Campaigns for Modern Conflicts

A forum to discuss custom scenarios, campaigns and modding in general.

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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

One additional note about the campaign: the briefings are available in German and English. In-game messages and other mission-related texts are also provided in French and Russian to make the mission objectives easier to understand.
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Fri Jun 12, 2026 7:00 pm One additional note about the campaign: the briefings are available in German and English. In-game messages and other mission-related texts are also provided in French and Russian to make the mission objectives easier to understand.rd.png
I still appreciate not having to look up every message in a dictionary.
https://en.topwar.ru/219045-sistema-pvo ... nosti.html


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There is now confirmation that Taipei has transferred more than a dozen HAWK anti-aircraft missile batteries to Kyiv, according to Forbes. As a result, Taiwan has become one of Ukraine’s main suppliers of air defense systems. However, the air defense systems in question are more than 60 years old. :lol:
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

I have decided to split the Taiwan campaign into two parts for time reasons.

The first part will end with Mission 11 and the fall of Taichung. This way, I should be able to finish and release the campaign by the end of June without delaying it unnecessarily. A campaign with 11 missions is already quite substantial, and I think this is a good and well-rounded size for the first part.


I think the cut at Taichung works very well. The city is located in central Taiwan, and its capture feels like a real strategic breakthrough. The north has largely fallen, Taiwan is operationally split, and the south is now under heavy pressure.

That makes Taichung a suitable endpoint for the first part. Part 1 will end with the fall of the city, while Part 2 can later continue exactly from there, with the advance south.

The player will be able to carry over their core force from the first part into the second part, so both campaigns should feel like one connected campaign. Progress will not be lost, and the continuation will begin where the first part ends.

Hopefully, this will make the campaign feel less like something unfinished and more like a completed first campaign that will later be continued in a logical way.
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bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Sun Jun 14, 2026 11:48 am I have decided to split the Taiwan campaign into two parts for time reasons.

The first part will end with Mission 11 and the fall of Taichung. This way, I should be able to finish and release the campaign by the end of June without delaying it unnecessarily. A campaign with 11 missions is already quite substantial, and I think this is a good and well-rounded size for the first part.


I think the cut at Taichung works very well. The city is located in central Taiwan, and its capture feels like a real strategic breakthrough. The north has largely fallen, Taiwan is operationally split, and the south is now under heavy pressure.

That makes Taichung a suitable endpoint for the first part. Part 1 will end with the fall of the city, while Part 2 can later continue exactly from there, with the advance south.

The player will be able to carry over their core force from the first part into the second part, so both campaigns should feel like one connected campaign. Progress will not be lost, and the continuation will begin where the first part ends.

Hopefully, this will make the campaign feel less like something unfinished and more like a completed first campaign that will later be continued in a logical way.TG.png
Well, that makes sense. In the second part, we could have the Americans, Japanese, and South Koreans come to Taiwan’s aid, and the North Koreans to China’s! Because a conflict like that would definitely be addressed in the UN.
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Кэп
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Re: Campaigns for Modern Conflicts

Post by Кэп »

Hi guys.
Panzer Corps 1 lives thanks to your mods. We players will play and enjoy your work.
The conflict will definitely shift to the Pacific region. Part 2 of the Campaign will receive new reinforcements from both North Korea and Russia, as well as Japan and the US, I'd like to believe so, of course.

A new conflict in the Baltics would also be nice to play out, we're looking forward to that mod too.

In general, in the future, create a map of Europe and Asia and a 99-turn scenario to experience a full-fledged World War III. 2030 is coming soon. Naval battles, airstrikes and missile strikes, ballistic missiles from Russia and North Korea, a Chinese landing. The potential is enormous, resources are limited – you have little time, but we believe in you – good luck!
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Кэп wrote: Mon Jun 15, 2026 8:52 am Hi guys.
Panzer Corps 1 lives thanks to your mods. We players will play and enjoy your work.
The conflict will definitely shift to the Pacific region. Part 2 of the Campaign will receive new reinforcements from both North Korea and Russia, as well as Japan and the US, I'd like to believe so, of course.

A new conflict in the Baltics would also be nice to play out, we're looking forward to that mod too.

In general, in the future, create a map of Europe and Asia and a 99-turn scenario to experience a full-fledged World War III. 2030 is coming soon. Naval battles, airstrikes and missile strikes, ballistic missiles from Russia and North Korea, a Chinese landing. The potential is enormous, resources are limited – you have little time, but we believe in you – good luck!
Thank you very much for your kind words.

At the moment, I have to stay realistic and focus on smaller, manageable steps. I also have another problem with gigantic maps and scenarios: apart from the fact that I personally do not really enjoy playing them, my game sometimes crashes when using Pak-Mod or Modern Conflicts, occasionally even in the middle of a turn. My computer is only about one and a half years old, so I do not think the hardware is the problem.

