Development wishlist
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Ray552
- Master Sergeant - Bf 109E

- Posts: 459
- Joined: Wed Sep 16, 2020 4:51 pm
- Location: Dallas, Texas, USA
Re: Development wishlist
Thanks, kronenblatt!
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rpadilla1988
- Administrative Corporal - SdKfz 232 8Rad

- Posts: 173
- Joined: Wed Apr 15, 2020 2:37 am
- Location: USA
Re: Development wishlist
Tried to post earlier but had issues.. here's to trying again.. but I was hoping that maybe starting through the community and later morphing to Slitherine tournament system there be a push to have FoG2 Empires and Kingdoms organized games with the battles being imported to the FoG2 battle system. Although I haven't yet got to diving into these grand campaign games, I'd be willing to learn considering that I believe the final and ultimate progression of FoG2 is to play both these games together creating the complete strategy experience.
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kronenblatt
- General - Carrier

- Posts: 4834
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: Development wishlist
Yes, that’s part of my wish list too: being able to play Empires and Kingdoms battles as MP with the actual opponent or any other affiliated or unaffiliated player.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
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Karvon
- Major-General - Elite Tiger I

- Posts: 2588
- Joined: Fri Jan 27, 2012 12:36 pm
- Location: Osaka, Japan
Re: Development wishlist
I'd like to see a simple txt log file created which contains turn by turn combat and CT checks data.
Chaos Tourney and Little Wars Organizer, TDC IX Dark Ages Coordinator. WTC US Team Hell on Wheels Captain.
Re: Development wishlist
Hello,
Can you add an option to remove all min-max limits to units in custom battles? This way we can simulate battles which have an unusual OOB's.
Can you add an option to remove all min-max limits to units in custom battles? This way we can simulate battles which have an unusual OOB's.
