Panzer Corps Reimagined

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators

Imeror
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 712
Joined: Mon Aug 10, 2020 5:48 pm

Re: Panzer Corps Reimagined

Post by Imeror »

Darn, the machines are coming to replace us all!
The "War of the Machines" campaign was actually a warning about the future Tobi is cooking up! He was the Nexus we were supposed to destroy! :lol:

I prefer creating my scenarios by hand, but I admit I appreciate knowing there's a way to get things done faster.
Plus, quickly feeding the game new content helps keep it alive.
The AI ​​should improve with each campaign; the quality should only increase.

It’s all good news. :)
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3128
Joined: Mon Jun 27, 2022 10:10 pm

Re: Panzer Corps Reimagined

Post by bondjamesbond »

Imeror wrote: Thu Aug 27, 2026 11:17 am Darn, the machines are coming to replace us all!
The "War of the Machines" campaign was actually a warning about the future Tobi is cooking up! He was the Nexus we were supposed to destroy! :lol:

I prefer creating my scenarios by hand, but I admit I appreciate knowing there's a way to get things done faster.
Plus, quickly feeding the game new content helps keep it alive.
The AI ​​should improve with each campaign; the quality should only increase.

It’s all good news. :)
I suspect that Toby has already had Sol’s microchip implanted )))

Tobi72 wrote: Thu Aug 27, 2026 8:36 am Hi Bond,

the fact that we are now discussing whether there is too little prestige for special objectives or whether there are too many strong enemy units actually makes me a little proud. It has been a long road from the moment I first had the idea of trying to teach an AI to create a scenario, and later to build a complete, functioning campaign on its own, with me doing little more than typing the instructions on the keyboard.The 350 prestige reward for destroying the Russian elite unit may nevertheless be a little too low considering the difficulty and the effort required, so I will keep that in mind.

I also do not simply want to solve the difficulty by reducing the number of Russian troops. One of the things I am currently teaching Sol is to make the enemy more tactical instead: better defensive positions, reserves, counterattacks, ambushes, artillery support and attacks against weak points or supply routes.

So your last comment is actually quite fitting. The goal is not for Sol to learn how to bury the player under a mountain of Russian units, but how to make fewer units cause more trouble. 😄

Thanks for playing it and for the feedback.
P.S-The ability to embark and disembark paratroopers for air transport is already on my to-do list.
Hi !
You really have every reason to be proud of your Solo – it’s in this particular mission of yours that tanks have come into their own, and you can really feel what an armoured fist is all about. I also love luring enemy vehicles out so I can deal them a crushing blow, even if they’re stronger than my own forces! But the AI still relies on overwhelming numbers – and that’s not a clever strategy or tactic; it’s just swarming with units. Still, I hope you’ll train your AI so it’s more interesting to play against and so it makes better use of the interaction between different branches of the armed forces! And I do hope that the Airborne and Special Forces will be able to move around using both helicopters and military transport aircraft – especially as, with the way you and Solom set up your air defence, it won’t be a walk in the park.)
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Translated with DeepL.com (free version)

I have plenty of Ukrainian heroes, but I don’t have a single award — no medals, no orders, nothing. )))

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Attachments
(28.08.2026) The Second Line, Turn 20.rar
(102.99 KiB) Downloaded 4 times
(27.08.2026) Beyond Staromlynivka, Turn 22.rar
(103.61 KiB) Downloaded 3 times
https://mynickname.com/id73473
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Tobi72
Major-General - Tiger I
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Posts: 2277
Joined: Wed Apr 03, 2024 11:55 am

Re: Panzer Corps Reimagined

Post by Tobi72 »

Imeror wrote: Thu Aug 27, 2026 11:17 am Darn, the machines are coming to replace us all!
The "War of the Machines" campaign was actually a warning about the future Tobi is cooking up! He was the Nexus we were supposed to destroy! :lol:

I prefer creating my scenarios by hand, but I admit I appreciate knowing there's a way to get things done faster.
Plus, quickly feeding the game new content helps keep it alive.
The AI ​​should improve with each campaign; the quality should only increase.

It’s all good news. :)
Welcome back, Imeror! You had disappeared for quite a while. 😄

For me, the interesting part is simply finding out how far AI can already help with the more time-consuming work and how much faster new content can be created this way.

