UW2 - United States Armed Forces at Word War 2

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Thunderhog
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Re: UW2 - United States Armed Forces at Word War 2

Post by Thunderhog »

I think I might have installed wrong somehow, I followed the instructions but my units look different than the pictures that people are posting. Aren't there supposed to be naval aircraft? I did all eqp just to look at all the new units
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Thunderhog
Master Sergeant - Bf 109E
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Re: UW2 - United States Armed Forces at Word War 2

Post by Thunderhog »

Ahhhh, had a dumb moment, I had UW2 within a folder so it was just putting UW2 in the panzer corps folder instead of doing it correctly. I feel dumb lol
bondjamesbond
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Re: UW2 - United States Armed Forces at Word War 2

Post by bondjamesbond »

Thunderhog wrote: Wed Dec 10, 2025 6:34 pm Ahhhh, had a dumb moment, I had UW2 within a folder so it was just putting UW2 in the panzer corps folder instead of doing it correctly. I feel dumb lol
You do not scare so more, because I already doubted that I passed this company with only two types of American fighters ))))


Thunderhog wrote: Wed Dec 10, 2025 6:28 pm I think I might have installed wrong somehow, I followed the instructions but my units look different than the pictures that people are posting. Aren't there supposed to be naval aircraft? I did all eqp just to look at all the new units
:D :D :D :D
And such a variety of aviation is still only a dream ))) The arsenal of democracy is still modest ))))
https://www.deepl.com/ru/translator

http://jeffoot.freeboxos.fr:41226/share ... %204.3.rar


If you cross the two mods ))))

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Thunderhog
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Re: UW2 - United States Armed Forces at Word War 2

Post by Thunderhog »

Ok, that campaign was definitely different. Having to be on the backfoot pretty much the entire time in the US side. I assume its the same with the british side too. I absolutely can't wait for 1942!
Sonja89_1
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Re: UW2 - United States Armed Forces at Word War 2

Post by Sonja89_1 »

Thunderhog wrote: Wed Dec 10, 2025 6:34 pm Ahhhh, had a dumb moment...
The important thing is that you reach your destination in the end. If you take a wrong turn along the way, it may cost you some time, but you gain experience.


_Bondjamesbond: As long as you don't create a monster with such crossbreeds that devours important data on your computer, you can experiment as much as you like. You gain experience here too, so why not?
Sonja89_1
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Re: UW2 - United States Armed Forces at Word War 2

Post by Sonja89_1 »

Thunderhog wrote: Thu Dec 11, 2025 7:49 pm Ok, that campaign was definitely different. Having to be on the backfoot pretty much the entire time in the US side. I assume its the same with the british side too. I absolutely can't wait for 1942!
Have you already played through the entire campaign path? It really does go by in a flash here. Although I can only recommend taking your time with the game. Accompany it with films, documentaries, books, reports – put yourselves in the situation at that time.

And yes, the campaign is filled with many defensive scenarios, in keeping with historical events. In the first six months, the Japanese continuously chased the Allies before them. The missions are portrayed in a relatively tame manner, otherwise
there would be desperate players throughout.

By the way, I am currently putting together the campaign tree for 1942. There will be predictable missions (Singapore, Midway, Torch) but also more exotic cases (PQ 17). However, it will take many months before the campaign is finished. But there are so many interesting and new projects on these pages that you will certainly not be bored.
Thunderhog
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Re: UW2 - United States Armed Forces at Word War 2

Post by Thunderhog »

Honestly, I loved it so much that I wanted to play through it all. I loved having the naval scenarios as a kind of tutorial to get the player ready for the much larger naval based scenarios that will possibly come up. The release also coincided with videos history youtube channels released about pearl harbor, midway, etc. Always good to pull up Drachinifel while playing the campaign. I really appreciate that you put in unique unit models for pretty much everything. Though I did notice some used the base models for certain ships but I assume that was intentional. The Hollywood scenario was the only one I didn't get a decisive victory on due to not understanding it. I put the transport at A but I assume you had to keep either the sub or a phantom unit alive.
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Re: UW2 - United States Armed Forces at Word War 2

Post by bondjamesbond »

Thunderhog wrote: Thu Dec 11, 2025 11:27 pm Honestly, I loved it so much that I wanted to play through it all. I loved having the naval scenarios as a kind of tutorial to get the player ready for the much larger naval based scenarios that will possibly come up. The release also coincided with videos history youtube channels released about pearl harbor, midway, etc. Always good to pull up Drachinifel while playing the campaign. I really appreciate that you put in unique unit models for pretty much everything. Though I did notice some used the base models for certain ships but I assume that was intentional. The Hollywood scenario was the only one I didn't get a decisive victory on due to not understanding it. I put the transport at A but I assume you had to keep either the sub or a phantom unit alive.
I as well as you agonised with this problem until I flew these phantoms to their airfield )))) After firing they started working on the last page there are my screenshots and replay ))))) The same situation was in Mali where the Japanese horde of planes did not move to support their ground troops ) Until the end of the mission they never moved while I was defending and smashing their barges )