Because of that, I have also lost much of my motivation to work on such huge maps and scenarios. However, perhaps Imeror might create such a scenario one day, if he can get his hands on a finished map of the Asia-Pacific region. I would definitely keep my fingers crossed for that.
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

At the very least, there is already a sketch of how things will proceed with Taiwan Part 2.
Screenshot 2026-06-12 115421.png
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bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Кэп wrote: Mon Jun 15, 2026 8:52 am Hi guys.
Panzer Corps 1 lives thanks to your mods. We players will play and enjoy your work.
The conflict will definitely shift to the Pacific region. Part 2 of the Campaign will receive new reinforcements from both North Korea and Russia, as well as Japan and the US, I'd like to believe so, of course.

A new conflict in the Baltics would also be nice to play out, we're looking forward to that mod too.

In general, in the future, create a map of Europe and Asia and a 99-turn scenario to experience a full-fledged World War III. 2030 is coming soon. Naval battles, airstrikes and missile strikes, ballistic missiles from Russia and North Korea, a Chinese landing. The potential is enormous, resources are limited – you have little time, but we believe in you – good luck!
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I haven't given up hope of playing a global battle in Asia with 99 moves either. A game where different countries act as both allies and enemies! There's something similar in *People's General*, but the technology and mechanics there are already outdated!!!
https://www.old-games.ru/game/174.html
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Tobi72 wrote: Mon Jun 15, 2026 2:44 pm At the very least, there is already a sketch of how things will proceed with Taiwan Part 2.Screenshot 2026-06-12 115421.png
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:wink: I'm already loving this script and storyline! Now I just have to wait for the first part of the epic battle for Taiwan!
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

The **“Red Dragon”** campaign is now available for download.
The **“Red Dragon”** campaign tells a fictional military escalation in the year 2027, in which China launches a large-scale invasion of Taiwan. The player takes command of Chinese forces and conducts landing operations, air strikes, battles for island outposts, and combat operations on the main island. During the campaign, important ports, airfields, industrial areas, and urban centers must be captured. The player will face not only Taiwanese defenders, but later also American support forces. The missions lead step by step from the first island operations to the battles for Taipei, Keelung, and Taichung. The focus is on varied scenarios involving land, air, and naval forces. This is **Part 1** of the campaign; once time and motivation allow, I will produce a second part.

I hope I haven’t forgotten anything. If I have, please let me know. Otherwise, I wish you a lot of fun with the campaign!


viewtopic.php?t=117223
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

One small note: In some missions with combined land and naval operations, I gave one Chinese frigate an unusually long range against both sea and land targets. There were two reasons for this. First, I wanted to simulate naval fire support for ground offensives. Second, to be honest: it was simply fun. However, the downside of this massive firepower will become clear during the game. You will find out.

With this campaign, I will be stepping back from actively creating new content for the time being. Of course, I will still be available for questions, feedback, or possible bug reports. So I won’t disappear completely — I’ll just be taking things a bit slower.
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Wed Jun 17, 2026 6:23 am The **“Red Dragon”** campaign is now available for download.
The **“Red Dragon”** campaign tells a fictional military escalation in the year 2027, in which China launches a large-scale invasion of Taiwan. The player takes command of Chinese forces and conducts landing operations, air strikes, battles for island outposts, and combat operations on the main island. During the campaign, important ports, airfields, industrial areas, and urban centers must be captured. The player will face not only Taiwanese defenders, but later also American support forces. The missions lead step by step from the first island operations to the battles for Taipei, Keelung, and Taichung. The focus is on varied scenarios involving land, air, and naval forces. This is **Part 1** of the campaign; once time and motivation allow, I will produce a second part.

I hope I haven’t forgotten anything. If I have, please let me know. Otherwise, I wish you a lot of fun with the campaign!


viewtopic.php?t=117223
Oh, this is going to be interesting! I'm getting started—feedback and comments will come later! There might even be some swear words, but only if I'm losing )))
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

bondjamesbond wrote: Wed Jun 17, 2026 7:42 am
Tobi72 wrote: Wed Jun 17, 2026 6:23 am The **“Red Dragon”** campaign is now available for download.
The **“Red Dragon”** campaign tells a fictional military escalation in the year 2027, in which China launches a large-scale invasion of Taiwan. The player takes command of Chinese forces and conducts landing operations, air strikes, battles for island outposts, and combat operations on the main island. During the campaign, important ports, airfields, industrial areas, and urban centers must be captured. The player will face not only Taiwanese defenders, but later also American support forces. The missions lead step by step from the first island operations to the battles for Taipei, Keelung, and Taichung. The focus is on varied scenarios involving land, air, and naval forces. This is **Part 1** of the campaign; once time and motivation allow, I will produce a second part.

