YAMATO Campaign for Phcas & AKRebels "PAK" mod

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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Sat Oct 04, 2025 8:31 pm No no, I can't give you an exact date, but I'll be letting the machines off the leash sometime next week.
Well then we wish you good luck and don't get kidnapped by skynet ))))
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Vledis »

Tobi72 wrote: Sat Oct 04, 2025 1:41 pm Hello,
there is news regarding the Yamato Campaigns 1937–40. :!: I have decided to rework them and merge them into one large campaign. There is quite a bit of work to do: some missions will be revised again, maybe a mission or two will disappear here and there, but I will try to possibly replace them with new ones.

I will also further develop the portrait and briefing window, where hero portraits, scenario graphics, and orders are displayed. Furthermore, throughout the entire campaign there will only be one general.

This will take quite a while – due to the updates from the PAK mod, a lot of new material has been added. For example, at the beginning I had the P-40 Warhawk fighting on the Chinese side due to a lack of other aircraft, but those will be replaced with plane types that actually existed at the time.

So, there’s plenty of work ahead.
Greetings,
Tobi.huuiii.pnggfr.pngxsw.png
Hello, should we wait new united campaign this year? Just interested, it's worth starting play or better to wait some time?
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Hello vledis,
I will only be able to complete the major Yamato campaign over the course of the next year. However, I am unable to provide an exact date at this time.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Thu Nov 13, 2025 7:22 pm Hello vledis,
I will only be able to complete the major Yamato campaign over the course of the next year. However, I am unable to provide an exact date at this time.
Then the question is what is in store for us for the rest of the year or as a Christmas present ? )
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Due to time constraints, I have no further plans for this year, neither a campaign nor a scenario.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Hello to everyone who is interested. I’ve made further progress on merging the four Yamato campaigns into one large campaign. Whenever time allows, I continue working on it.I’ve now finished Yamato 37 and am close to completing 38. There are still translations to be done, hero portraits to create, and a few new buildings and units to add. Prestige values and unit stats also need to be adjusted accordingly, along with many other details.
So it will still take some time before I can release this campaign, but as mentioned before, I’m working on the project with full commitment whenever I have time available.
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bondjamesbond
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Tue Dec 02, 2025 10:26 am Hello to everyone who is interested. I’ve made further progress on merging the four Yamato campaigns into one large campaign. Whenever time allows, I continue working on it.I’ve now finished Yamato 37 and am close to completing 38. There are still translations to be done, hero portraits to create, and a few new buildings and units to add. Prestige values and unit stats also need to be adjusted accordingly, along with many other details.
So it will still take some time before I can release this campaign, but as mentioned before, I’m working on the project with full commitment whenever I have time available.PP.pngGS.pngFGS.png

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I'm waiting for your united company so banzai )))))
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Update: I've revised the individual Yamato campaigns from 1937 to 1940. Players can now keep their core army from Yamato 1937 to Yamato 1940. This wasn't an easy decision, as I had to rework a lot, and I'm not particularly fond of that system myself. The campaigns are compatible with Pak-Mod version 3.40, so everything should work.

viewtopic.php?t=116239

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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Should I decide to continue this series, I will of course adapt the campaigns so that the core army can be retained and included.You should delete the older Yamato 37-40 campaign folders to avoid any potential conflicts with the newer versions.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Vledis »

Hello, wow, it's incredible, thank you for your hard work, I've already lost any hope to see continuation.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Vledis wrote: Sun Apr 12, 2026 7:31 am Hello, wow, it's incredible, thank you for your hard work, I've already lost any hope to see continuation.
Hello!
Thank you very much. And yes, I was actually very close to abandoning the project.

I would also like to take this opportunity to point out an issue in the big campaign. In the first mission, “Hainan” of the ’39 campaign, I forgot to remove the second core army. It appears once the enemy Chinese coastal fleet has been sunk.

As a result, the player ends up with both the core army from Yamato ’37–’38 and this second wave, which creates an imbalance in the player’s favor. :roll:
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Of course, every player can decide for themselves how to handle it: keep it, delete it manually during the mission, or disband it into the reserve when moving on to the next mission and gain additional prestige that way.

