Campaigns for Modern Conflicts

A forum to discuss custom scenarios, campaigns and modding in general.

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Imeror
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Re: Campaigns for Modern Conflicts

Post by Imeror »

Кэп wrote: Sat Mar 07, 2026 11:24 am Hey guys, I know Tobi72 and Imeror, and maybe Akkula will return, are currently working on the Roman Empire and its mods, but could any of you make a campaign (mod) based on the American-Israeli-Iranian War? It would be great, with the landscape from the Afghanistan and Iraq mod, naval and air elements, as well as the Epstein coalition's ground operation against Iran to create a buffer zone in the Strait of Hormuz.
Your mods are awesome, thanks for your work, guys!

A quick reply, since I see I've been mentioned.

I also don't intend to do anything with Iran, as Akkula hasn't created enough Middle Eastern content for me to work on it either. I'm much more comfortable with the scenario editor than with general modding, including army creation.

However, we have the flags and a slot in the army list for Israel, Iraq, Qatar and Saudi Arabia (the last three of them were on historical scenarios), so I guess it is possible to add units to those lists ; but I already have enough projects planned to not try to jump into it :(
Sometimes, i tinker a bit and it could work. For example, to represent talibans in first British campaign, I used the ISIL unit list with a modified flag on the units icons. They have Kalashnikov, RPG-7, Toyota pick-ups, etc... so the illusion works well.
But Iran has a wide range of equipment, some of which designed locally ; so I can't use the same trick for a more complex army.

Hopefully, the game Modern Conflicts will offer more Middle Eastern-related content. It might be a good idea to ask the question on his forum; with a bit of luck, he'll be interested.



In the meantime, I'll keep an eye on this Russian submarine story. I have a feeling this mini-campaign is hiding something bigger :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
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bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Wed Mar 11, 2026 9:22 pm This small campaign follows a series of covert special operations centered around the Russian special vessel Yantar, operating across the world’s oceans. The missions so far range from the capture of a traitor near Latakia to the destruction of a secret warehouse in Tartus and a sabotage operation on Cyprus. The campaign is currently in development – I am working on Mission 3 at the moment, with about 6–7 missions planned in total.ghj.pngkkl.png


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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

The first part of my new campaign “Silent Depths,” consisting of three missions, will be available soon. Here are some important notes: The reconnaissance vessel Yantar must not be lost or destroyed under any circumstances. The Yantar has three combat modes and is therefore largely protected against attacks from both the air and the sea. In addition, it can provide limited fire support in ground combat if deployed special forces units come under pressure. However, since its ammunition reserves are limited, every use of firepower should be carefully planned. In addition, I have given the YANTAR the camo trait in ASW mode, the fortkiller trait in ranged mode, and the reconmove trait in AA mode, allowing it to be used in a variety of roles.
hz.png
hz.png (767.8 KiB) Viewed 1090 times
The campaign is, of course, fictional, but I wanted to offer something a bit different for the sake of variety. The briefings and notes are available in German, English, French, and Russian.
Last edited by Tobi72 on Sat Mar 14, 2026 9:01 am, edited 1 time in total.
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Imeror
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Re: Campaigns for Modern Conflicts

Post by Imeror »

Tobi72 wrote: Fri Mar 13, 2026 8:55 pm The first part of my new campaign “Silent Depths,” consisting of three missions, will be available soon. Here are some important notes: The reconnaissance vessel Yantar must not be lost or destroyed under any circumstances. The Yantar has three combat modes and is therefore largely protected against attacks from both the air and the sea. In addition, it can provide limited fire support in ground combat if deployed special forces units come under pressure. However, since its ammunition reserves are limited, every use of firepower should be carefully planned. In addition, I have given the YANTAR the camo trait in ASW mode, the fortkiller trait in ranged mode, and the reconmove trait in AA mode, allowing it to be used in a variety of roles.
The campaign is, of course, fictional, but I wanted to offer something a bit different for the sake of variety. The briefings and notes are available in German, English, French, and Russian.The next chapter of the campaign should not take long to arrive, as it is already in development.

As usual, I enjoy "experimental" scenarios that offer unique situations. I appreciate the idea of ​​being a ship's captain rather than a general this time around.

