Campaigns for Modern Conflicts

A forum to discuss custom scenarios, campaigns and modding in general.

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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

One additional note about the campaign: the briefings are available in German and English. In-game messages and other mission-related texts are also provided in French and Russian to make the mission objectives easier to understand.
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Fri Jun 12, 2026 7:00 pm One additional note about the campaign: the briefings are available in German and English. In-game messages and other mission-related texts are also provided in French and Russian to make the mission objectives easier to understand.rd.png
I still appreciate not having to look up every message in a dictionary.
https://en.topwar.ru/219045-sistema-pvo ... nosti.html


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There is now confirmation that Taipei has transferred more than a dozen HAWK anti-aircraft missile batteries to Kyiv, according to Forbes. As a result, Taiwan has become one of Ukraine’s main suppliers of air defense systems. However, the air defense systems in question are more than 60 years old. :lol:
https://en.topwar.ru/219305-sistema-pvo ... novki.html
https://mynickname.com/id73473
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

I have decided to split the Taiwan campaign into two parts for time reasons.

The first part will end with Mission 11 and the fall of Taichung. This way, I should be able to finish and release the campaign by the end of June without delaying it unnecessarily. A campaign with 11 missions is already quite substantial, and I think this is a good and well-rounded size for the first part.


I think the cut at Taichung works very well. The city is located in central Taiwan, and its capture feels like a real strategic breakthrough. The north has largely fallen, Taiwan is operationally split, and the south is now under heavy pressure.

That makes Taichung a suitable endpoint for the first part. Part 1 will end with the fall of the city, while Part 2 can later continue exactly from there, with the advance south.

The player will be able to carry over their core force from the first part into the second part, so both campaigns should feel like one connected campaign. Progress will not be lost, and the continuation will begin where the first part ends.

Hopefully, this will make the campaign feel less like something unfinished and more like a completed first campaign that will later be continued in a logical way.
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bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Sun Jun 14, 2026 11:48 am I have decided to split the Taiwan campaign into two parts for time reasons.

The first part will end with Mission 11 and the fall of Taichung. This way, I should be able to finish and release the campaign by the end of June without delaying it unnecessarily. A campaign with 11 missions is already quite substantial, and I think this is a good and well-rounded size for the first part.


I think the cut at Taichung works very well. The city is located in central Taiwan, and its capture feels like a real strategic breakthrough. The north has largely fallen, Taiwan is operationally split, and the south is now under heavy pressure.

That makes Taichung a suitable endpoint for the first part. Part 1 will end with the fall of the city, while Part 2 can later continue exactly from there, with the advance south.

The player will be able to carry over their core force from the first part into the second part, so both campaigns should feel like one connected campaign. Progress will not be lost, and the continuation will begin where the first part ends.

Hopefully, this will make the campaign feel less like something unfinished and more like a completed first campaign that will later be continued in a logical way.TG.png
Well, that makes sense. In the second part, we could have the Americans, Japanese, and South Koreans come to Taiwan’s aid, and the North Koreans to China’s! Because a conflict like that would definitely be addressed in the UN.
https://union.4bb.ru/viewtopic.php?id=971&p=31#p127989
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Кэп
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Re: Campaigns for Modern Conflicts

Post by Кэп »

Hi guys.
Panzer Corps 1 lives thanks to your mods. We players will play and enjoy your work.
The conflict will definitely shift to the Pacific region. Part 2 of the Campaign will receive new reinforcements from both North Korea and Russia, as well as Japan and the US, I'd like to believe so, of course.

A new conflict in the Baltics would also be nice to play out, we're looking forward to that mod too.

In general, in the future, create a map of Europe and Asia and a 99-turn scenario to experience a full-fledged World War III. 2030 is coming soon. Naval battles, airstrikes and missile strikes, ballistic missiles from Russia and North Korea, a Chinese landing. The potential is enormous, resources are limited – you have little time, but we believe in you – good luck!
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