Ultimate Challenge mod

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

bondjamesbond
Major-General - Jagdtiger
Major-General - Jagdtiger
Posts: 2820
Joined: Mon Jun 27, 2022 10:10 pm

Re: Ultimate Challenge mod

Post by bondjamesbond »

Vintage wrote: Sat May 09, 2026 9:30 am Some recon flights over reworked maps

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It looks pretty good!

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Vintage
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 206
Joined: Tue Apr 11, 2017 3:31 pm

Re: Ultimate Challenge mod

Post by Vintage »

Significantly revised infantry, especially late grenadiers -> greatly increased HA according to the available weapons (PIAT = 8, Bazooka = 12, Panzerschrek = 15, Panzerfaust = 24); introduced light division type for Axis minors -> less manpower (10 instead of 15) but better mobility (Leg-special movement type and +1 initiative) with possibility to use trucks (general infantry is only foot or train transported).

Also there are some unique units given (non-purchasable) for playing through Wehrmacht campaign: Flieger, Sturm, SdKfz-8/Pak-18.

Several tiny additions: Panzer-I gets armor-piercing switch (special ammo) -> HA = 1 but INIT = 0 comparing with basic HA = 0 / INIT = 3; flame tank's stats corrected + KHT-27 (soviet T-27) and Wasp added to roster.
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