Erik's campaigns, mods and multiplayer scenarios

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steelwarrior
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by steelwarrior »

Thanks will test them
Erik2
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by Erik2 »

You can open a campaign in the campaign editor and check if there are importable core units.
Example from Germany East 1942.
I guess most/all of the German campaigns have this feature.
core import.jpg
core import.jpg (102.38 KiB) Viewed 746 times
stevefprice
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Re: 2v2 Vesting Holland 1940 4.0

Post by stevefprice »

Erik2 wrote: Mon Apr 13, 2026 7:25 am 2v2 Vesting Holland 1940 4.0

https://jottacloud.com/s/457c3fb91ee5b3 ... 087e30ba24
@Erik2,

Under Mods 5.4 or 5.5?
Erik2
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Re: 2v2 Vesting Holland 1940 4.0

Post by Erik2 »

stevefprice wrote: Tue Apr 21, 2026 10:16 am
Erik2 wrote: Mon Apr 13, 2026 7:25 am 2v2 Vesting Holland 1940 4.0

https://jottacloud.com/s/457c3fb91ee5b3 ... 087e30ba24
@Erik2,

Under Mods 5.4 or 5.5?
Regular OOB, no mod.
Brenmusik
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by Brenmusik »

"Give me back my long range aeroplanes" :wink:
Erik2
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2v2 Operation Dragoon 1944 1.1

Post by Erik2 »

2v2 Operation Dragoon 1944 1.1
https://jottacloud.com/s/457eef4cd5539d ... 7c0a118668

Dragoon is a sister scenario to Overlord, launched in southern France as a follow-up to Normandy.
One US, one Anglo-French and two German players.
As usual I have launched a couple of testing games.
Erik
conboy
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by conboy »

I joined two of these Operation Dragoon 1.1 matches. Neither of them will load turn 0. sorry fellas, looks like this scenario doesn't work for me.

conboy
Brenmusik
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by Brenmusik »

Try posting a fresh one, and see if others can join. I can always squeeze another test in :roll:
Erik2
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by Erik2 »

Guys & Dolls

I've got a really heavy case of the flu and won't be able to play my turns or do any scenario work for now.
Erik
Brenmusik
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by Brenmusik »

Bad news :shock: .. for us all :roll: We wish you a speedy recovery, no ulterior motive :wink:
JDINO
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by JDINO »

Get Well Soon Erik
KarisFraMauro
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Re: Erik's campaigns, mods and multiplayer scenarios

Post by KarisFraMauro »

Yeah you're normally extremely fast with your turns which is more than welcome. Maybe have some tea or healthy congee if you can get your hands on it (I am traumitized by the absense of high class authentic dim sum here in rural Canada. Traumatized, but not especially surprised). Get well soon and thanks for all your efforts.

Speaking of which I'm currently setting up a game of your most recent Operation Overlord. While "unbalanced" maps are not exactly welcome, I think they can actually serve a purpose when players are at different skill levels. I've said before and I'll say again, playing as the allies in Overlord is a thrill beyond measure for me. Had two partially successful efforts as the U.K. and although my last attempt at playing the U.S. ended in failure (full credit to my honourable opponenents, well done!) I learned a lot and intend to apply those lessons fully in this second go. Axis be warned, muahaha!
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