Ultimate Challenge mod

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Vintage
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Ultimate Challenge mod

Post by Vintage »

Hi all, this is my "private" mod for vanilla German campaign, currently its still beta/test version.
First I would like to say HUGE thanks to game creators and mod-makers for the amazing job they done!

The main points and differences from original game are:

- all heavy (2t+) guns have move = 0 (arty, AT & AA);
- tiny tanks (like T-38 or TKS) and SS Panzers (historically) have strength 15;
- air ZoC = ON, soft cap = OFF;
- limitations on crossing the rivers (use bridges or bridge engineers for!) and climbing the mountains for almost all types of movement except LEG, even more strict limits (comparing to general "tracked") for heavy (50t+) vehicles;
- SS regiments now should be bought, so no free bonus units anymore, SS infantry is represented with grenadiers only with MG and AA battalions;
- tech stats of units are reworked mostly in the way of fixing mistakes, not for developing completely new playing system;
- ULTIMATE level is added to menu options, Manstein level has been changed from +5 AI strength (which is almost impossible to deal with) to +200% AI prestige;
- "music" environment from BE;
- many units added mainly for Germany and USSR;
...
Also planned 2nd set of strats (maps and equipment) to make Luftwaffe arms available only as additional (similar to Kriegsmarine ships), so the player would not be able to buy and upgrade planes and paratroopers.

Some more notes: recommended difficulty level for the main campaign - FIELDMARSHAL, for a single scenarios - ULTIMATE.
As for using with Grand Campaigns I suppose that after activating the mod with JSGME you just need to copy "gamerules.pzdat" file from Data to the DLC you want to play.

Thanks for the attention!

P.S. Looking for vanilla style icons: British Churchille MK-II and Crusader MK-III :idea:

***Here's a link to the latest updated version constantly available***
https://cloud.mail.ru/public/e6PE/QmGaUSYC3
Last edited by Vintage on Thu Jun 19, 2025 1:51 pm, edited 9 times in total.
lennis29
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Re: Ultimate Challenge mod

Post by lennis29 »

Very well.
I like the vanilla style.
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lennis29
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Re: Ultimate Challenge mod

Post by lennis29 »

You are from Spain?
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guille1434
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Re: Ultimate Challenge mod

Post by guille1434 »

Hello Vintage: I will upload icons for the Yak-9Uand Yak-3. Go visit "my" thread: Guille´s PzCorps Support Base. 8)
cw58
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Re: Ultimate Challenge mod

Post by cw58 »

I'm having a problem with the download; your link sends me to sendspace but the download button does not appear to be working.
Vintage
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Re: Ultimate Challenge mod

Post by Vintage »

lennis29 wrote: Tue Apr 14, 2020 6:04 pm You are from Spain?
Hola! No, Im from Russia 8)
guille1434 wrote: Tue Apr 14, 2020 7:01 pm Hello Vintage: I will upload icons for the Yak-9Uand Yak-3. Go visit "my" thread: Guille´s PzCorps Support Base. 8)
Muchos gracias amigo! :D
cw58 wrote: Tue Apr 14, 2020 7:46 pm I'm having a problem with the download; your link sends me to sendspace but the download button does not appear to be working.
Sorry, for me its working fine - I will upload somewhere else too :arrow:

https://cloud.mail.ru/public/5A8r/2Aj9XvbQR
- its an alternate link with a little bit updated version

And I'd forget to mention that there's also one major difference - there are no heroes given! (well, you probably could get some, but each one requires x10 more experience than in native game) :wink: So it feels to me more in a spirit of a good old Panzer General DOS :mrgreen:
lennis29
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Re: Ultimate Challenge mod

Post by lennis29 »

And I'd forget to mention that there's also one major difference - there are no heroes given! (well, you probably could get some, but each one requires x10 more experience than in native game) :wink: So it feels to me more in a spirit of a good old Panzer General DOS
-----------------------------------------------------------------------------
In that case you should do the MOD for GC
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cw58
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Re: Ultimate Challenge mod

Post by cw58 »

Thanks Vintage! The latest link works fine. :)
Vintage
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Re: Ultimate Challenge mod

Post by Vintage »

lennis29 wrote: Tue Apr 14, 2020 8:39 pm In that case you should do the MOD for GC
Well, Im pretty sure its easy to use these graphics and equipement for GCs
lennis29
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Re: Ultimate Challenge mod

