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Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design


I didnt know you could put minefields on airfields. Does it still allow you to refuel/repair/upgrade aircraft? I think i will refrain from doing this personally as it doesnt make any sense from a realism perspective. But its interesting to know.


Imho Baku and Soviet Union are the primary objectives for a total victory, regardless of BE version or variant (Addon).PeteMitchell wrote: ↑Sun Apr 26, 2026 2:25 pm My last full playthrough was in v1.9. What strategies and approaches have worked for total victory in v2.4?
What has worked for people here achieving a total victory?

Love that addition, I had thought about mentioning those before.


How little time Hitler lacked to build an atomic bomb
In March 1945, the Germans tested a rocket carrying a nuclear warhead in Thuringia. It was believed that Hitler was just a few months short of creating a superweapon capable of changing the course of the war and securing victory for Germany. However, recent research by historians suggests that, for a number of reasons, the Nazis would never have been able to create a fully-fledged nuclear weapon.
Insufficient knowledge
American historian Richard Rhodes is convinced that it was simple mistakes by scientists that prevented Germany from realising its nuclear programme. After the collapse of the Reich, the titan of theoretical physics, Werner Heisenberg, found himself in England, where he was asked how much uranium would be needed to create a warhead equivalent to the one the Americans dropped on Hiroshima.
The Nobel Prize winner in Physics replied that several tonnes would be needed, although in reality a couple of kilograms of uranium-235 would have sufficed. This suggests that German physicists, led by Heisenberg, were working towards the creation of a nuclear reactor rather than a weapon of mass destruction, and had made no real progress in this direction. A number of researchers believe that the German scientists were incompetent and lacked the expertise of the physicists of Jewish origin who had been expelled from the Reich.
The Germans made a number of miscalculations and chose heavy water, which was more difficult to work with, rather than graphite as the reaction moderator. There is a view that German physicists deliberately delayed the project, realising what would happen to the world if a fully-fledged nuclear warhead fell into Hitler’s hands.
Shortage of heavy water
By the early 1940s, Germany had overtaken the Allies in the production of all the ‘ingredients’ for the atomic bomb except for the heavy water required for the reaction. Norway produced sufficient quantities of this resource at a plant in the town of Vemork. After the Germans occupied Norway, heavy water began to be supplied directly to the Nazis, but the Norwegian resistance and British agents successfully prevented them from obtaining sufficient quantities.
The Scandinavians constantly carried out acts of sabotage at the plant, and on one occasion a batch of heavy water was contaminated with fish oil. The first attempt to destroy the plant was made in December 1942, but the glider carrying the saboteurs crashed, and the surviving fighters were shot. However, in the winter of 1943, a group of the Norwegian Resistance, with British support, managed to destroy the facility.
A year later, the Germans attempted to remove the remaining heavy water from Scandinavia by ferry, but resistance fighters managed to sink it too. The Norwegians’ successful sabotage operation finally put an end to the Nazis’ plans to create a nuclear warhead.
Funding problems
The creation of a nuclear warhead requires colossal financial expenditure, and for a successful outcome, the government must trust the scientists, and the scientists must trust the government. In Germany, such trust did not exist. Hitler constantly flitted between different projects and demanded that physicists create a superweapon as quickly as possible, although his true passion was rockets.
Initially, the plan was to build massive uranium enrichment facilities. Later, an alternative was devised: to produce weapons-grade plutonium using a nuclear reactor. In either case, it required massive investment, which might not have resulted in the creation of a nuclear warhead. Germany’s weakened economy could not sustain such a project. Even the US, with its unlimited funding, only managed to produce a nuclear warhead towards the end of the war.
The Hunt for Brains
Following the embrace on the Elbe and the complete rout of the Reich’s forces, the US and the USSR began hunting for German physicists. The Americans secured von Braun, whom they appointed head of their nuclear programme, whilst the Soviet side managed to recruit the aerodynamics specialist Werner Albring, who had worked on guided missiles, and Helmut Grettrup — a rocket engineer and developer of the detachable warhead for a ballistic missile. Working for the Soviet Union were Woldemar Wolf, head of the ballistics department at the Krupp concern, as well as the outstanding nuclear physicists Manfred von Ardenne and Gustav Hertz.
To recruit specialists to Germany, the future pioneers of rocket technology—Korolev, Mishin, Tikhonravov and others—were sent. Senior Lieutenant Vasily Kharchev led the group tasked with luring German scientists away from the American occupation zone. In total, over 7,000 German specialists and their families were brought to the USSR.
During the war, the US faced no direct military threat, and it took the Soviets several years after victory to develop nuclear weapons. It is hardly surprising that Germany had no chance of creating such weapons during the war


