New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
I highly appreciate the project as well. IMHO there is a great foundation; if the actual gameplay/scenarios could be improved that would go leaps and bounds beyond adding 0.1% more units.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Thanks TobiTobi72 wrote: ↑Wed Feb 25, 2026 5:15 pm
It’s completely understandable that such a huge project can become overwhelming at some point—especially when it feels like you’re sitting alone on a mountain of work. What you’ve already created is enormous and deserves a lot of respect. With projects of this size it’s easy to lose track, but the foundation is there—and it’s a strong one. Maybe it helps not to look at the massive amount that’s still left, but simply keep going step by step.
I also want to say: your work makes a difference. In my own mod I use your ground and river tiles—they’re fantastic and have greatly improved the look of my maps. I hope that’s okay. I truly hope you can find some momentum again. The mod deserves it—and so does your work.
All the best.
Greetings,
Tobi
P.S. If you would also be satisfied with AI-colorized BigUnits, I would be happy to offer my support.I have an almost unlimited limit since I have a ChatGPT subscription.Lysander Mk.I.png Original:Westland_Lysander_(motor_Merkur_VIII).jpg
If someone can help with the (Colorized) BigUnits that will be great.
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
This is my first attempt at creating a Panzer 1A for the Spanish Nationalists. Does this BigUnit meet your expectations? I won't be offended if you don't like it; I just want to mention that I'm using chatGpt exclusively for coloring. What size image should it be to fit within this frame? What is the purpose of the green background? If this helps, I will regularly post packs of 10 or more BigUnits here, starting with the Spanish Nationalists.
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
https://forum.slitherine.com/viewtopic.php?t=118721
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bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Tobi72 wrote: ↑Wed Feb 25, 2026 9:59 pm This is my first attempt at creating a Panzer 1A for the Spanish Nationalists. Does this BigUnit meet your expectations? I won't be offended if you don't like it; I just want to mention that I'm using chatGpt exclusively for coloring. What size image should it be to fit within this frame? What is the purpose of the green background? If this helps, I will regularly post packs of 10 or more BigUnits here, starting with the Spanish Nationalists.009-031_Panzer-I_A.png009-031_Panzer-I_ABU.png
I like you, mate. As for everything else, tandems and communities sometimes break up, which is sometimes even better for everyone. But new stars can emerge from them, so thank you all for putting up with my cynicism and sarcasm.
I really hope this doesn't affect ancient Rome, though Toby has to go back to the future.

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Thank you for sharing and i hope that your private problems are full or on a good way to be solve finally.phcas wrote: ↑Wed Feb 25, 2026 4:28 pm Hello everybody,
As you have seen the MOD stopped more or less. This has a few reasons. First of all I had a lot of private problems that took a lot of time for me. Ajs81 is still a kind of active but he works on his own. AKRebel is more or less out of the project and will only launch the updates if they are ready. There is not much contact. I make the unit updates and the bigunit pictures. The MOD is so big and Ajs81 is doing a great job with scenarios but I am slowly loosing the overview.
I cross my fingers and send some hugs! i got a lot of them last year regarding some health issues and a hart time too and they helped a lot.
So i can't offer so much or technical stuff like tobi but if you need help for maintenance or something which may help to reduce the workload and even when it is just a little bit let me know.
Regarding my health issues from last year i work currently and maybe a bit longer in part time and can for sure offer some spare time for this.
Please do this only when it fit to the current state of your life!
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Don't worry, when I'm working for Panzercorps I'm always busy with chatgpt, which includes designing images, so it's something I can easily offer as help. And the next update for Rome will be released in a few days.bondjamesbond wrote: ↑Wed Feb 25, 2026 10:57 pmTobi72 wrote: ↑Wed Feb 25, 2026 9:59 pm This is my first attempt at creating a Panzer 1A for the Spanish Nationalists. Does this BigUnit meet your expectations? I won't be offended if you don't like it; I just want to mention that I'm using chatGpt exclusively for coloring. What size image should it be to fit within this frame? What is the purpose of the green background? If this helps, I will regularly post packs of 10 or more BigUnits here, starting with the Spanish Nationalists.009-031_Panzer-I_A.png009-031_Panzer-I_ABU.png
I like you, mate. As for everything else, tandems and communities sometimes break up, which is sometimes even better for everyone. But new stars can emerge from them, so thank you all for putting up with my cynicism and sarcasm.![]()
![]()
![]()
I really hope this doesn't affect ancient Rome, though Toby has to go back to the future.
