New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

A forum to discuss custom scenarios, campaigns and modding in general.

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TonyAfan
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by TonyAfan »

Regarding the original scenarios in the data file and the scenario files for Allied Corps, Soviet Corps, Afrika Korps and the DLC's the latest update on most of these files was carried out in June 2024 and sent to Phcas. Looking at the version 3.0 full update it looks as if the DLC folder was updated but the Data folder which contains the scenario files for Allied Corps, Soviet Corps & Afrika Korps did not contain the updated scenario files for these three add-ons.

TonyAfan
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by bondjamesbond »

TonyAfan wrote: Sun Jan 25, 2026 11:28 pm Regarding the original scenarios in the data file and the scenario files for Allied Corps, Soviet Corps, Afrika Korps and the DLC's the latest update on most of these files was carried out in June 2024 and sent to Phcas. Looking at the version 3.0 full update it looks as if the DLC folder was updated but the Data folder which contains the scenario files for Allied Corps, Soviet Corps & Afrika Korps did not contain the updated scenario files for these three add-ons.

TonyAfan
Hello! Will this issue be fixed or will the mod be frozen?
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by ajs81 »

I haven't been following the forum lately. From what I see, is the problem that many scenarios have "invisible" units, and when the AI ​​or the player moves them, the game crashes? If so, I can fix it by sending a package with the scenarios, but it takes time.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by TonyAfan »

Hi

In the latest versions of the Allied Corps, Soviet Corps and Afrika Korps scenarios the issue of missing or ineligible units was fixed, unfortunately these were not included in the last full update file version 3.0.
I will do a final check on the scenarios and then send them to Tobi who said he will set up a link to download them.

Best Wishes
TonyAfan
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

All right, I'll be ready. 8)
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by bondjamesbond »

TonyAfan wrote: Mon Jan 26, 2026 11:15 am Hi

In the latest versions of the Allied Corps, Soviet Corps and Afrika Korps scenarios the issue of missing or ineligible units was fixed, unfortunately these were not included in the last full update file version 3.0.
I will do a final check on the scenarios and then send them to Tobi who said he will set up a link to download them.

Best Wishes
TonyAfan
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Thank you, that would be wonderful!
Tobi72 wrote: Mon Jan 26, 2026 11:19 am All right, I'll be ready. 8)
Don't let us down, Roman )))

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TonyAfan
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by TonyAfan »

Hi

After looking more closely at the Data file in the Pak Mod version 3.0 full update the latest scenario files for Afrika Korps, Soviet Corps & Allied Corps do appear to be present , If you are having errors check that the scenario files for the scenario you are having problems with are dated xx/06/24. You will find the scenario files type xx.pzscn in the Panzer Corps/Data Folder. However I will continue to fully check the scenarios and update them up to version 3.4.

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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by TonyAfan »

Hi

Regarding the DLC campaigns, if you are having errors while playing these scenarios check that you have the final updated versions which were updated in May/June of 2024

TonyAfan
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Here is the link to download the revised scenarios announced by TonyAfan for Allied Corps, Soviet Corps, and Afrika Korps, compatible with the latest version of Pak Mod 3.40.

https://www.mediafire.com/file/a6bddsyd ... s.rar/file
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by bondjamesbond »

Tobi72 wrote: Mon Jan 26, 2026 7:59 pm Here is the link to download the revised scenarios announced by TonyAfan for Allied Corps, Soviet Corps, and Afrika Korps, compatible with the latest version of Pak Mod 3.40.

https://www.mediafire.com/file/a6bddsyd ... s.rar/file

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That's all well and good, but where exactly should these folders be placed? Which path should I use?
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Tobi72
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

Open the downloaded 3 folders, open the Data folders within them, copy these scenario files,(all pzloc and pzscn) and paste them into the Pak-Mod main folder under Data. You will be asked if you want to replace the files...yes...and that's it.
Screenshot 2026-01-26 225509.png
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by bondjamesbond »

Tobi72 wrote: Mon Jan 26, 2026 10:03 pm Open the downloaded 3 folders, open the Data folders within them, copy these scenario files,(all pzloc and pzscn) and paste them into the Pak-Mod main folder under Data. You will be asked if you want to replace the files...yes...and that's it.Screenshot 2026-01-26 225509.png
Thank you for the instructions. I have updated these files...


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Немецкие добровольцы в Испании в 1939 году
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Acer6920
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Acer6920 »

Hey Tony,

thank you for your pm i got no Mail Info so i saw this today Even Not for new Posts here.

Thank you and Tobi for your help here!
I will Update and try the files and thank you as well to ajs81 and phacs.

To the the Community too nice to See that in our current times with so much pressure everywhere that all of you take your time to help to find a solution.

And thank you to everyone else here!
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Acer6920 »

play a bit more with some ideas to get a bit more like a commander :lol:
Screenshot 2026-02-08 100436.png
Screenshot 2026-02-08 100436.png (50.54 KiB) Viewed 538 times
Maybe i must replay all again with this idea :mrgreen:
the circle with the 1 is just some idea.

build a little army from 1 AD, 509th PIR, 1st Ranger Btn and so on
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by phcas »

Some missing units to place in the MOD to solve errors
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by phcas »

The last one. Thanks to Tony who found this errors.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by bondjamesbond »

phcas wrote: Tue Feb 24, 2026 7:15 pm Some missing units to place in the MOD to solve errors

030-112_Morris_Karrier_KT4.png
031-610_MS.406.png
031-610_MS.410.png
Well, finally, at least some news from the official mod developers. Glad to hear from you and that you're alive. When are you planning a new update, and are you planning one at all ?


