DLC idea
Moderator: FOGK Moderators
DLC idea
A fantasy setting, same map but with the fantasy creatures that people in the antic believed existed.
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
Re: DLC idea
Winged bull and such? You'll have better chance modding the game yourself!
AGEOD Team - Makers of Kingdoms, Empires, ACW2, WON, EAW, PON, AJE, RUS, ROP, WIA.
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kronenblatt
- General - Carrier

- Posts: 4778
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: DLC idea
Why "antic"? This is Kingdoms, not Empires.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
Re: DLC idea
because it would be fun!
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.
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kronenblatt
- General - Carrier

- Posts: 4778
- Joined: Mon Jun 03, 2019 4:17 pm
- Location: Stockholm, SWEDEN
Re: DLC idea
Ah, fair enough.
kronenblatt's campaign and tournament thread hub:
https://www.slitherine.com/forum/viewtopic.php?t=108643
https://www.slitherine.com/forum/viewtopic.php?t=108643
Re: DLC idea
I know that it is not the same thing, but I enjoy how in the current game, simply the belief in such creatures can act as a regional impediment.
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Re: DLC idea
That is so true!
There are 10 kind of hard problems in computer science, naming, cache invalidations and off-by-one errors.
There are also 10 kinds of people, those who understand binary and those who do not.
There are also 10 kinds of people, those who understand binary and those who do not.