I hope I haven’t forgotten anything. If I have, please let me know. Otherwise, I wish you a lot of fun with the campaign!


viewtopic.php?t=117223
Oh, this is going to be interesting! I'm getting started—feedback and comments will come later! There might even be some swear words, but only if I'm losing )))
Fine by me, as long as it doesn't turn into a political debate. :|
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Wed Jun 17, 2026 8:16 am
bondjamesbond wrote: Wed Jun 17, 2026 7:42 am
Tobi72 wrote: Wed Jun 17, 2026 6:23 am The **“Red Dragon”** campaign is now available for download.
The **“Red Dragon”** campaign tells a fictional military escalation in the year 2027, in which China launches a large-scale invasion of Taiwan. The player takes command of Chinese forces and conducts landing operations, air strikes, battles for island outposts, and combat operations on the main island. During the campaign, important ports, airfields, industrial areas, and urban centers must be captured. The player will face not only Taiwanese defenders, but later also American support forces. The missions lead step by step from the first island operations to the battles for Taipei, Keelung, and Taichung. The focus is on varied scenarios involving land, air, and naval forces. This is **Part 1** of the campaign; once time and motivation allow, I will produce a second part.

I hope I haven’t forgotten anything. If I have, please let me know. Otherwise, I wish you a lot of fun with the campaign!


viewtopic.php?t=117223
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Oh, this is going to be interesting! I'm getting started—feedback and comments will come later! There might even be some swear words, but only if I'm losing )))
Fine by me, as long as it doesn't turn into a political debate. :|
Great game, Toby, on the China map! I won the first map, but lost the second one by a hair (I couldn’t capture the last key point because I ran out of turns, but I’ll play it again). Unfortunately, the core of my Chinese army is still very weak. But I’ll play it again—I don’t want to use cheats just yet. I got prestige for destroying only one of the three warehouses. And why aren’t there any cool battle screenshots in the briefing this time? Did you decide to stop dousing the pictures with motor oil? )))

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(17.06.2026) Penghu, Turn 42.rar
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(17.06.2026) Bird Island, Turn 10.rar
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Last edited by bondjamesbond on Thu Jun 18, 2026 4:33 pm, edited 1 time in total.
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

I'm glad to hear that. In the Penghu mission, it is advisable to wait a few turns before landing your ground troops. You should clear the airspace first. You also need to heavily reduce the enemy fleet, which patrols around the island group like watchdogs; otherwise, your losses will be very high. As for the in-game images, I left them out this time due to a lack of time, just as I did with “Yamato '41”. Here is my replay of Penghu.
Penghu.zip
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Apart from you, no one has ever commented on the images, either positively or negatively. That was another reason why I decided to leave them out this time.
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Wed Jun 17, 2026 4:21 pm I'm glad to hear that. In the Penghu mission, it is advisable to wait a few turns before landing your ground troops. You should clear the airspace first. You also need to heavily reduce the enemy fleet, which patrols around the island group like watchdogs; otherwise, your losses will be very high. As for the in-game images, I left them out this time due to a lack of time, just as I did with “Yamato '41”. Here is my replay of Penghu.Penghu.zip
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I'll take your recommendations into account! Everything else is clear; basically, I had assumed that the lack of military images was simply a matter of saving time.
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Tobi72 wrote: Wed Jun 17, 2026 4:24 pm Apart from you, no one has ever commented on the images, either positively or negatively. That was another reason why I decided to leave them out this time.

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I liked them after they stopped pouring oil on them ))) They helped me immerse myself in the atmosphere of combat! It's like a great book that has not only endless text but also illustrations )
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

We once discussed the idea of adding GIFs to a campaign. That could certainly be interesting for a future project, but it would also require extra work and, once again, more time. It is something worth thinking about, though. It would not be necessary to use a GIF or image for every small message. Perhaps they could be used only for important events, major briefings, or special in-game notifications.
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Wed Jun 17, 2026 4:40 pm We once discussed the idea of adding GIFs to a campaign. That could certainly be interesting for a future project, but it would also require extra work and, once again, more time. It is something worth thinking about, though. It would not be necessary to use a GIF or image for every small message. Perhaps they could be used only for important events, major briefings, or special in-game notifications.
Yeah, that would be awesome! So far, I've only seen GIFs in one mod, DMP Pazifik Korps 4.3, and it really gave the mod a unique flair!
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Do you play Panzer Corps 2 regularly or often? If so, have you played the Guards Army add-on?
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