Modern Conflicts : World War III campaigns

A forum to discuss custom scenarios, campaigns and modding in general.

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bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Sun May 31, 2026 4:36 pm I had to be away for a few weeks and wasn't able to make as much progress on my next campaign as I would have liked. Tough luck.


However, I still had enough time to plan things a bit, and I decided to update my older campaigns. I'm happy with the European, British, Serbian, and Ukrainian campaigns; but I still find my Russian and American campaigns a little shaky. Since I'm starting a new cycle, I figured it was time to fix things once and for all.
I was going through the list of units I was going to add to the player's army list for the start of the Baltic campaign, and I saw that I was a bit behind in allocating the units. This campaign marks the beginning of World War III, and it's a bit of a shame to offer the player mostly old vehicles. So I decided to bring forward the introduction of advanced units in previous campaigns.

I made several changes to chapter 1 to address this.

1) Each "tank family" follows a specific logic and are delivered at different times. During the chapter in Syria, the challenge is to make more strategic use of older vehicles. Each family offers a unique advantage.
- The player starts the first scenario with T-55s. They don't upgrade well, so it's up to the player to decide whether to keep the experience gained during combat and replace them with other vehicles later, or sell them outright for prestige points, even at the cost of losing the experience.
- T-62s offer better performance but are obsolete by the start of the second chapter.
- T-64s are the best vehicles but appear late in the first campaign. They remain viable at the beginning of the second chapter, but don't upgrade beyond that and become completely obsolete very quickly.
- Outdated versions of the T-72 are available earlier in this first campaign. Initially, they offer terrible performance compared to other available tanks, but as you might expect, they evolve throughout the long Russian campaign and eventually form the bulk of your armored formations. T-72s models available during the Ukraine chapter are now more modern than those found in the current version of the campaign.

2) I ran into a small problem with this logic: I wanted to make every tank playable, but Akkula created far too many of these older vehicles for them all to be optimally usable in any specific scenario of the first campaign. So, another big change: the first Russian chapter now has a fourth scenario.
This way, I can make more of those outdated vehicles playable 8)

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It's a "filler" scenario (as they say in TV series). It doesn't advance the main story; it's just a short, easy mission to have some fun with old tanks, with a very simple premise.
Basically, the bad guys have captured a Syrian allies' weapons depot (remember: this campaign takes place in 2021) and managed to repair the vehicles inside. You have to chase them down and destroy them before they escape.
Direct and simple :lol:



Then there was something else I had to sort out.

When I finished the third Russian chapter (the one in the Sahel countries), I was starting to experience a kind of "panzer corps burnout." So, I released the three scenarios chapter as quickly as possible (the 99-turn counter-insurgency mission had exhausted me) and didn't polish them as much as I would have liked.
I always try to write my campaigns in a way that subtly foreshadows upcoming difficulties or situations. For this third Russian chapter, I posted it as soon as I have done the bare minimum. As a result, I skipped over quite a few important points, and I've decided to revisit them now.
Since I also felt this chapter had a major pacing problem (the first scenario is easy, but the following two require a specific play style and are quite tense), I decided to add two new scenarios.

These two scenarios serve two purposes:
- I can better explain the local situation and suggest events that are planned to come in future campaigns;
- I adjust the pacing with three relaxed missions that open the chapter before the two more tense final missions.
So, in total, there are now 13 scenarios in the long Russian campaign.

In addition, I wanted to broaden the game by offering players more options. Paratroopers are available very quickly with appropriate equipment (this will give them time to gain experience before the next campaign in the Baltic states), as are more ground attack aircraft, reconnaissance planes, and so on.
After all, we're on the third chapter; it's high time I gave players more than just basic units to have some fun.


There are also other changes: for example, I've slightly increased the number of units available for certain scenarios, making them a bit easier.

The player's core system should therefore be much more modern to engage in the Battle of the Baltic States 8)




Link ? As usual, on the first page.
It was updated right now :)



By the way, I will finally delete the "map packs" format.

If you want to play the scenarios independantly (or if you want to only try the new scenarios and not play the whole three updated chapters), here is a quick guide :

1) Copy all ".pzloc" and ".scn" files in the downloaded "Data" folder.
2) Paste them in "User/My Games/Panzer Corps/Scenario".
3) Disable Modern Conflict in JSGME
4) Put the images (from the downloaded "UI" folder) to the UI folder of the modern conflict mod
5) Activate again Modern Conflict with JSGME

It is basically how map pack works.
I end this format because it forced me to update two different files, and I can't do that. I don't update the map packs since a long time anyway.
So only the chapter format will be available in a few time, but you can easily continue to play each scenario independantly if you prefer.