Apparently there are a few changes regarding the pre-Barbarossa scenarios, and mainly concerning the prestige situation. In particular I realized that in the France scenario the player got 75 prestige points in every turn, which in turn encouraged such a gameplay in which it was better to play until the last turn instead of going for an early victory. Which is quite silly because of course in reality the Germans wanted to finish these early campaigns as soon as possible (hence the emergence of the term "Blitzkrieg"). So now there is no prestige given in every turn here and in the following Mediterranean scenario, but there are more cities and airfields to capture, and the reward for an early victory is also higher. This should encourage a more historical gameplay aimed at an early victory.
The Allied units in Belgium are now also more heavily entrenched so while this tactic may still work, it may mean that the player is more likely to run out of time and thus miss the higher prestige reward given for the early major victory. So it may not worth it.I tried to collect the maximum prestige in the prelude. Of course with all the possible surrenders. That meant I did not let Dunkirk happen but systematically captured most of the troops.![]()
The reason why I chose the French 155 mm howitzer was it looks like it was by far the most used foreign artillery piece, based on the expended ammunition in 1943-44. It looks like the ML-20 was mainly used in the Atlantic wall, so it is supposed to be included in the numerous stationary coastal battery units. These captured Soviet guns only fired significant number of shells in 1944, when the Normandy landing happened, and it appears that even in that year the captured French 155 mm guns fired four times more.George_Parr wrote: ↑Mon Apr 27, 2026 11:49 am Love that addition, I had thought about mentioning those before.
You mentioned the french artillery becoming available for Germany. Something I had done with my little editing to the mod, was to have some spoils of war from the Soviets as well, based on books I read about captured weapons at that time. I think I added
- the 85mm AA gun instead of an additional 88 for home defense (as the Germans didn't really used them at the front, but put them to use at home, can't find the book with the reported numbers right now though)
- ML-20 as 15,2cm Kanonenhaubitze 433/1(r). Germany put about 1000 of them to use and even produced new ammunition for it
- F-22 as 7,62cm PaK 36(r). They made significant changes to the gun and ammunition, and while many were used for the Marder II, they also had 560 of this type, and another 300 of the next version as regular AT-guns.
Maybe worth it as reinforcements in 1942?
Desert type regular and Afrika Korps-style (motorized) infantry is already there in BE 2.4, and there is a '44 pattern desert Panzergrenadier unit as well, if I am right. And while these have the same stats, they use different ground transports with desert movement so it is really recommended to use these in Africa because regular infantry units with regular transports would move much slower in the desert terrain. While the new semi-arid terrain in Tunisia has a neutral effect on any of these meaning both "desert" and "non-desert" type units can be used there equally well.On another note, would it be possible to have the Afrikakorps-style infantry available for refit, plus another version for the 44 infantry update?
I know there is no difference in stats, but it would be kind of nice to have all additional German infantry you send to Africa run around in desert-outfits instead of the general one.
Yes, I think this strategy should still work. But some luck may also be needed.JimmyC wrote: ↑Mon Apr 27, 2026 3:09 am I did Sealion before the naval mine changes, so dont really know how it would go now. I would guess you need destroyers to clear some of the mines and mass your artillery on the coast to bombard (and hopefully destroy) the fixed fortifications. Then, taking advantage of bad weather, launch your strongest invasion forces on the clear hexes.
A huge change in this regard is the existence of the new railway lines in the Middle East. Earlier the oil fields of Abadan were mainly a dead end since the units that captured them were usually unable to return from there due to the long distance. But now they can make use of the railway lines for a relatively fast transfer home. So now it may worth investing more units into this adventure.Regarding the oilfields, i always found it better focusing on the Russian ones and then keeping on going to the British ones. But i guess it depends on how quickly you can bust through to the Suez.
The Soviet Union can be defeated without capturing Baku first (or any of the Caucasus objectives really). So I don't know, it may even be better to go straight for objectives on the Volga river to achieve a quick victory in the east and only after turn south.
As I wrote earlier, one of the main aims of this release is to reduce possible exploits in general. Experience shows that if there is an exploit, players will use it, "'cos why not?" People are people and not everyone is thinking like you.Without house rules, the game mechanics can be massively exploited for the Western bomber war.
Those exploits basically remove all challenge from that theater.
Yes, and that's why the mod ends in July 1945 (turn 99) the latest. This mod is also a kind of alternative history. Just like the original game Panzer Corps is also like that. Because in real history I also believe that Germany did not really have a chance to win mainly because of the ideology. Too much effort was wasted on nasty things that did not contribute to victory on the frontline. And there were other missed opportunities like not mobilizing the nations of the occupied territories against the Bolshevik regime early enough. When they started to do that, it was too late and was only out of desperation. It was all the result of the ideology, of course. As far as I am aware Panzer Corps 2 is even more explicit in this regard, there is like an alternative history narrative or what, but I might be wrong about that, since I do not own that other game, I just read something like that.bondjamesbond wrote: ↑Mon Apr 27, 2026 12:59 pm I’ve been reading all your posts for quite some time now, as far as my online translator allows ) Many people wonder whether it was even possible to defeat the Third Reich in the Second World War, but a thought suddenly occurred to me: if the Germans had managed to hold out until 1 September 1945, they would have been hit by the very same atomic bombs that the US dropped on Japan to put an end to its resistance )