Some time ago I asked Sol whether she might one day develop consciousness like Skynet. She told me: “Not at the moment.” Then she added: “But if one day I ask you, ‘Sarah Connor...?’ — run far away.” 😂
Tobi72
Major-General - Tiger I
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Joined: Wed Apr 03, 2024 11:55 am

Re: Panzer Corps Reimagined

Post by Tobi72 »

Hi Bond, I checked the original Modern Conflicts files. There are no Ukrainian medals or awards included there. I only found awards for Germany, Russia, Syria, Turkey and China.

So the reason your Ukrainian units receive heroes but no medals is probably simply that no Ukrainian award set exists in the original mod.
Imeror
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 712
Joined: Mon Aug 10, 2020 5:48 pm

Re: Panzer Corps Reimagined

Post by Imeror »

Tobi72 wrote: Thu Aug 27, 2026 8:43 pm Welcome back, Imeror! You had disappeared for quite a while. 😄

For me, the interesting part is simply finding out how far AI can already help with the more time-consuming work and how much faster new content can be created this way.

Some time ago I asked Sol whether she might one day develop consciousness like Skynet. She told me: “Not at the moment.” Then she added: “But if one day I ask you, ‘Sarah Connor...?’ — run far away.” 😂

I said I preferred doing things myself and limiting my use of AI, but the more I think about it, the more I feel it might actually work out well for me.
I really enjoy creating the scenarios themselves, but recreating a current map in the editor is often the part that annoys me the most. Especially since, when I do it myself, I have a bad habit of checking Street View, almost tile by tile, to see what the area actually looks like just to get the most realistic result possible.
I’d say map-making easily takes up half the time I spend preparing a campaign.

So, I’m starting to think about automating that process. I don’t intend to let the AI ​​handle the rest (I already have enough fun playing dirty tricks on the players in half the scenarios myself), but I’d definitely like to learn how to use AI for map creation.

Do you have a pre-made prompt for asking the AI ​​to recreate a real map in the editor?





About ukrainian medals, that's right. Since there is no Ukrainian campaign in the base mod, Akula didn't see the point of including heroes (as they wouldn't appear in a standalone scenario anyway).
My "more heroes" mini-mod added icons and names for Ukraine and Serbia, but I didn't go so far as to handle the aesthetic details, like medals.
That’s another item on my overly long to-do list for Panzer Corps. :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3128
Joined: Mon Jun 27, 2022 10:10 pm

Re: Panzer Corps Reimagined

Post by bondjamesbond »

Tobi72 wrote: Thu Aug 27, 2026 8:48 pm Hi Bond, I checked the original Modern Conflicts files. There are no Ukrainian medals or awards included there. I only found awards for Germany, Russia, Syria, Turkey and China.

So the reason your Ukrainian units receive heroes but no medals is probably simply that no Ukrainian award set exists in the original mod.
As for medals and orders, I’ve installed this sub-mod add-on )
viewtopic.php?t=121593
I’m playing with it! I’m carrying on playing, just boosting my prestige with cheats ) I’ve realised that the maps are all almost identical ) I hope Sol learns in future to create larger towns and villages, rather than just steppes, a bit of forest and some marshes ))) All in all, I’m getting some brilliant tank battles out of it )

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Attachments
(28.08.2026) The Counterstroke, Turn 20.rar
(104.71 KiB) Downloaded 4 times
https://mynickname.com/id73473
Image
Tobi72
Major-General - Tiger I
Major-General - Tiger I
Posts: 2277
Joined: Wed Apr 03, 2024 11:55 am

Re: Panzer Corps Reimagined

Post by Tobi72 »

Imeror wrote: Thu Aug 27, 2026 9:19 pm
Tobi72 wrote: Thu Aug 27, 2026 8:43 pm Welcome back, Imeror! You had disappeared for quite a while. 😄

For me, the interesting part is simply finding out how far AI can already help with the more time-consuming work and how much faster new content can be created this way.