However note that special units will stay disactivated. You'll have placeholder units instead (Belarus units instead of Wagner units, etc...)


I will fix the American chapters later; I intend to do the next chapters for the Russians, British, and Europeans first.



Have fun !
Chapter 3 for the Russian Federation is a completely new chapter, while the previous two have undergone a major overhaul. Am I getting that right?

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I quickly breezed through the first chapter for the Russian Federation in Syria, and I see a new Map 3 has appeared where ISIS tanks are retreating (for some reason, I cleared it with a standard victory even though I destroyed all the enemy tanks). Now my veterans are headed to Ukraine (which I’ve already completed multiple times before—well, we’ll see, maybe something has changed there too). To be continued—I’m attaching replays and screenshots.

Translated with DeepL.com (free version)
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https://modplanet.net/forum/threads/Пот ... post-72018
Attachments
Replay.rar
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https://mynickname.com/id73473
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bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

The Kiev Ghost was taken down almost right away ))) Well, that’s no surprise if you play it 20 times in a row! I played through the first map, then the second, but I didn’t notice any obvious changes that would have caught my eye ) As usual, here are some replays and a couple of screenshots )))
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:wink: :arrow:
https://union.4bb.ru/viewtopic.php?id=971&p=30#p127962

https://auto.onliner.by/2020/03/10/maz-136
Attachments
Replay.rar
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Last edited by bondjamesbond on Fri Jun 05, 2026 12:15 am, edited 3 times in total.
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Imeror
2nd Lieutenant - Panzer IVF/2
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Wed Jun 03, 2026 8:50 pm The Kiev Ghost was taken down almost right away ))) Well, that’s no surprise if you play it 20 times in a row! I played through the first map, then the second, but I didn’t notice any obvious changes that would have caught my eye ) As usual, here are some replays and a couple of screenshots )))

I put a quick guide at the end of my post to allow players to try the scenarios independantly, so that the players that already knew those campaigns could just try the new scenarios without having to play the whole campaigns again.
But at least, your core army will be 100% ready with the latest equipment available for the upcoming campaign in the Baltic :lol:

The second campaign (in Ukraine) is the one with the least modifications.
The main change on this one is that the player receive better and more modern equipment earlier. I also removed a few ukrainian units to make some scenarios smoother, but nothing big.
And the reward for victories was lowered a bit. During my last test, I started chapter 3 with 20 000 prestige points : that was a bit too much :lol: With the new rewards, I should have 16 000 instead. That's already a lot, but players that try the scenarios for the first time need prestige points to overcome the nasty surprises I put here and there :lol:


Meanwhile, work on the 4th russian chapter continue.

For the tanks, 3 "families" will be available (old models will stay purchasable for players that want to stay "old school" with T-55s :lol: ).
- T-72s will continue to evolve and will be your "average" tank. Good stats overall and able to go toe to toe with every NATO tanks that will pop against them. Your seasonned crews should have an advantage however, especially if you have heroes. After all, your soldiers are already veterans from wars on 3 different continents. :lol:
- T-80s will be a kind of "cavalry tanks", with 6 speed but slighty inferior stats compared to their T-72s counterparts.
- T-90s will be the "deluxe tanks". Always slightly better than their T-72s counterparts, but cost nearly twice more prestige points. If you don't know what to do with your prestige points at the end of your operations in the Sahel region, think about them :lol:

I have kept the original stats defined by Akula, but I will make sure to follow this appearance pattern each time a new model is available to the player.


Four scenarios are planned; I'll try to be ready by the end of the month. That's the goal, anyway. :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Wed Jun 03, 2026 10:36 pm
bondjamesbond wrote: Wed Jun 03, 2026 8:50 pm The Kiev Ghost was taken down almost right away ))) Well, that’s no surprise if you play it 20 times in a row! I played through the first map, then the second, but I didn’t notice any obvious changes that would have caught my eye ) As usual, here are some replays and a couple of screenshots )))

I put a quick guide at the end of my post to allow players to try the scenarios independantly, so that the players that already knew those campaigns could just try the new scenarios without having to play the whole campaigns again.
But at least, your core army will be 100% ready with the latest equipment available for the upcoming campaign in the Baltic :lol:

The second campaign (in Ukraine) is the one with the least modifications.
The main change on this one is that the player receive better and more modern equipment earlier. I also removed a few ukrainian units to make some scenarios smoother, but nothing big.
And the reward for victories was lowered a bit. During my last test, I started chapter 3 with 20 000 prestige points : that was a bit too much :lol: With the new rewards, I should have 16 000 instead. That's already a lot, but players that try the scenarios for the first time need prestige points to overcome the nasty surprises I put here and there :lol:


Meanwhile, work on the 4th russian chapter continue.

