Development wishlist
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Ray552
- Master Sergeant - Bf 109E

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Re: Development wishlist
Thanks, kronenblatt!
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rpadilla1988
- Administrative Corporal - SdKfz 232 8Rad

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Re: Development wishlist
Tried to post earlier but had issues.. here's to trying again.. but I was hoping that maybe starting through the community and later morphing to Slitherine tournament system there be a push to have FoG2 Empires and Kingdoms organized games with the battles being imported to the FoG2 battle system. Although I haven't yet got to diving into these grand campaign games, I'd be willing to learn considering that I believe the final and ultimate progression of FoG2 is to play both these games together creating the complete strategy experience.
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kronenblatt
- General - Carrier

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Re: Development wishlist
Yes, that’s part of my wish list too: being able to play Empires and Kingdoms battles as MP with the actual opponent or any other affiliated or unaffiliated player.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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Karvon
- Major-General - Elite Tiger I

- Posts: 2666
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- Location: Osaka, Japan
Re: Development wishlist
I'd like to see a simple txt log file created which contains turn by turn combat and CT checks data.
Chaos Tourney and Little Wars Organizer, TDC X Imperial Coordinator. WTC US Team Hell on Wheels Captain.
Re: Development wishlist
Yes is in my wish list tooKarvon wrote: Fri Apr 17, 2026 11:55 pm I'd like to see a simple txt log file created which contains turn by turn combat and CT checks data.
Re: Development wishlist
Hello,
Can you add an option to remove all min-max limits to units in custom battles? This way we can simulate battles which have an unusual OOB's.
Can you add an option to remove all min-max limits to units in custom battles? This way we can simulate battles which have an unusual OOB's.
Re: Development wishlist
Hello everyone,
In Medieval, there is a pause function during the replay. It’s really convenient to check the Combat Log or even understand some wild charges (and their frightening cascades of fleeing).
Similarly, there is an option, with the "H" key, to change the flags of one’s army when the two sides have very similar colors (like Bohemians/Polish, for example)
Could we integrate these two tools into FoG "Ancients"?
In Medieval, there is a pause function during the replay. It’s really convenient to check the Combat Log or even understand some wild charges (and their frightening cascades of fleeing).
Similarly, there is an option, with the "H" key, to change the flags of one’s army when the two sides have very similar colors (like Bohemians/Polish, for example)
Could we integrate these two tools into FoG "Ancients"?
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rbodleyscott
- Field of Glory 2

- Posts: 28429
- Joined: Sun Dec 04, 2005 6:25 pm
Re: Development wishlist
Not sure, I would have to see if it is feasible.Maeglyr wrote: Fri Jun 19, 2026 11:00 am Hello everyone,
In Medieval, there is a pause function during the replay. It’s really convenient to check the Combat Log or even understand some wild charges (and their frightening cascades of fleeing).
They never do have similar colour flags in vanilla Ancients.Similarly, there is an option, with the "H" key, to change the flags of one’s army when the two sides have very similar colors (like Bohemians/Polish, for example)
Could we integrate these two tools into FoG "Ancients"?
They may in some mods, but there is specific code for the specific colour flags in Medieval, so I could not do the same for Ancients mods. The modder probably could.
Richard Bodley Scott




