Development wishlist

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Ray552
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 459
Joined: Wed Sep 16, 2020 4:51 pm
Location: Dallas, Texas, USA

Re: Development wishlist

Post by Ray552 »

Thanks, kronenblatt!
rpadilla1988
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
Posts: 173
Joined: Wed Apr 15, 2020 2:37 am
Location: USA

Re: Development wishlist

Post by rpadilla1988 »

Tried to post earlier but had issues.. here's to trying again.. but I was hoping that maybe starting through the community and later morphing to Slitherine tournament system there be a push to have FoG2 Empires and Kingdoms organized games with the battles being imported to the FoG2 battle system. Although I haven't yet got to diving into these grand campaign games, I'd be willing to learn considering that I believe the final and ultimate progression of FoG2 is to play both these games together creating the complete strategy experience.
kronenblatt
General - Carrier
General - Carrier
Posts: 4872
Joined: Mon Jun 03, 2019 4:17 pm
Location: Stockholm, SWEDEN

Re: Development wishlist

Post by kronenblatt »

Yes, that’s part of my wish list too: being able to play Empires and Kingdoms battles as MP with the actual opponent or any other affiliated or unaffiliated player.
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
Karvon
Major-General - Elite Tiger I
Major-General - Elite Tiger I
Posts: 2666
Joined: Fri Jan 27, 2012 12:36 pm
Location: Osaka, Japan

Re: Development wishlist

Post by Karvon »

I'd like to see a simple txt log file created which contains turn by turn combat and CT checks data.
Chaos Tourney and Little Wars Organizer, TDC X Imperial Coordinator. WTC US Team Hell on Wheels Captain.
Hari72
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 500
Joined: Mon Mar 03, 2014 3:19 pm

Re: Development wishlist

Post by Hari72 »

Karvon wrote: Fri Apr 17, 2026 11:55 pm I'd like to see a simple txt log file created which contains turn by turn combat and CT checks data.
Yes is in my wish list too
ilpars
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 69
Joined: Wed Sep 05, 2012 7:28 pm

Re: Development wishlist

Post by ilpars »

Hello,
Can you add an option to remove all min-max limits to units in custom battles? This way we can simulate battles which have an unusual OOB's.
Maeglyr
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 78
Joined: Sun Jul 20, 2025 4:45 am
Location: Marseille

Re: Development wishlist

Post by Maeglyr »

Hello everyone,

In Medieval, there is a pause function during the replay. It’s really convenient to check the Combat Log or even understand some wild charges (and their frightening cascades of fleeing).
pause.jpg
pause.jpg (725.15 KiB) Viewed 390 times
Similarly, there is an option, with the "H" key, to change the flags of one’s army when the two sides have very similar colors (like Bohemians/Polish, for example)

Could we integrate these two tools into FoG "Ancients"?
rbodleyscott
Field of Glory 2
Field of Glory 2
Posts: 28429
Joined: Sun Dec 04, 2005 6:25 pm

Re: Development wishlist

Post by rbodleyscott »

Maeglyr wrote: Fri Jun 19, 2026 11:00 am Hello everyone,

In Medieval, there is a pause function during the replay. It’s really convenient to check the Combat Log or even understand some wild charges (and their frightening cascades of fleeing).
Not sure, I would have to see if it is feasible.
Similarly, there is an option, with the "H" key, to change the flags of one’s army when the two sides have very similar colors (like Bohemians/Polish, for example)

Could we integrate these two tools into FoG "Ancients"?
They never do have similar colour flags in vanilla Ancients.

They may in some mods, but there is specific code for the specific colour flags in Medieval, so I could not do the same for Ancients mods. The modder probably could.
Richard Bodley Scott

Image
Post Reply

Return to “Field of Glory II”