However, as a precaution, you should keep General Kanji Ishiwara, who appears with the second wave, because I am no longer completely sure whether he may still be required later in the campaign to complete a mission.

That decision is entirely up to each player, because I will not be revising this campaign for that issue alone.

Naturally, I will still make fixes if serious errors appear and are reported to me. That is certain.

I wish everyone continued fun with the campaign.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Update: I have linked the two mini-campaigns "Red Steel at Khalkhin Gol" and "Red Steel at Lake Khasan." This means that the player must first complete the Khasan campaign to then deploy their core army in the Khalkhin Gol campaign. Both campaigns have been adjusted accordingly; for example, the Japanese army in the Khalkhin Gol campaign has higher experience values. A total of nine missions can now be played consecutively.

viewtopic.php?t=116239
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To play the two mini-campaigns, they must be downloaded and installed again. The older versions of the two campaigns are now unusable and can be deleted.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

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I am using my limited free time to work on the Yamato ’41 campaign.
However, it will still take a while.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Mon Jun 01, 2026 2:38 pm y41.pngI am using my limited free time to work on the Yamato ’41 campaign.
However, it will still take a while.ghz.png
We can look forward to a sequel from the Japanese company—that’s definitely great news!
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

This campaign will primarily focus on the Battle of South Shanxi / the Zhongtiao Mountains Campaign and the Battle of Changsha. However, I am not yet sure whether I want to depict all three battles of Changsha in 1941, as that might become repetitive and a little tiresome. I will therefore probably include a few fictional combat actions and/or special missions to add variety — perhaps even a paratrooper mission behind enemy lines, since this branch of the Japanese armed forces is often underrepresented anyway.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Mon Jun 01, 2026 7:14 pm This campaign will primarily focus on the Battle of South Shanxi / the Zhongtiao Mountains Campaign and the Battle of Changsha. However, I am not yet sure whether I want to depict all three battles of Changsha in 1941, as that might become repetitive and a little tiresome. I will therefore probably include a few fictional combat actions and/or special missions to add variety — perhaps even a paratrooper mission behind enemy lines, since this branch of the Japanese armed forces is often underrepresented anyway.k.png
That's great, and it won't be boring at all—it'll be awesome! Sabotage behind enemy lines is very dangerous, but it's exciting.
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:lol: :lol: :lol: :lol:

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Among those interested in ninjutsu, there is a widespread belief that ninjutsu was utilized by the Japanese government during World War II—more specifically, that it was taught at a training center for Japanese spies and special agents known as the Nakano Military School. This school trained students in guerrilla warfare and underground operations. The late ninjutsu researcher Mr. Seiko Fujita reportedly taught ninjutsu at this school.

As one might guess, the Japanese are not particularly inclined to reveal details of their secret operations during World War II to the general public, and most veterans have already passed away. However, one of the students at this school, a highly controversial and popular figure, is Army Officer Hiroo Onoda. Mr. Onoda is the very same guerrilla who continued to wage a hidden war in the Philippine Islands for more than thirty years, persisting in the war and refusing to believe that it had ended, preferring to regard such information as propaganda. In 1974, the man who had been his immediate commander during the war came to order him to surrender and return to Japan.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

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For one or two missions in the Yamato ’41 campaign, I will probably use Japanese paratroopers. I am aware that the first historically documented combat operations of Japanese paratroopers did not take place until early 1942 in the Dutch East Indies. Their use in my campaign is therefore deliberately intended as a fictional special operation or an experimental early deployment.