Sonja89_1 wrote: Thu Dec 11, 2025 7:59 pm

_Bondjamesbond: As long as you don't create a monster with such crossbreeds that devours important data on your computer, you can experiment as much as you like. You gain experience here too, so why not?
The purpose of my experiments was to teach ships to switch on the air defence attack mode when they are attacked by aviation which can switch on the torpedo mode instead of conventional bombs ) Also visual scenery as aviation is on the ground in the resting mode and so on and so forth ) Well as viewing scenery with special effects )) I just like some chips from different mods such as artillery can shoot direct fire, cavalry and motorcyclists to fight in foot mode and so on and so forth ! And so I am waiting for your second chapter so that my core troops can continue their deadly journey through the missions already 1942 )

Translated with DeepL.com (free version)


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Sonja89_1
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Re: UW2 - United States Armed Forces at Word War 2

Post by Sonja89_1 »

Thunderhog wrote: Thu Dec 11, 2025 11:27 pm ... The Hollywood scenario was the only one I didn't get a decisive victory on due to not understanding it. ...
The tanker had to reach the ‘A’ field and all enemy units (except for a maximum of 1) had to be destroyed. This also includes sea mines, which are relatively easy to find.

I always fall back on the basic models for ships when, for example, a destroyer was involved in a battle for which I do not have a separate figure in the set for its destroyer class. The ship names used correspond historically correctly with the units used for existing ship classes. This takes quite a bit of time, but it does ensure a relatively high degree of accuracy.

I'm glad you enjoyed the campaign, though.


_Bondjamesbond: ‘The same situation was in Mali.’ I think you mean the ‘Kota Bharu’ scenario in Malaya. Since the Japanese did not have any aircraft carriers in the area at the time and the approach was from Indochina and Thailand, which are not shown on the map, the AI initially has no airfield available. In this case, the programme does not move flying units from their position and leaves them to rest until they run out of fuel. From your description, it seems that you have managed to protect the airfield near the city from Japanese access. The mission is actually designed so that the player retreats south and the Japanese then take possession of the airfield, thereby activating the enemy's air forces. However, this is not mandatory in the objectives. So I will slightly modify the objectives again or place a pseudo airfield in the Gulf of Siam to give the Japanese planes a place to take off. And all because Uzbek doesn't follow the script :wink: .
bondjamesbond
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Re: UW2 - United States Armed Forces at Word War 2

Post by bondjamesbond »

Sonja89_1 wrote: Sun Dec 14, 2025 8:39 pm
_Bondjamesbond: ‘The same situation was in Mali.’ I think you mean the ‘Kota Bharu’ scenario in Malaya. Since the Japanese did not have any aircraft carriers in the area at the time and the approach was from Indochina and Thailand, which are not shown on the map, the AI initially has no airfield available. In this case, the programme does not move flying units from their position and leaves them to rest until they run out of fuel. From your description, it seems that you have managed to protect the airfield near the city from Japanese access. The mission is actually designed so that the player retreats south and the Japanese then take possession of the airfield, thereby activating the enemy's air forces. However, this is not mandatory in the objectives. So I will slightly modify the objectives again or place a pseudo airfield in the Gulf of Siam to give the Japanese planes a place to take off. And all because Uzbek doesn't follow the script :wink: .
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:lol:
Where it is possible not to retreat I never retreat only if the author does not create unbearable conditions )

https://pikabu.ru/story/stalingrad_tikh ... _1_8316139

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Thunderhog
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Re: UW2 - United States Armed Forces at Word War 2

Post by Thunderhog »

How goes making 1942 Sonja? Hope you had a good Christmas and New Years!
Thunderhog
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Re: UW2 - United States Armed Forces at Word War 2

Post by Thunderhog »

Also, I've been replaying "The Other Way" mod and I want to know if you will be re-adding the quiz questions that gave prestige and sometimes rare units? I think those are really fun and gives cool little facts
Sonja89_1
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Re: UW2 - United States Armed Forces at Word War 2

Post by Sonja89_1 »

Thunderhog wrote: Sat Jan 10, 2026 12:03 pm Also, I've been replaying "The Other Way" mod and I want to know if you will be re-adding the quiz questions that gave prestige and sometimes rare units? I think those are really fun and gives cool little facts
Thank you, I had a lovely Christmas and a good New Year. At the moment, we have a lot of snow here in northern Germany and it's cold. Where is climate change when you need it?

For the second UW2 campaign, I have now completed 3 of the 36 planned scenarios. So it will still take some time.