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
https://forum.slitherine.com/viewtopic.php?t=118721
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bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
That's wonderful, and if it's not difficult for you, who are we to hinder your creative growth! Good luck and all the best!!!Tobi72 wrote: ↑Wed Feb 25, 2026 11:09 pmDon't worry, when I'm working for Panzercorps I'm always busy with chatgpt, which includes designing images, so it's something I can easily offer as help. And the next update for Rome will be released in a few days.bondjamesbond wrote: ↑Wed Feb 25, 2026 10:57 pmTobi72 wrote: ↑Wed Feb 25, 2026 9:59 pm This is my first attempt at creating a Panzer 1A for the Spanish Nationalists. Does this BigUnit meet your expectations? I won't be offended if you don't like it; I just want to mention that I'm using chatGpt exclusively for coloring. What size image should it be to fit within this frame? What is the purpose of the green background? If this helps, I will regularly post packs of 10 or more BigUnits here, starting with the Spanish Nationalists.009-031_Panzer-I_A.png009-031_Panzer-I_ABU.png
I like you, mate. As for everything else, tandems and communities sometimes break up, which is sometimes even better for everyone. But new stars can emerge from them, so thank you all for putting up with my cynicism and sarcasm.![]()
![]()
![]()
I really hope this doesn't affect ancient Rome, though Toby has to go back to the future.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
bondjamesbond wrote: ↑Wed Feb 25, 2026 10:57 pm I like you, mate. As for everything else, tandems and communities sometimes break up, which is sometimes even better for everyone. But new stars can emerge from them, so thank you all for putting up with my cynicism and sarcasm.![]()
![]()
![]()
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bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Acer6920 wrote: ↑Wed Feb 25, 2026 11:53 pmbondjamesbond wrote: ↑Wed Feb 25, 2026 10:57 pm I like you, mate. As for everything else, tandems and communities sometimes break up, which is sometimes even better for everyone. But new stars can emerge from them, so thank you all for putting up with my cynicism and sarcasm.![]()
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good to know that i was wrong
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Hi Phcas,
here are the first 10 Big Units for nationalist Spain. A start has been made. As soon as you let me know if the images are okay for you,
I'll edit the next ones.
Cheers, Tobi
here are the first 10 Big Units for nationalist Spain. A start has been made. As soon as you let me know if the images are okay for you,
Cheers, Tobi
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
https://forum.slitherine.com/viewtopic.php?t=118721
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Hello Tobi72. It looks very good and can be used. It will be great if you can support me with the big units.Tobi72 wrote: ↑Wed Feb 25, 2026 9:59 pm This is my first attempt at creating a Panzer 1A for the Spanish Nationalists. Does this BigUnit meet your expectations? I won't be offended if you don't like it; I just want to mention that I'm using chatGpt exclusively for coloring. What size image should it be to fit within this frame? What is the purpose of the green background? If this helps, I will regularly post packs of 10 or more BigUnits here, starting with the Spanish Nationalists.009-031_Panzer-I_A.png009-031_Panzer-I_ABU.png
The green background is just the size the picture have to be to fit it into the frame
If you place the picture as in your example the corners will not be ok. See my example. It is like number 1 now but must look like number 2.
So the way I make them.
1 Put the picture on the green background (##) to give it the right size
2 Copy the picture in the frame (#)
3 Copy the outline (#1) over it to recover the corners
If it is to much work, I can do step 3
Thanks for your work so far. Hope you will support me
Greetings PHCAS
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Thanks for your words. Let's see what Tobi can do for the bigunits. We stay in contact.Acer6920 wrote: ↑Wed Feb 25, 2026 11:00 pmThank you for sharing and i hope that your private problems are full or on a good way to be solve finally.phcas wrote: ↑Wed Feb 25, 2026 4:28 pm Hello everybody,
As you have seen the MOD stopped more or less. This has a few reasons. First of all I had a lot of private problems that took a lot of time for me. Ajs81 is still a kind of active but he works on his own. AKRebel is more or less out of the project and will only launch the updates if they are ready. There is not much contact. I make the unit updates and the bigunit pictures. The MOD is so big and Ajs81 is doing a great job with scenarios but I am slowly loosing the overview.
