is destroyed.

My tests are not exactly methodical or comprehensive, but they are generally repeatable in the limited number I've run.
Bombers have a long range and can attack units they haven’t spotted themselves but have been detected by other units.
armedevil
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Re: Allied Operations: Italy Vol.1 Bugs?!

Post by armedevil »

terminator wrote: Thu Aug 27, 2026 9:40 pm
BarbarianHunter wrote: Thu Aug 27, 2026 6:00 pm
armedevil wrote: Thu Aug 27, 2026 4:48 pm Generally, the game does not use info it should not have. But bombers *do* attack an unprotected unit even if it is a long way from the front (in the middle of open terrain). I go back and put a recon plane over my unit before hitting end-of-turn, the bomber attacks another location (even though it is covered by AA). If I move my recon plane, but just next to my unit, the bomber reverts to attacking it.

Clear proof of the fog of war lifted. Incidentally, there also is an example of he fog of war lifted for the player ;)
It occurs when hovering over enemy flag locations. If there is a unit there, the game will show it for you...
I have been tinkering with this a bit and found the AI doesn't necessarily see through Fog of War as much as it has a memory of sorts (not to say it occasionally doesn't see through the fog for reasons unknown). I find that if I move after I'm spotted, the AI loses track of my unit. If I remain in the same hex, it will attack.

Did your unit destroy an AI unit (thus revealing its location) and remain in the same hex? If so, this might account for the FOW mystery. I have found the same for camouflaged units. If they are adjacent to an AI and are discovered, they tend to remain visible and get attacked even if the AI unit that discovered them is destroyed.

My tests are not exactly methodical or comprehensive, but they are generally repeatable in the limited number I've run.
Bombers have a long range and can attack units they haven’t spotted themselves but have been detected by other units.
The unit that was bombed indeed had attacked the previous turn, so the AI could know its position. But 'changing its mind' somehow (selecting another target) when I put a recon plane over the target (at the end of the turn after the area was cleared of enemy units) is not right. Probably the AI allows vision over the hex (as a programming shortcut) when it concludes a unit there is 'known' to it. Given the many other little (non game-breaking) 'sloppy programming' bugs in PC2, this should be no surprise.
BarbarianHunter
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Re: Allied Operations: Italy Vol.1 Bugs?!

Post by BarbarianHunter »

armedevil wrote: Fri Aug 28, 2026 9:46 am The unit that was bombed indeed had attacked the previous turn, so the AI could know its position. But 'changing its mind' somehow (selecting another target) when I put a recon plane over the target (at the end of the turn after the area was cleared of enemy units) is not right. Probably the AI allows vision over the hex (as a programming shortcut) when it concludes a unit there is 'known' to it. Given the many other little (non game-breaking) 'sloppy programming' bugs in PC2, this should be no surprise.
Yeah, assuming the destroyed unit made your bomber 'known to' the AI, the logic of the recon plane also being spotted is not right. "Sloppy programming" is a bit harsh IMO. Buy a Paradox title, and you'll find the poster child for the term.
FrancescoT
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Re: Allied Operations: Italy Vol.1 Bugs?!

Post by FrancescoT »

BarbarianHunter wrote: Fri Aug 28, 2026 3:14 pm
armedevil wrote: Fri Aug 28, 2026 9:46 am The unit that was bombed indeed had attacked the previous turn, so the AI could know its position. But 'changing its mind' somehow (selecting another target) when I put a recon plane over the target (at the end of the turn after the area was cleared of enemy units) is not right. Probably the AI allows vision over the hex (as a programming shortcut) when it concludes a unit there is 'known' to it. Given the many other little (non game-breaking) 'sloppy programming' bugs in PC2, this should be no surprise.
Yeah, assuming the destroyed unit made your bomber 'known to' the AI, the logic of the recon plane also being spotted is not right. "Sloppy programming" is a bit harsh IMO.
When the player can use 3 undo per turn, I wouldn't be offended for the AI to do the same behind the scenes :lol:
Tassadar
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Re: Allied Operations: Italy Vol.1 Bugs?!

Post by Tassadar »

FrancescoT wrote: Fri Aug 28, 2026 4:45 pm
BarbarianHunter wrote: Fri Aug 28, 2026 3:14 pm
armedevil wrote: Fri Aug 28, 2026 9:46 am The unit that was bombed indeed had attacked the previous turn, so the AI could know its position. But 'changing its mind' somehow (selecting another target) when I put a recon plane over the target (at the end of the turn after the area was cleared of enemy units) is not right. Probably the AI allows vision over the hex (as a programming shortcut) when it concludes a unit there is 'known' to it. Given the many other little (non game-breaking) 'sloppy programming' bugs in PC2, this should be no surprise.
Yeah, assuming the destroyed unit made your bomber 'known to' the AI, the logic of the recon plane also being spotted is not right. "Sloppy programming" is a bit harsh IMO.
When the player can use 3 undo per turn, I wouldn't be offended for the AI to do the same behind the scenes :lol:
Made my day. I now can't shake off the imagine of the AI quickly playing out all possible moves and is spamming undo to get the most damage done. :twisted:
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