Post by lennis29 »

How are you doing with the MOD work?
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Vintage
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Re: Ultimate Challenge mod

Post by Vintage »

Uzbek kindly suggested to add a switch for CAV-2-INF, so now its done using riflemen icons; also the tuning of tech stats and basic Panzer campaign maps is going on - I think now its almost well playable! As for using with Grand Campaigns I suppose after activating the mod with JSGME you just need to copy "gamerules.pzdat" file from Data to the DLC you want to play.
First post is updated by the link to a latest version - enjoy :!:

One general note: my main intention is not to cover all possible models of vehicles or ships/planes but just add what I found missed and would like to see in the native game. So I try to keep it simple but stylish 8)
Vintage
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Re: Ultimate Challenge mod

Post by Vintage »

Here's an attempt using my poor drawing skills to make the barrels look a bit more sharper at the native icons:
Attachments
Churchill_Mk.VII.png
Churchill_Mk.VII.png (29.75 KiB) Viewed 10628 times
Churchill_Mk.IV.png
Churchill_Mk.IV.png (35.4 KiB) Viewed 10629 times
Vintage
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Re: Ultimate Challenge mod

Post by Vintage »

Another core picture with a lengthened barrel:
Attachments
Valentine_IV.png
Valentine_IV.png (30.13 KiB) Viewed 10578 times
lennis29
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Re: Ultimate Challenge mod

Post by lennis29 »

you are redesigning the units
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Vintage
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Re: Ultimate Challenge mod

Post by Vintage »

Several notes about soviet equipment:

> rocket artillery stats have been greatly increased (historically);
+ railroad arty TM-3-12 (=280mm K5);
+ arty 152mm ML-20 with range 4;
+ Tachanka with a switch to foot mg crew (thanks to Lennis for this idea);
+ "Saboteurs" - special infantry with CAMO trait;
+ currently non-purchasable KV-220 and KV-100.

So you can have a good variety of equipment for playing MP battles!
lennis29
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Re: Ultimate Challenge mod

Post by lennis29 »

Dude, how are you doing with your jobs?
I think I'm going to leave mine like this.
It is exhausting.
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Vintage
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Re: Ultimate Challenge mod

Post by Vintage »

lennis29 wrote: Sat Apr 18, 2020 9:27 pm Dude, how are you doing with your jobs?
I think I'm going to leave mine like this.
It is exhausting.
Sorry, what do You mean exactly?
lennis29
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Re: Ultimate Challenge mod

Post by lennis29 »

Vintage wrote: Sun Apr 19, 2020 4:53 am
lennis29 wrote: Sat Apr 18, 2020 9:27 pm Dude, how are you doing with your jobs?
I think I'm going to leave mine like this.
It is exhausting.
Sorry, what do You mean exactly?
1- how are you advancing or working with your MOD, I mean what new things have you done?
2-Regarding my MOD, wow this is exhausting, I think I will publish it just like this, maybe I will make some arrangements for it.
that's what I tried to say.
What happens is that I am using a translator because I don't know English.
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cw58
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Re: Ultimate Challenge mod

Post by cw58 »

@lennis, even if you decide not to continue, please publish what you have finished. It's good to see the ideas of others; it sometimes inspires new ideas.
Vintage
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Re: Ultimate Challenge mod

Post by Vintage »

lennis29 wrote: Sun Apr 19, 2020 2:44 pm
Vintage wrote: Sun Apr 19, 2020 4:53 am
lennis29 wrote: Sat Apr 18, 2020 9:27 pm Dude, how are you doing with your jobs?
I think I'm going to leave mine like this.
It is exhausting.
Sorry, what do You mean exactly?
1- how are you advancing or working with your MOD, I mean what new things have you done?
2-Regarding my MOD, wow this is exhausting, I think I will publish it just like this, maybe I will make some arrangements for it.
that's what I tried to say.
What happens is that I am using a translator because I don't know English.
Well, in case that almost all additional equipment that I wanted to see in it has been already in, I do fine tuning of unit stats and AI behave at particular maps; also planning two fork sub-mods: one I'd mentioned and second I want to create more strategical set closer to War of the World 2 mod but still using basic native campaign maps.

And yes, please publish yours as it is even if it will stay in beta phase!
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