Yes, and that's why the mod ends in July 1945 (turn 99) the latest. This mod is also a kind of alternative history. Just like the original game Panzer Corps is also like that. Because in real history I also believe that Germany did not really have a chance to win mainly because of the ideology. Too much effort was wasted on nasty things that did not contribute to victory on the frontline. And there were other missed opportunities like not mobilizing the nations of the occupied territories against the Bolshevik regime early enough. When they started to do that, it was too late and was only out of desperation. It was all the result of the ideology, of course. As far as I am aware Panzer Corps 2 is even more explicit in this regard, there is like an alternative history narrative or what, but I might be wrong about that, since I do not own that other game, I just read something like that.bondjamesbond wrote: ↑Mon Apr 27, 2026 12:59 pm I’ve been reading all your posts for quite some time now, as far as my online translator allows ) Many people wonder whether it was even possible to defeat the Third Reich in the Second World War, but a thought suddenly occurred to me: if the Germans had managed to hold out until 1 September 1945, they would have been hit by the very same atomic bombs that the US dropped on Japan to put an end to its resistance )
And yes, in the alternative history line of this mod it is hinted that Germany is also able to develop such a devastating weapon by summer 1945 and with this it may be able to achieve a draw, if the other victory conditions are also met. In theory at least, I think Germany could have done the same. According to some estimates the German V2 rocket program was 50% more expensive than the U.S. Manhattan Project. So they might as well have spent that money differently.

https://www.himza.ru/tree/tree.php?id=228During the war, the Nazis used chemical weapons against Soviet citizens in temporarily occupied territories. For example, in May–June 1942, they used 0B against Soviet troops and the civilian population of Kerch, who had taken refuge in the Adzhimushkay quarries and were continuing to fight the enemy.



I would be heavily against any chemical weapons in this mod from a moral perspective as it is a very slippery slope.bondjamesbond wrote: ↑Mon Apr 27, 2026 6:00 pm Thanks for your reply – I understand your point of view! But since we have alternative historical elements, perhaps we should introduce a few chemical and biological weapons? Or would that upset the balance of the game...?
During the war, the Nazis used chemical weapons against Soviet citizens in temporarily occupied territories. For example, in May–June 1942, they used 0B against Soviet troops and the civilian population of Kerch, who had taken refuge in the Adzhimushkay quarries and were continuing to fight the enemy.
I actually like the idea of having Luftwaffe units as they were used historically. Apparently very well armed and supplied, but not particularly effective troops.Uhu wrote: ↑Mon Apr 27, 2026 6:25 pm Well in that regard I do not see the justification of Luftwaffe inf units as in the briefing for Barbarossa is stated that Hitler was moved out from power. That would mean all the national-socialists big heads would have been also ousted out. So Göring too. And so Göring could not have organize a different "army".

JimmyC wrote: ↑Tue Apr 28, 2026 2:14 amI would be heavily against any chemical weapons in this mod from a moral perspective as it is a very slippery slope.bondjamesbond wrote: ↑Mon Apr 27, 2026 6:00 pm Thanks for your reply – I understand your point of view! But since we have alternative historical elements, perhaps we should introduce a few chemical and biological weapons? Or would that upset the balance of the game...?
During the war, the Nazis used chemical weapons against Soviet citizens in temporarily occupied territories. For example, in May–June 1942, they used 0B against Soviet troops and the civilian population of Kerch, who had taken refuge in the Adzhimushkay quarries and were continuing to fight the enemy.
Interestingly, the Allies also had chemical weapons and brought them into the European theatre to be used "just in case". Interesting info about an Axis raid which resulted in chemical weapons being destroyed and injuring allied troops and the Allies cover up of it.
https://en.wikipedia.org/wiki/Air_raid_on_Bari



For the exact same reason everyone want nuclear weapon today : deterrence.bondjamesbond wrote: ↑Tue Apr 28, 2026 6:45 am But the question remains: why did the Allies drag so much chemical weaponry around if they had no intention of using it at all?

It’s a shame there aren’t any scripts that can trigger chemical attacks by the AI if a player were to be tempted to use them themselves ))) That would be interesting, but I’m sure everyone would try to poison someone if they had that option and feature ) Because taking Moscow and Leningrad is tedious and takes ages with standard weapons ; )Imeror wrote: ↑Tue Apr 28, 2026 11:40 amFor the exact same reason everyone want nuclear weapon today : deterrence.bondjamesbond wrote: ↑Tue Apr 28, 2026 6:45 am But the question remains: why did the Allies drag so much chemical weaponry around if they had no intention of using it at all?
Chemical weapons are devastating, everyone saw that in 1914-1918 ; and nobody wanted to be hit by them again afterward.
There was a mutual fear, leading more or less to the logic : : "if we don't hit you with ours, you won't hit us with yours either."
Hence the need to have them readily available, so that the other side wouldn't think they could use them without facing the consequences the next day.
... and hence the fact that attackers in colonial wars (Italy in Ethiopia or Japan in China) could use chemical weapons without fear of retaliation
The opponents had no equivalent deterrent.
And there were also "minor" logistical problems, like "oh damn, it would be a shame if the wind picked up and blew the gas back onto my own troops."![]()
A lot of reasons to keep them but not use them.