For the tanks, 3 "families" will be available (old models will stay purchasable for players that want to stay "old school" with T-55s :lol: ).
- T-72s will continue to evolve and will be your "average" tank. Good stats overall and able to go toe to toe with every NATO tanks that will pop against them. Your seasonned crews should have an advantage however, especially if you have heroes. After all, your soldiers are already veterans from wars on 3 different continents. :lol:
- T-80s will be a kind of "cavalry tanks", with 6 speed but slighty inferior stats compared to their T-72s counterparts.
- T-90s will be the "deluxe tanks". Always slightly better than their T-72s counterparts, but cost nearly twice more prestige points. If you don't know what to do with your prestige points at the end of your operations in the Sahel region, think about them :lol:

I have kept the original stats defined by Akula, but I will make sure to follow this appearance pattern each time a new model is available to the player.


Four scenarios are planned; I'll try to be ready by the end of the month. That's the goal, anyway. :lol:
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I'm taking my time moving forward )

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So I finished the second chapter in Russia and, after Ukraine, headed off to fight ISIS ))) I really like that mission in Ukraine where you have to defend the bridges and your bridgehead later on ) As usual, the Ukrainian paratroopers were landing from helicopters in mid-air because it’s easier that way ) To be continued!
Attachments
(06.06.2026) WWIII Russia 08, Turn 45.rar
(126.13 KiB) Downloaded 12 times
(06.06.2026) WWIII Russia 07, Turn 38.rar
(119.64 KiB) Downloaded 10 times
Last edited by bondjamesbond on Sun Jun 07, 2026 2:18 am, edited 2 times in total.
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bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

And so we’re moving forward, taking out the terrorists and their artillery while protecting our bases! Check out the screenshots and replay for more details. I’ll have to figure out what they want from me in the next mission!

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Looks like the odds have shifted ))) in Chapter 3, it's all for Russia )

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Attachments
(07.06.2026) WWIII Russia 11, Turn 20.rar
(105.13 KiB) Downloaded 12 times
(07.06.2026) WWIII Russia 10, Turn 20.rar
(110.95 KiB) Downloaded 10 times
(07.06.2026) WWIII Russia 09, Turn 22.rar
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bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

We're still on the offensive and hunting down ISIS terrorists. The French are waiting for us up ahead.
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https://realt.onliner.by/2018/01/18/systema

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The French held out for quite a while, inflicting serious wounds on my troops! Which isn't surprising, given their star ratings and veteran status compared to my Russian-Nigerian forces ))) Anyway, I'm waiting for Chapter 4 for the Russian Federation—as I understand it, it'll already be set in the Baltic states )

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Attachments
Screenshot_2026-06-09-17-15-53-221_org.telegram.messenger_1.jpg
Screenshot_2026-06-09-17-15-53-221_org.telegram.messenger_1.jpg (119.18 KiB) Viewed 643 times
(08.06.2026) WWIII Russia 13, Turn 27.rar
(120.47 KiB) Downloaded 11 times
(07.06.2026) WWIII Russia 12, Turn 58.rar
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Last edited by bondjamesbond on Sun Jun 21, 2026 10:55 pm, edited 2 times in total.
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Sun Jun 07, 2026 9:36 am Anyway, I'm waiting for Chapter 4 for the Russian Federation—as I understand it, it'll already be set in the Baltic states )

Indeed, next chapter will be a russian attack on the Baltic States and the start of World War 3. Starting in Europe at first, it will obviously spread in other continents in future chapters.
I called my content "WWIII campaigns," but it took me two years before I actually started working on scenarios about World War 3. :lol: Well, at least now everything is in place. The party can begin. :lol:


While you replayed the russian chapters, I haven't been idle either; the first scenario for the next Russian chapter is ready. As usual, we'll have to wait until all the scenarios are ready before the next chapter is released online.
Four scenarios are planned for this one.

The first will be a classic one: you have to capture objectives on the other side of the border.


