Campaigns for Modern Conflicts

A forum to discuss custom scenarios, campaigns and modding in general.

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bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

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Yet another stronghold of imperialism has fallen under our relentless onslaught! The people and the Party are rejoicing! And we press on!
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Screenshot_2026-06-24-05-08-36-388_org.telegram.messenger_1.jpg
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Screenshot_2026-06-23-07-29-35-128_org.telegram.messenger_1_1.jpg
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(23.06.2026) Luodong, Turn 41.rar
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Last edited by bondjamesbond on Wed Jun 24, 2026 12:12 am, edited 1 time in total.
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bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

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And so, another decisive victory, with every enemy on the map—including minefields and bunkers—completely wiped out! The people and the party, united in a single surge of determination, are eager to do battle with the bourgeois leaders from the U.S. who have arrived to support their vassals! To be continued!

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A video about the AFT-10 self-propelled anti-tank missile system. The vehicle consists of an HJ-10 missile launcher mounted on the chassis of a ZBD-04A infantry fighting vehicle.

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Attachments
(24.06.2026) Taipei, Turn 37.rar
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https://mynickname.com/id73473
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bondjamesbond
Major-General - Jagdtiger
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

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Another brilliant victory for our valiant troops over global capitalism! We had to wipe them all out while searching for the remnants of the U.S. fleet ))) As always, check out the screenshots and replay for more details!
Attachments
(24.06.2026) Entscheidung vor Keelung, Turn 28.rar
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https://mynickname.com/id73473
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Кэп
Administrative Corporal - SdKfz 251/1
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Re: Campaigns for Modern Conflicts

Post by Кэп »

:D Bravoby bondjamesbond ! Global capitalism always yields to the social order: everything for the people, everything for victory!Image
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terminator
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Re: Campaigns for Modern Conflicts

Post by terminator »

Кэп wrote: Thu Jun 25, 2026 1:42 pm :D Bravoby bondjamesbond ! Global capitalism always yields to the social order: everything for the people, everything for victory!Image
Although China is politically a communist state, its economy is largely capitalist.
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Кэп wrote: Thu Jun 25, 2026 1:42 pm :D Bravoby bondjamesbond ! Global capitalism always yields to the social order: everything for the people, everything for victory!Image
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Thank you, comrade – world imperialism will be destroyed! The savage face of capitalism is an evil for all working people! :wink:
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Another resounding victory, with all opponents wiped out! As always, you can find more details in the screenshots and the replay! The people and the party are celebrating!!! :lol:
Attachments
(25.06.2026) Vorstoß nach Taichung, Turn 41.rar
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Hello grau81, this is where you set the trigger for a unit—for example, the turn in which it should appear. You can also specify where it should move; you do this using zones that you define, and so on.
Screenshot 2026-06-25 211841.png
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Here’s a recommendation: if you aren't yet fully comfortable with the editor, load a finished scenario created by me or Imeror and examine it thoroughly—every detail can be helpful. Then, incorporate a script you like into your own scenario and test it out. Imeror and I have designed many single-player scenarios packed with scripts, including ones where units appear on specific turns to give the player a hard time. :lol:
Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Hi Bond, I see you only have Taichung left to capture and the campaign is won. :wink:
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Thu Jun 25, 2026 8:04 pm Hi Bond, I see you only have Taichung left to capture and the campaign is won. :wink:
Yeah, my friend, I'm already playing—screenshots and a replay are coming soon! Since the Baltic states and hordes of NATO troops from another author are waiting for me! So I've got one battle after another over there—I hope you'll finish the second chapter on China!!!
https://mynickname.com/id73473
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Imeror
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Re: Campaigns for Modern Conflicts

Post by Imeror »

Tobi72 wrote: Thu Jun 25, 2026 7:44 pm Here’s a recommendation: if you aren't yet fully comfortable with the editor, load a finished scenario created by me or Imeror and examine it thoroughly—every detail can be helpful. Then, incorporate a script you like into your own scenario and test it out. Imeror and I have designed many single-player scenarios packed with scripts, including ones where units appear on specific turns to give the player a hard time. :lol:
I agree; opening the editor to see how scenarios by other creators work really helped me create my own.
I often find it amusing to see that everyone has their own little quirks. And even with experience, when I watch what others do, I still think to myself, "Hey, that’s not a bad idea ; I should stop doing it that way and do it like him instead." :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
Imeror
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Re: Campaigns for Modern Conflicts

Post by Imeror »

bondjamesbond wrote: Thu Jun 25, 2026 8:24 pm Yeah, my friend, I'm already playing—screenshots and a replay are coming soon! Since the Baltic states and hordes of NATO troops from another author are waiting for me! So I've got one battle after another over there—I hope you'll finish the second chapter on China!!!
I tried to go easy on the size of the horde this time ; but I want my campaigns to remain "lethal."
No one is going to finish my World War III scenarios without taking losses - that’s part of the experience :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Imeror wrote: Thu Jun 25, 2026 10:38 pm
bondjamesbond wrote: Thu Jun 25, 2026 8:24 pm Yeah, my friend, I'm already playing—screenshots and a replay are coming soon! Since the Baltic states and hordes of NATO troops from another author are waiting for me! So I've got one battle after another over there—I hope you'll finish the second chapter on China!!!
I tried to go easy on the size of the horde this time ; but I want my campaigns to remain "lethal."
No one is going to finish my World War III scenarios without taking losses - that’s part of the experience :lol:
Don't worry, I'll start playing the game about the Baltic states tomorrow. ) There might be some interruptions, though, since—as usual—there won't be a Russian translation!

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We've completed the first chapter on China's reunification with Taiwan! It was an epic battle—I hope the next part won't take too long to arrive! As usual, check out the screenshots and replay for more details! And now, let's celebrate!!!
Attachments
(26.06.2026) Taichung, Turn 35.rar
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https://mynickname.com/id73473
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Oh, I just noticed that I forgot to add the English, French and Russian translations for the in-game messages in the final mission.

Unfortunately, the next chapter will have to wait for quite a while. At least for the near future, I will only be focusing on the PC2 editor. YAMATO ’41 and Red Dragon Part 1 were basically already prepared, which is why I was still able to finish them.

At the moment, I cannot say whether I will release anything else for PC1 this year.
Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Hello, my scenario "Operation Landcrab" for PC2 is ready for download.viewtopic.php?p=1075821#p1075821
LC.png
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bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Fri Jun 26, 2026 5:37 am Oh, I just noticed that I forgot to add the English, French and Russian translations for the in-game messages in the final mission.

Unfortunately, the next chapter will have to wait for quite a while. At least for the near future, I will only be focusing on the PC2 editor. YAMATO ’41 and Red Dragon Part 1 were basically already prepared, which is why I was still able to finish them.

At the moment, I cannot say whether I will release anything else for PC1 this year.
This is sad news, since I don't like Panzer Corps 2, but Heresy has reeled you in ))) Still, thanks for all your hard work on the first Panzer Corps!

https://en.wikipedia.org/wiki/People%27s_General
Although I wouldn't rule out the possibility that, with all your talents, you might one day create a super mod for modern conflicts using the Second Corps engine )
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