I'm also putting the final touches on my next mini-campaign for MC; I should have it finished tomorrow if I don't mess up.


It's a sort of group release, to remind people that this mod is well alive, despite the boss's departure :lol:
Where is Tomas? he could have make a map of Iran to add another release :lol:


PS : Will we encounter Cthulhu if we go deep enough with the mini-submarine? :lol:
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Haha… what is a Cthulhu? Please enlighten me. :lol:
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

The campaign “Silent Depths” is available for download.
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viewtopic.php?t=117223
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bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Fri Mar 13, 2026 9:30 pm Haha… what is a Cthulhu? Please enlighten me. :lol:
:lol: :lol: :lol:

Image
Tobi72 wrote: Fri Mar 13, 2026 9:51 pm The campaign “Silent Depths” is available for download.
sas.jpg

viewtopic.php?t=117223
Now my heart and my desires will be torn between a hypothetical alternative France during the Second World War and a fantastical modern-day setting with a James Bond-style plot )))
Last edited by bondjamesbond on Fri Mar 13, 2026 10:13 pm, edited 1 time in total.
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

I had to Google it; the term meant absolutely nothing to me. Maybe...as the final boss in the last mission. :lol:
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I think this fits better in this category.

viewtopic.php?t=117087&start=260
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bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Fri Mar 13, 2026 10:11 pm I had to Google it; the term meant absolutely nothing to me. Maybe...as the final boss in the last mission. :lol:c.jpg
:idea: :idea: :idea:

That’s not a bad idea :wink: :lol:
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

bondjamesbond wrote: Fri Mar 13, 2026 10:10 pm
Tobi72 wrote: Fri Mar 13, 2026 9:30 pm Haha… what is a Cthulhu? Please enlighten me. :lol:
:lol: :lol: :lol:


Now my heart and my desires will be torn between a hypothetical alternative France during the Second World War and a fantastical modern-day setting with a James Bond-style plot )))
I think my little campaign serves more as a filler when commercials are airing on television. :lol:
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bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Fri Mar 13, 2026 10:18 pm
bondjamesbond wrote: Fri Mar 13, 2026 10:10 pm
Tobi72 wrote: Fri Mar 13, 2026 9:30 pm Haha… what is a Cthulhu? Please enlighten me. :lol:
:lol: :lol: :lol:


Now my heart and my desires will be torn between a hypothetical alternative France during the Second World War and a fantastical modern-day setting with a James Bond-style plot )))
I think my little campaign serves more as a filler when commercials are airing on television. :lol:
:lol:
I’ll definitely give it a go ) but for now I prefer De Gaulle as Manstein )))
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

I've decided to take an extended break from Panzercorps modding. Aside from colorizing the images for the Pak-Mod, I won't be creating any further Panzercorps content for my sites for the time being. I'll be back as soon as I have time again.
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Imeror
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Re: Campaigns for Modern Conflicts

Post by Imeror »

Tobi72 wrote: Fri Mar 13, 2026 10:11 pm I had to Google it; the term meant absolutely nothing to me. Maybe...as the final boss in the last mission. :lol:c.jpg

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I think this fits better in this category.

viewtopic.php?t=117087&start=260


Maybe I've been staring at Vukodlak's icons a bit too much; but honestly, wouldn't that be cool?
Imagine, you download a campaign about a fictional battle in the near future. For three or four missions, you have scenarios that are "serious business". You manage your infantry, your tanks, your planes, etc., and you destroy the enemy's, as usual.

Then, a scenario comes up about a camp that has broken contact with HQ. You order your units to join them, and upon arrival, you get a text message informing you that your men found everyone dead in a particularly brutal way.
You're still wondering what happened when you click "end turn," and that's when you notice that zombies are appearing among your units in the camp, and that enormous monsters are moving through the surrounding forests.

Suddenly, the scenario becomes a fight for survival, and the campaign transforms into a form of survival horror within a strategy game.