I cross my fingers and send some hugs! i got a lot of them last year regarding some health issues and a hart time too and they helped a lot.
So i can't offer so much or technical stuff like tobi but if you need help for maintenance or something which may help to reduce the workload and even when it is just a little bit let me know.
Regarding my health issues from last year i work currently and maybe a bit longer in part time and can for sure offer some spare time for this.
Please do this only when it fit to the current state of your life!
Thank you PHCAS
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Thanks very much. Very useful!
A few little things about the BIG units in general.
* They must not be to light or to dark.
* We have preference for photo's WW2. Modern museum or monument pictures sometimes show modern buildings in the background.
Thanks for your work and I look forward to the next 10 pictures
Greetings PHCAS
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bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
I also prefer original photographs from the Second World War. AI fantasies are fine, but historical accuracy is better. If you need help, I will assist you in your search. Good luck.phcas wrote: ↑Sun Mar 01, 2026 7:04 amThanks very much. Very useful!
A few little things about the BIG units in general.
* They must not be to light or to dark.
* We have preference for photo's WW2. Modern museum or monument pictures sometimes show modern buildings in the background.
009-031_Panzer-I_Blight.png
009-031_Panzer-I_B.png
Thanks for your work and I look forward to the next 10 pictures
Greetings PHCAS
Heavy 305 mm mortar M16 manufactured in Czechoslovakia,captured by Soviet soldiers.Leningrad area. January 1943.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Hi Phcas, first the bad news: I can’t seem to get the framing and image mounting to work properly. Maybe I’ll give it another try at some point.
Now the (hopefully) good news: here are the next 10 BigUnit images, already labeled with their assigned icon numbers. I’ve also included the original images in a separate folder in case there’s anything you don’t like and want to adjust yourself. I made sure not to edit any museum photos.
Best regards,
Tobi
Now the (hopefully) good news: here are the next 10 BigUnit images, already labeled with their assigned icon numbers. I’ve also included the original images in a separate folder in case there’s anything you don’t like and want to adjust yourself. I made sure not to edit any museum photos.
Best regards,
Tobi
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
https://forum.slitherine.com/viewtopic.php?t=118721
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Okey this will be perfect. I will put the photo's in the frame. If you send them like you did now it will be fine.Tobi72 wrote: ↑Sun Mar 01, 2026 3:37 pm Hi Phcas, first the bad news: I can’t seem to get the framing and image mounting to work properly. Maybe I’ll give it another try at some point.
Now the (hopefully) good news: here are the next 10 BigUnit images, already labeled with their assigned icon numbers. I’ve also included the original images in a separate folder in case there’s anything you don’t like and want to adjust yourself. I made sure not to edit any museum photos.
BigUnitPaket_2.rar
CARRO-VELOCE.jpg009-031_L3-33.png
Best regards,
Tobi![]()
Thanks PHCAS
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Because it's Sunday, I've put together another package. I'll continue with it sometime next week.
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
https://forum.slitherine.com/viewtopic.php?t=118721
Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
Thank you very much, I'm doing my best. Sometimes I edit objects five to seven times, and the descriptions for the AI can sometimes be 20 sentences or more long before they're correct. I've finished editing the last of the nationalists from package 4 and am now starting on the Spanish Republicans.
I have to honestly admit it's more work than I anticipated and takes more time than I planned,
but it's also fun. We still have a lot ahead of us; many BigUnits are missing. It's also a gigantic mod. 
SPQR: March of the Eagles
https://forum.slitherine.com/viewtopic.php?t=118721
https://forum.slitherine.com/viewtopic.php?t=118721
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bondjamesbond
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40
I like you, you're just talented, my friend.Tobi72 wrote: ↑Mon Mar 02, 2026 9:46 am Thank you very much, I'm doing my best. Sometimes I edit objects five to seven times, and the descriptions for the AI can sometimes be 20 sentences or more long before they're correct. I've finished editing the last of the nationalists from package 4 and am now starting on the Spanish Republicans.Rep_Inf.png010-010_Rep_Inf.png
I have to honestly admit it's more work than I anticipated and takes more time than I planned,but it's also fun. We still have a lot ahead of us; many BigUnits are missing. It's also a gigantic mod.
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