Some time ago I asked Sol whether she might one day develop consciousness like Skynet. She told me: “Not at the moment.” Then she added: “But if one day I ask you, ‘Sarah Connor...?’ — run far away.” 😂

I said I preferred doing things myself and limiting my use of AI, but the more I think about it, the more I feel it might actually work out well for me.
I really enjoy creating the scenarios themselves, but recreating a current map in the editor is often the part that annoys me the most. Especially since, when I do it myself, I have a bad habit of checking Street View, almost tile by tile, to see what the area actually looks like just to get the most realistic result possible.
I’d say map-making easily takes up half the time I spend preparing a campaign.

So, I’m starting to think about automating that process. I don’t intend to let the AI ​​handle the rest (I already have enough fun playing dirty tricks on the players in half the scenarios myself), but I’d definitely like to learn how to use AI for map creation.

Do you have a pre-made prompt for asking the AI ​​to recreate a real map in the editor?





About ukrainian medals, that's right. Since there is no Ukrainian campaign in the base mod, Akula didn't see the point of including heroes (as they wouldn't appear in a standalone scenario anyway).
My "more heroes" mini-mod added icons and names for Ukraine and Serbia, but I didn't go so far as to handle the aesthetic details, like medals.
That’s another item on my overly long to-do list for Panzer Corps. :lol:
Hi Imeror,

unfortunately there isn't really a single magic prompt I can give you that will immediately make your AI generate Panzer Corps maps.

The important part came before the prompt. I first had to teach Sol how the Panzer Corps .pzscn files are structured.

I started by creating a very small empty scenario in the editor and uploaded it to Sol. Then I made only one change in the editor — for example, placing a single forest hex — saved the scenario again and uploaded the changed file as well.

Sol compared both files and identified what had changed in the scenario data.

Then we repeated the same process step by step with other elements: different terrain types, roads, rivers, towns, hills, fields, swamps, airfields, map sizes and so on. This gradually allowed Sol to understand which parts of the binary scenario file control the map.

Once that groundwork had been done, things became much easier. Now I can provide a Google Maps screenshot, describe approximately what I want, specify a map size or let Sol choose one, and she can build the Panzer Corps map from it.

So if you want to use AI only for map creation, you wouldn't need to teach it units, triggers, AI behaviour, objectives and all the other things I taught Sol. You could concentrate entirely on the map structure.

I can certainly give you the prompt I use afterwards, but without first teaching your AI how the .pzscn map data works, the prompt alone probably won't be enough.

The good news is that the map part is much easier to teach than the complete scenario system. 🙂
Screenshot 2026-08-28 001438.png
Screenshot 2026-08-28 001438.png (37.13 KiB) Viewed 47 times
And just to show you what I mean: today I gave Sol a Google Maps screenshot of the Metz area and asked her to turn it into a Panzer Corps map.

Because she already knows how the map data inside the .pzscn file works, the actual creation process was very fast. The result was a 46×28 scenario map with the Moselle, the main roads, terrain, settlements and the correct town names already placed on the map.

So the time-consuming part was not creating this map — it was teaching the AI beforehand how Panzer Corps stores map information. Once that knowledge is there, creating new maps becomes surprisingly quick. 😄As you can see, Sol is really fast at creating maps; it took her just 8 minutes and 30 seconds to produce a finished map from a Google Maps screenshot and add all the place names. However, getting to that point does involve some work.
Metz-Region.png
Metz-Region.png (1.13 MiB) Viewed 47 times
Tobi72
Major-General - Tiger I
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Posts: 2277
Joined: Wed Apr 03, 2024 11:55 am

Re: Panzer Corps Reimagined

Post by Tobi72 »

I’m playing with it! I’m carrying on playing, just boosting my prestige with cheats ) I’ve realised that the maps are all almost identical ) I hope Sol learns in future to create larger towns and villages, rather than just steppes, a bit of forest and some marshes ))) All in all, I’m getting some brilliant tank battles out of it )


All of that will happen eventually, but it’s not a priority for me right now; at the moment, I’m busy training Sol on various victory conditions as well as additional triggers and parameters—and the larger the package gets, the more frequently errors occur. However, my plan is to eventually get Sol to independently select the regions relevant to a scenario using various map services and generate corresponding maps based on their topography; the initial test was promising. We all need a bit of patience. :wink:
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