So, when I saw this submarine after reading Vukodlak thread, my imagination ran wild; and I thought, "Damn, it would be cool to have some kind of cosmic horror thing suddenly pop up right in the middle of a serious story." :lol:



... Okay, I'll keep that idea in the back of my mind. Try to forget about it, in case I get the urge to do it someday :lol:



I've just finished my campaign, I'll install this one now by the way... and I won't be meeting Cthulhu today, understood.
Modern Conflict : WWIII campaigns : www.slitherine.com/forum/viewtopic.php?t=116355
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bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Imeror wrote: Sat Mar 14, 2026 5:12 pm
Tobi72 wrote: Fri Mar 13, 2026 10:11 pm I had to Google it; the term meant absolutely nothing to me. Maybe...as the final boss in the last mission. :lol:c.jpg

----------------------------------------------------------------------------------------------------
I think this fits better in this category.

viewtopic.php?t=117087&start=260


Maybe I've been staring at Vukodlak's icons a bit too much; but honestly, wouldn't that be cool?
Imagine, you download a campaign about a fictional battle in the near future. For three or four missions, you have scenarios that are "serious business". You manage your infantry, your tanks, your planes, etc., and you destroy the enemy's, as usual.

Then, a scenario comes up about a camp that has broken contact with HQ. You order your units to join them, and upon arrival, you get a text message informing you that your men found everyone dead in a particularly brutal way.
You're still wondering what happened when you click "end turn," and that's when you notice that zombies are appearing among your units in the camp, and that enormous monsters are moving through the surrounding forests.

Suddenly, the scenario becomes a fight for survival, and the campaign transforms into a form of survival horror within a strategy game.

So, when I saw this submarine after reading Vukodlak thread, my imagination ran wild; and I thought, "Damn, it would be cool to have some kind of cosmic horror thing suddenly pop up right in the middle of a serious story." :lol:



... Okay, I'll keep that idea in the back of my mind. Try to forget about it, in case I get the urge to do it someday :lol:



I've just finished my campaign, I'll install this one now by the way... and I won't be meeting Cthulhu today, understood.
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The Strait of Hormuz. Then vs. Now.
I thought everyone here was a serious bloke ) But it turns out there are some Cthulhu fans here after all ))) And judging by this photo, I even know where he’s hanging out now ) Only he could have scared off the navies of so many countries )))

I’m going to start playing through Toby’s mini-campaign now, and then I’ll get on with yours. Otherwise, the whistling of bullets and the screeching of World War II are starting to make me feel a bit down and bored.

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At last, I’m back in the 21st century! Toby’s a cracking bunch! Though I’ll have to replay Map 3 because I got so caught up in the firefight with the British airfield guards that I didn’t manage to place the mini-submarines on the marked hexes, and that’s why I got kicked out! More details, as usual, in the screenshots and replays ) The Amber is certainly an excellent multi-purpose naval vessel, but it runs out of missiles very quickly and there’s no way to replenish them ))) Could you make it so that the anchor hex allows you to replenish your ammunition? I’m even prepared to pay for it with my prestige, otherwise I have to keep running away from the anchor, even from a patrol boat !? :lol:
https://en.topwar.ru/258075-sudno-janta ... tanii.html

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Stuffing 20 crates of Verba MANPADS into the ship’s hold is a piece of cake )))
https://ru.wikipedia.org/wiki/Верба_(пе ... _комплекс)

:wink:
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https://bmpd.livejournal.com/4713930.html
https://picturehistory.livejournal.com/1284606.html
https://en.topwar.ru/36094-protivovozdu ... likta.html
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(15.03.2026) The Traitor, Ход 11.rar
(86.97 KiB) Downloaded 11 times
(15.03.2026) Tartus, Ход 16.rar
(88.13 KiB) Downloaded 11 times
(15.03.2026) Operation Konsul, Ход 7.rar
(87.7 KiB) Downloaded 11 times
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

The Yantar isn't meant to decide a naval battle or reduce enemy positions to rubble, but rather for self-defense and perhaps some fire support when ground troops are facing a particularly stubborn opponent. The player must carefully consider how to utilize the Yantar's limited arsenal, and sometimes retreat is the better tactic. Of course, I'll make sure the Yantar isn't fighting against overwhelming odds. And maybe I'll give the Yantar a few more rounds in its magazine; we'll see.