A British pilot demonstrates the basics of flying a Hurricane fighter plane to a Soviet pilot.Northern Soviet Union, winter
1941-1942.

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Heavy Borgward B IV armoured personnel carriers equipped with StuG III assault guns in action during the Warsaw Uprising, circa August 1944.


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During World War II, captured Allied aircraft were not always reused. By 1944, as resources became increasingly scarce, many of these aircraft were dismantled and melted down for raw materials.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Acer6920 »

Thank you for the update phcas :).

I used a translator because my english skills are not necessarily sufficient for this type and wall of text.

bondjamesbond, since written words can easily be misinterpreted, I would never dream of accusing you of anything, but I have to say that I find it strange how you treat the two mod creators, who have probably sacrificed a large part of their free time for us without receiving any financial compensation. The same applies to all the other mod creators here.
You are aware that there are circumstances in real life that can also have an impact on people's hobbies, right?

I've been on this forum for a long time, but to be honest I'm not very active, so of course I can't judge how you interact or communicate to each other, and it may well be part of your communication or interaction, and the two of them know how to deal with the sarcastic tone that I interpret in your request.

I agree with you, it would be nice to know what the further roadmap looks like, and
if we had paid for the mod, I would understand your impatience too, but the guys and/or ladies do this in their spare time and not as their job.
Therefore, I would appreciate it if your requests to the two mod creators were formulated in a slightly less sarcastic and demanding manner.
Especially since one of them has already written that he currently has more urgent matters to attend to in his private life.
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by phcas »

Hello everybody,

As you have seen the MOD stopped more or less. This has a few reasons. First of all I had a lot of private problems that took a lot of time for me. Ajs81 is still a kind of active but he works on his own. AKRebel is more or less out of the project and will only launch the updates if they are ready. There is not much contact. I make the unit updates and the bigunit pictures. The MOD is so big and Ajs81 is doing a great job with scenarios but I am slowly loosing the overview.

The number of bigunits that still have to be made is so high that it takes my motivating away because I am the only one who take care of that. Update v3.50 is half way but it came to an end a few month ago.

I try to get in contact with AKRebel again now. If he can still launch the new updates on the site I will try to launch update v3.50 then. I have to find motivation to pick it all up again.

The line to follow for me will be to get the units and bigunits finished with the new strengthplates.

The train still don't work, use this one
West_Allied_Armoured_Train.png
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Beside the PAK mod I started a new "PHCAS" MOD. It has a new bigunits style and strengthplates. I just began. If all unit graphics of the original game are replaced, I will launch this MOD.
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001-600_Lysander_Mk.I.png
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I will be more active now

Greetings PHCAS
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Re: New Projekt: Phcas & AKRebels "PAK"-Mod - RELEASE v3.40

Post by Tobi72 »

phcas wrote: Wed Feb 25, 2026 4:28 pm Hello everybody,

As you have seen the MOD stopped more or less. This has a few reasons. First of all I had a lot of private problems that took a lot of time for me. Ajs81 is still a kind of active but he works on his own. AKRebel is more or less out of the project and will only launch the updates if they are ready. There is not much contact. I make the unit updates and the bigunit pictures. The MOD is so big and Ajs81 is doing a great job with scenarios but I am slowly loosing the overview.

The number of bigunits that still have to be made is so high that it takes my motivating away because I am the only one who take care of that. Update v3.50 is half way but it came to an end a few month ago.

I try to get in contact with AKRebel again now. If he can still launch the new updates on the site I will try to launch update v3.50 then. I have to find motivation to pick it all up again.

The line to follow for me will be to get the units and bigunits finished with the new strengthplates.

The train still don't work, use this one
West_Allied_Armoured_Train.png


Beside the PAK mod I started a new "PHCAS" MOD. It has a new bigunits style and strengthplates. I just began. If all unit graphics of the original game are replaced, I will launch this MOD.

000-010_Pionier-39.png
001-600_Lysander_Mk.I.png

I will be more active now

Greetings PHCAS
It’s completely understandable that such a huge project can become overwhelming at some point—especially when it feels like you’re sitting alone on a mountain of work. What you’ve already created is enormous and deserves a lot of respect. With projects of this size it’s easy to lose track, but the foundation is there—and it’s a strong one. Maybe it helps not to look at the massive amount that’s still left, but simply keep going step by step.

I also want to say: your work makes a difference. In my own mod I use your ground and river tiles—they’re fantastic and have greatly improved the look of my maps. I hope that’s okay. I truly hope you can find some momentum again. The mod deserves it—and so does your work.

All the best.
Greetings,
Tobi


P.S. If you would also be satisfied with AI-colorized BigUnits, I would be happy to offer my support.I have an almost unlimited limit since I have a ChatGPT subscription.
Lysander Mk.I.png
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Original:
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Last edited by Tobi72 on Wed Feb 25, 2026 6:03 pm, edited 3 times in total.
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