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The map is quite large and the unit density is relatively low; this allows the player to maneuver and choose their approach paths.

However, be warned: NATO supports the Latvian army, and several major resistance points lie in your path. While the Latvian army is relatively small and lightly equipped, the NATO contingent deployed in the country possesses some powerful tanks that can inflict significant damage if they catch you by surprise.


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A Danish battalion holds Daugavpils. The infantry and artillery of the Russian southern group in Latvia assault the town while most of the armored vehicles continue towards the next objective.



Objective: finish the chapter before the end of the month :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Mon Jun 08, 2026 10:53 am
bondjamesbond wrote: Sun Jun 07, 2026 9:36 am Anyway, I'm waiting for Chapter 4 for the Russian Federation—as I understand it, it'll already be set in the Baltic states )

Indeed, next chapter will be a russian attack on the Baltic States and the start of World War 3. Starting in Europe at first, it will obviously spread in other continents in future chapters.
I called my content "WWIII campaigns," but it took me two years before I actually started working on scenarios about World War 3. :lol: Well, at least now everything is in place. The party can begin. :lol:


While you replayed the russian chapters, I haven't been idle either; the first scenario for the next Russian chapter is ready. As usual, we'll have to wait until all the scenarios are ready before the next chapter is released online.
Four scenarios are planned for this one.

The first will be a classic one: you have to capture objectives on the other side of the border.


Image

The map is quite large and the unit density is relatively low; this allows the player to maneuver and choose their approach paths.

However, be warned: NATO supports the Latvian army, and several major resistance points lie in your path. While the Latvian army is relatively small and lightly equipped, the NATO contingent deployed in the country possesses some powerful tanks that can inflict significant damage if they catch you by surprise.


Image

A Danish battalion holds Daugavpils. The infantry and artillery of the Russian southern group in Latvia assault the town while most of the armored vehicles continue towards the next objective.


Objective: finish the chapter before the end of the month :lol:
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If you want peace, prepare for war!
:lol: :wink: :arrow:
https://union.4bb.ru/viewtopic.php?id=971&p=31#p127966
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I really hope this doesn't drag on as long as it did with the Serbs!
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Anyway, good luck and all the best with your creative endeavors!
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Attachments
Screenshot_2026-06-09-17-20-00-306_org.telegram.messenger_1.jpg
Screenshot_2026-06-09-17-20-00-306_org.telegram.messenger_1.jpg (181.72 KiB) Viewed 642 times
Last edited by bondjamesbond on Sun Jun 21, 2026 10:53 pm, edited 2 times in total.
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

The news are good: I'm finishing up testing the last scenario for the next Russian chapter.

I've been able to make very good progress, one scenario per evening on average. This chapter has classic Panzer Corps gameplay, no special scenarios filled with scripts: just you, your army, and objectives to capture. And enemies trying to stop you, of course.
Without 50 triggers and scripts per scenario, there's no doubt the work is faster; which is definitely a plus for me :lol:

All that's left is the "assembly" work: creating the campaign structure, adjusting equipment availability, adding images, changing some icons, writing the briefings, etc. This last step is usually quite quick, but I have a pretty busy week ahead, so this chapter won't be released until around next weekend.

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If you are getting impatient, I thought I heard there was an island to invade off the coast of China :wink:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
March of the Eagles : additional campaigns : www.forum.slitherine.com/viewtopic.php?t=119050
bondjamesbond
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Sun Jun 21, 2026 8:25 pm The news are good: I'm finishing up testing the last scenario for the next Russian chapter.

I've been able to make very good progress, one scenario per evening on average. This chapter has classic Panzer Corps gameplay, no special scenarios filled with scripts: just you, your army, and objectives to capture. And enemies trying to stop you, of course.
Without 50 triggers and scripts per scenario, there's no doubt the work is faster; which is definitely a plus for me :lol:

All that's left is the "assembly" work: creating the campaign structure, adjusting equipment availability, adding images, changing some icons, writing the briefings, etc. This last step is usually quite quick, but I have a pretty busy week ahead, so this chapter won't be released until around next weekend.

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If you are getting impatient, I thought I heard there was an island to invade off the coast of China :wink:
Oh, so a deadly but decisive battle awaits us soon ) The main thing is not to jinx you, and may the force be with you!!! By the time you’ve released four chapters, half of Taiwan will have been liberated )

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An old photograph with a profound meaning: A donkey saves a donkey! Whilst a man kills a man...
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