I hope this small amount of historical freedom will not bother anyone. The campaign will still remain mostly historically inspired, but I would like to add a little more variety in some places. The paratroopers will not be portrayed as a large-scale mass deployment, but rather as a small elite force landing behind the Chinese lines to eliminate fortified positions, supply points, or important command posts. Since this branch of the Japanese armed forces is usually underrepresented in Japanese campaigns, I simply found the idea appealing for a special mission. :idea:
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The first Japanese paratroopers used in combat were not Army paratroopers, but the naval paratroopers of the Imperial Japanese Navy’s Special Naval Landing Forces. Their first combat operation took place on 11 January 1942 during the Battle of Manado/Menado on Celebes, today’s Sulawesi in Indonesia. Paratroopers of the 1st Yokosuka SNLF landed near Langoan Airfield to seize key airfields and bases during the Japanese offensive against the Dutch East Indies. This is generally regarded as the first airborne combat operation in Japanese military history.

The Imperial Japanese Army paratroopers, the Teishin Shudan / Army raiding airborne troops, were first used somewhat later, during the Battle of Palembang on Sumatra, also in the Dutch East Indies, on 14 February 1942. Elements of the 2nd Parachute/Raiding Regiment were dropped to seize the airfield and, above all, the important oil facilities around Palembang.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Tue Jun 02, 2026 4:31 pm Skizze.pngFor one or two missions in the Yamato ’41 campaign, I will probably use Japanese paratroopers. I am aware that the first historically documented combat operations of Japanese paratroopers did not take place until early 1942 in the Dutch East Indies. Their use in my campaign is therefore deliberately intended as a fictional special operation or an experimental early deployment.

I hope this small amount of historical freedom will not bother anyone. The campaign will still remain mostly historically inspired, but I would like to add a little more variety in some places. The paratroopers will not be portrayed as a large-scale mass deployment, but rather as a small elite force landing behind the Chinese lines to eliminate fortified positions, supply points, or important command posts. Since this branch of the Japanese armed forces is usually underrepresented in Japanese campaigns, I simply found the idea appealing for a special mission. :idea:
=============================================================================================
The first Japanese paratroopers used in combat were not Army paratroopers, but the naval paratroopers of the Imperial Japanese Navy’s Special Naval Landing Forces. Their first combat operation took place on 11 January 1942 during the Battle of Manado/Menado on Celebes, today’s Sulawesi in Indonesia. Paratroopers of the 1st Yokosuka SNLF landed near Langoan Airfield to seize key airfields and bases during the Japanese offensive against the Dutch East Indies. This is generally regarded as the first airborne combat operation in Japanese military history.

The Imperial Japanese Army paratroopers, the Teishin Shudan / Army raiding airborne troops, were first used somewhat later, during the Battle of Palembang on Sumatra, also in the Dutch East Indies, on 14 February 1942. Elements of the 2nd Parachute/Raiding Regiment were dropped to seize the airfield and, above all, the important oil facilities around Palembang.
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I’m all for historical accuracy and realism, of course, but if a fictional element comes along a little ahead of schedule and it’s interesting, I have no objection! After all, this is a game, and its primary purpose is to entertain!
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by Tobi72 »

Since not many major combat actions took place after the roughly two-week operation in South Shanxi, and some parts of the front became rather static, I need to add some extra variety to the later course of the campaign. I also do not want to portray the Battle of Changsha three times in a row, as that would probably become a little repetitive over time. Of course, I could reduce the campaign to fewer missions, but I would actually like to keep my usual standard of 10 missions per Yamato campaign. Therefore, I will probably include a few smaller fictional battles or special missions that are historically inspired, but provide more variety for the gameplay.
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Re: YAMATO Campaign for Phcas & AKRebels "PAK" mod

Post by bondjamesbond »

Tobi72 wrote: Tue Jun 02, 2026 4:50 pm Since not many major combat actions took place after the roughly two-week operation in South Shanxi, and some parts of the front became rather static, I need to add some extra variety to the later course of the campaign. I also do not want to portray the Battle of Changsha three times in a row, as that would probably become a little repetitive over time. Of course, I could reduce the campaign to fewer missions, but I would actually like to keep my usual standard of 10 missions per Yamato campaign. Therefore, I will probably include a few smaller fictional battles or special missions that are historically inspired, but provide more variety for the gameplay.
I haven't doubted your talent and ingenuity for a long time now! So, we're looking forward to Yamamoto 41!

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