The quiz questions in the second DAW campaign were a one-off experiment, as they require quite a bit of effort. But I'm glad you like them and see them in a positive light.
Thunderhog
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Re: UW2 - United States Armed Forces at Word War 2

Post by Thunderhog »

It's snowing here in Kosovo as well. I can't wait to go back home to the USA lol. Well, 3 out of 36 is better than 0 lol. I can't wait to try them out. Until then, I'll be playing "The Other Way" as well as some Panzer Corps 2
Sonja89_1
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Re: UW2 - United States Armed Forces at Word War 2

Post by Sonja89_1 »

Thunderhog wrote: Thu Jan 15, 2026 1:21 pm It's snowing here in Kosovo as well. I can't wait to go back home to the USA lol. Well, 3 out of 36 is better than 0 lol. I can't wait to try them out. Until then, I'll be playing "The Other Way" as well as some Panzer Corps 2
What is an American doing in the Balkans, which is not exactly a typical tourist destination like London, Paris or Rome? And the next question that immediately follows is, can one really be happy to return to the United States these days? By the way, it's now 4 out of 36 – the Marshall-Gilbert Raids have just been completed. It's great how much you learn about history while completing these missions.
Thunderhog
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Re: UW2 - United States Armed Forces at Word War 2

Post by Thunderhog »

Sonja89_1 wrote: Sun Jan 18, 2026 8:44 pm
Thunderhog wrote: Thu Jan 15, 2026 1:21 pm It's snowing here in Kosovo as well. I can't wait to go back home to the USA lol. Well, 3 out of 36 is better than 0 lol. I can't wait to try them out. Until then, I'll be playing "The Other Way" as well as some Panzer Corps 2
What is an American doing in the Balkans, which is not exactly a typical tourist destination like London, Paris or Rome? And the next question that immediately follows is, can one really be happy to return to the United States these days? By the way, it's now 4 out of 36 – the Marshall-Gilbert Raids have just been completed. It's great how much you learn about history while completing these missions.
I'm part of a NATO deployment to Kosovo. It was pretty fun, but I want to go home to my wife lol, regardless of all the stuff happening. Nice to hear you got the Marshall Gilberts raids. I think it's good to inject historical information into these missions to make it more interesting and also give context instead of "go here, do this, mission win"
Sonja89_1
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Re: UW2 - United States Armed Forces at Word War 2

Post by Sonja89_1 »

At this point, I would like to present a newly created scenario for UW2. It is about the Battle of the Coral Sea in May 1942. This was the site of the first major aircraft carrier battle in history and thus also of the Second World War. In fact, the fighting was decided almost exclusively by the five aircraft carriers involved and their fighter and bomber aircraft. The actual background to the Japanese offensive was an attempt to disrupt large areas of the shipping routes between America and Australia by landing at Port Moresby in south-eastern New Guinea and to complete the Japanese defence zone. At the end of the battle, both sides lost one carrier each (Shōhō and Lexington). The decisive factor, however, was that the Japanese invasion fleet abandoned its landing attempt. Port Moresby remained under Australian control.

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The first picture shows the south-eastern tip of New Guinea. Japanese aircraft have already established themselves over Port Moresby and will not leave the place alone until the end. The first Japanese naval forces appear off Samarai.

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In the sixth round, the bulk of the Japanese combat ships had already appeared off Port Moresby. Only the transport ships were lagging behind somewhat and were partially attacked by my aircraft in the Louisiade Archipelago. In an initial quick test, the transporters had been unloaded at Buna and were heading directly for Port Moresby. Therefore, I had to set a waypoint, but this led to a delay in the process. At the end of this test run, only one Japanese artillery unit actually reached Port Moresby, which then posed no further threat. In later quick tests, I readjusted this, which significantly improved the AI's chances of conquest. On the other hand, I split up the Japanese air forces more, which improved the balance.

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In the next picture, my fleet has arrived at the south-eastern tip of New Guinea. Incidentally, Samarai is actually located on a small island just off the coast. That's why I later made a small separation there. Somehow, the Japanese side spotted one of my ships and launched an air attack, which revealed other ships, which were then also attacked. This led to a nasty chain reaction that severely damaged several of my ships. Here you can see very clearly how NOT to approach an enemy. It also shows how vulnerable naval forces are in enemy waters without adequate air cover.
Sonja89_1
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Re: UW2 - United States Armed Forces at Word War 2

Post by Sonja89_1 »

CoralSea-10S.jpg
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At the same time, further east near the Solomon Islands. The aim here is to take out the crew of Tulagi, which I have almost succeeded in doing. A few of my British air units are also in action here. My two Mosquitos in particular are proving to be very versatile. My pink submarine and the Catalina reconnaissance aircraft are also very useful.

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At the end of the mission, I dropped two ground units by parachute in the mountainous region of New Guinea to attack the Japanese from behind. It is important to proceed with caution. If the small troop is spotted, it faces a nasty end at the hands of Japanese naval artillery and enemy bombers. I only have a small group of bombers in the area, waiting for an opportunity to strike.

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On the strategic map, you can view the entire course of the battle with a final image. The player's task is to defend Port Moresby, hunt down the three Japanese carriers and destroy the Tulagi garrison, which is based on the historical events of the actual battle. Overall, this area is particularly well suited for amphibious warfare scenarios involving air, sea and ground combat.
bondjamesbond
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Re: UW2 - United States Armed Forces at Word War 2

Post by bondjamesbond »

As always, with detailed pictures and advice, but when will we be allowed to play this game?
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BeADriver
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Re: UW2 - United States Armed Forces at Word War 2

Post by BeADriver »

You can already go ahead and play the 1941 campaign of this mod, which has already been released. Sonja showed a scenario from the 1942 campaign, which, I assume, is still a work in progress.
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