In the mission "Consul," I used the Yantar first to repel the helicopter; I saved the remaining ammunition for protecting the mini-submarines. The ground troops accomplished their task on their own.
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bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Sun Mar 15, 2026 10:36 am The Yantar isn't meant to decide a naval battle or reduce enemy positions to rubble, but rather for self-defense and perhaps some fire support when ground troops are facing a particularly stubborn opponent. The player must carefully consider how to utilize the Yantar's limited arsenal, and sometimes retreat is the better tactic. Of course, I'll make sure the Yantar isn't fighting against overwhelming odds. And maybe I'll give the Yantar a few more rounds in its magazine; we'll see.

In the mission "Consul," I used the Yantar first to repel the helicopter; I saved the remaining ammunition for protecting the mini-submarines. The ground troops accomplished their task on their own.
Image Image Image Image

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I’d only just got into it, but to my great regret, the missions have come to an end. I hope this was just a demo the author used to announce his new project once he’s finished building the Roman Empire. I hope the Serbian missions from another colleague will be longer.

This mission is very much down to chance – in a single turn, the helicopter, the plane and the British destroyer might miss completely or land a solid hit on both the Amber and the mini-sub ))) But it was brilliant and great fun – I hope you’ll treat us to something similar again!!!

We’re waiting for a tanker simulator that has to navigate the strait )))
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(15.03.2026) Operation Konsul, Ход 18.rar
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

If I continue this campaign at some point, the player will be able to use their core units in the new missions.
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

Imeror wrote: Sat Mar 14, 2026 5:12 pm
Tobi72 wrote: Fri Mar 13, 2026 10:11 pm I had to Google it; the term meant absolutely nothing to me. Maybe...as the final boss in the last mission. :lol:c.jpg

----------------------------------------------------------------------------------------------------
I think this fits better in this category.

viewtopic.php?t=117087&start=260


Maybe I've been staring at Vukodlak's icons a bit too much; but honestly, wouldn't that be cool?
Imagine, you download a campaign about a fictional battle in the near future. For three or four missions, you have scenarios that are "serious business". You manage your infantry, your tanks, your planes, etc., and you destroy the enemy's, as usual.

Then, a scenario comes up about a camp that has broken contact with HQ. You order your units to join them, and upon arrival, you get a text message informing you that your men found everyone dead in a particularly brutal way.
You're still wondering what happened when you click "end turn," and that's when you notice that zombies are appearing among your units in the camp, and that enormous monsters are moving through the surrounding forests.

Suddenly, the scenario becomes a fight for survival, and the campaign transforms into a form of survival horror within a strategy game.

So, when I saw this submarine after reading Vukodlak thread, my imagination ran wild; and I thought, "Damn, it would be cool to have some kind of cosmic horror thing suddenly pop up right in the middle of a serious story." :lol:



... Okay, I'll keep that idea in the back of my mind. Try to forget about it, in case I get the urge to do it someday :lol:



I've just finished my campaign, I'll install this one now by the way... and I won't be meeting Cthulhu today, understood.
Okay, good story. I keep saying it: You should write a book about fantasy and science fiction themes, and I'll provide the illustrations. :lol: :lol: :lol:
ce14b83c-d3f1-4c3b-ab83-94870644b93e.png
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Tobi72
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Re: Campaigns for Modern Conflicts

Post by Tobi72 »

I enjoyed the idea and the campaign myself, and I've already started working on part 2, but I have plenty of other things to do at the moment, so I'm taking a longer break. The picture shows the first mission of the second campaign – Port Gentil – with the core units from Silent Depths 1.
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bondjamesbond
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Re: Campaigns for Modern Conflicts

Post by bondjamesbond »

Tobi72 wrote: Sun Mar 15, 2026 11:32 am If I continue this campaign at some point, the player will be able to use their core units in the new missions.
ImageImage
Oh, in that case, I’ll replay this chapter so that not a single special forces unit is killed!

Tobi72 wrote: Sun Mar 15, 2026 3:14 pm I enjoyed the idea and the campaign myself, and I've already started working on part 2, but I have plenty of other things to do at the moment, so I'm taking a longer break. The picture shows the first mission of the second campaign – Port Gentil – with the core units from Silent Depths 1.ke.png
That’s brilliant – I hope you keep coming up with ideas like that more often, then we won’t have to summon the Iranian Cthulhu )))

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