DLC idea

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Surt
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DLC idea

Post by Surt »

A fantasy setting, same map but with the fantasy creatures that people in the antic believed existed.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
Pocus
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Re: DLC idea

Post by Pocus »

Winged bull and such? You'll have better chance modding the game yourself!
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kronenblatt
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Re: DLC idea

Post by kronenblatt »

Surt wrote: Sun Feb 22, 2026 5:04 pm A fantasy setting, same map but with the fantasy creatures that people in the antic believed existed.
Why "antic"? This is Kingdoms, not Empires.
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Surt
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Re: DLC idea

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kronenblatt wrote: Sun Mar 15, 2026 10:06 am
Surt wrote: Sun Feb 22, 2026 5:04 pm A fantasy setting, same map but with the fantasy creatures that people in the antic believed existed.
Why "antic"? This is Kingdoms, not Empires.
because it would be fun!
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
kronenblatt
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Re: DLC idea

Post by kronenblatt »

Surt wrote: Sun Mar 15, 2026 10:23 am
kronenblatt wrote: Sun Mar 15, 2026 10:06 am
Surt wrote: Sun Feb 22, 2026 5:04 pm A fantasy setting, same map but with the fantasy creatures that people in the antic believed existed.
Why "antic"? This is Kingdoms, not Empires.
because it would be fun!
Ah, fair enough. :) Then that's a typical mod opportunity for you to dwelve into, design, and develop. Mods are often (almost always) about making the game the way you want it yourself. :)
kronenblatt's campaign and tournament thread hub:

https://www.slitherine.com/forum/viewtopic.php?t=108643
WG
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Re: DLC idea

Post by WG »

Surt wrote: Sun Feb 22, 2026 5:04 pm A fantasy setting, same map but with the fantasy creatures that people in the antic believed existed.
I know that it is not the same thing, but I enjoy how in the current game, simply the belief in such creatures can act as a regional impediment. :lol:
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Surt
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Re: DLC idea

Post by Surt »

WG wrote: Thu Mar 19, 2026 10:09 pm
Surt wrote: Sun Feb 22, 2026 5:04 pm A fantasy setting, same map but with the fantasy creatures that people in the antic believed existed.
I know that it is not the same thing, but I enjoy how in the current game, simply the belief in such creatures can act as a regional impediment. :lol:
That is so true!
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
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