UW2 - United States Armed Forces at Word War 2

A forum to discuss custom scenarios, campaigns and modding in general.

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Thunderhog
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 462
Joined: Wed Feb 05, 2020 6:38 am

Re: UW2 - United States Armed Forces at Word War 2

Post by Thunderhog »

I think I might have installed wrong somehow, I followed the instructions but my units look different than the pictures that people are posting. Aren't there supposed to be naval aircraft? I did all eqp just to look at all the new units
Attachments
image_2025-12-10_193012037.png
image_2025-12-10_193012037.png (1.25 MiB) Viewed 355 times
Thunderhog
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 462
Joined: Wed Feb 05, 2020 6:38 am

Re: UW2 - United States Armed Forces at Word War 2

Post by Thunderhog »

Ahhhh, had a dumb moment, I had UW2 within a folder so it was just putting UW2 in the panzer corps folder instead of doing it correctly. I feel dumb lol
bondjamesbond
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Mon Jun 27, 2022 10:10 pm

Re: UW2 - United States Armed Forces at Word War 2

Post by bondjamesbond »

Thunderhog wrote: Wed Dec 10, 2025 6:34 pm Ahhhh, had a dumb moment, I had UW2 within a folder so it was just putting UW2 in the panzer corps folder instead of doing it correctly. I feel dumb lol
You do not scare so more, because I already doubted that I passed this company with only two types of American fighters ))))


Thunderhog wrote: Wed Dec 10, 2025 6:28 pm I think I might have installed wrong somehow, I followed the instructions but my units look different than the pictures that people are posting. Aren't there supposed to be naval aircraft? I did all eqp just to look at all the new units
:D :D :D :D
And such a variety of aviation is still only a dream ))) The arsenal of democracy is still modest ))))
https://www.deepl.com/ru/translator

http://jeffoot.freeboxos.fr:41226/share ... %204.3.rar


If you cross the two mods ))))

Image Image Image Image

Image Image Image Image

Image
https://mynickname.com/id73473
Image
Thunderhog
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 462
Joined: Wed Feb 05, 2020 6:38 am

Re: UW2 - United States Armed Forces at Word War 2

Post by Thunderhog »

Ok, that campaign was definitely different. Having to be on the backfoot pretty much the entire time in the US side. I assume its the same with the british side too. I absolutely can't wait for 1942!
Sonja89_1
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 253
Joined: Sun Jul 04, 2021 4:27 pm
Location: Holstein, Germany

Re: UW2 - United States Armed Forces at Word War 2

Post by Sonja89_1 »

Thunderhog wrote: Wed Dec 10, 2025 6:34 pm Ahhhh, had a dumb moment...
The important thing is that you reach your destination in the end. If you take a wrong turn along the way, it may cost you some time, but you gain experience.


_Bondjamesbond: As long as you don't create a monster with such crossbreeds that devours important data on your computer, you can experiment as much as you like. You gain experience here too, so why not?
Sonja89_1
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 253
Joined: Sun Jul 04, 2021 4:27 pm
Location: Holstein, Germany

Re: UW2 - United States Armed Forces at Word War 2

Post by Sonja89_1 »

Thunderhog wrote: Thu Dec 11, 2025 7:49 pm Ok, that campaign was definitely different. Having to be on the backfoot pretty much the entire time in the US side. I assume its the same with the british side too. I absolutely can't wait for 1942!
Have you already played through the entire campaign path? It really does go by in a flash here. Although I can only recommend taking your time with the game. Accompany it with films, documentaries, books, reports – put yourselves in the situation at that time.

And yes, the campaign is filled with many defensive scenarios, in keeping with historical events. In the first six months, the Japanese continuously chased the Allies before them. The missions are portrayed in a relatively tame manner, otherwise
there would be desperate players throughout.

By the way, I am currently putting together the campaign tree for 1942. There will be predictable missions (Singapore, Midway, Torch) but also more exotic cases (PQ 17). However, it will take many months before the campaign is finished. But there are so many interesting and new projects on these pages that you will certainly not be bored.
Thunderhog
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 462
Joined: Wed Feb 05, 2020 6:38 am

Re: UW2 - United States Armed Forces at Word War 2

Post by Thunderhog »

Honestly, I loved it so much that I wanted to play through it all. I loved having the naval scenarios as a kind of tutorial to get the player ready for the much larger naval based scenarios that will possibly come up. The release also coincided with videos history youtube channels released about pearl harbor, midway, etc. Always good to pull up Drachinifel while playing the campaign. I really appreciate that you put in unique unit models for pretty much everything. Though I did notice some used the base models for certain ships but I assume that was intentional. The Hollywood scenario was the only one I didn't get a decisive victory on due to not understanding it. I put the transport at A but I assume you had to keep either the sub or a phantom unit alive.
bondjamesbond
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Mon Jun 27, 2022 10:10 pm

Re: UW2 - United States Armed Forces at Word War 2

Post by bondjamesbond »

Thunderhog wrote: Thu Dec 11, 2025 11:27 pm Honestly, I loved it so much that I wanted to play through it all. I loved having the naval scenarios as a kind of tutorial to get the player ready for the much larger naval based scenarios that will possibly come up. The release also coincided with videos history youtube channels released about pearl harbor, midway, etc. Always good to pull up Drachinifel while playing the campaign. I really appreciate that you put in unique unit models for pretty much everything. Though I did notice some used the base models for certain ships but I assume that was intentional. The Hollywood scenario was the only one I didn't get a decisive victory on due to not understanding it. I put the transport at A but I assume you had to keep either the sub or a phantom unit alive.
I as well as you agonised with this problem until I flew these phantoms to their airfield )))) After firing they started working on the last page there are my screenshots and replay ))))) The same situation was in Mali where the Japanese horde of planes did not move to support their ground troops ) Until the end of the mission they never moved while I was defending and smashing their barges )



Sonja89_1 wrote: Thu Dec 11, 2025 7:59 pm

_Bondjamesbond: As long as you don't create a monster with such crossbreeds that devours important data on your computer, you can experiment as much as you like. You gain experience here too, so why not?
The purpose of my experiments was to teach ships to switch on the air defence attack mode when they are attacked by aviation which can switch on the torpedo mode instead of conventional bombs ) Also visual scenery as aviation is on the ground in the resting mode and so on and so forth ) Well as viewing scenery with special effects )) I just like some chips from different mods such as artillery can shoot direct fire, cavalry and motorcyclists to fight in foot mode and so on and so forth ! And so I am waiting for your second chapter so that my core troops can continue their deadly journey through the missions already 1942 )

Translated with DeepL.com (free version)
https://mynickname.com/id73473
Image
Sonja89_1
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 253
Joined: Sun Jul 04, 2021 4:27 pm
Location: Holstein, Germany

Re: UW2 - United States Armed Forces at Word War 2

Post by Sonja89_1 »

Thunderhog wrote: Thu Dec 11, 2025 11:27 pm ... The Hollywood scenario was the only one I didn't get a decisive victory on due to not understanding it. ...
The tanker had to reach the ‘A’ field and all enemy units (except for a maximum of 1) had to be destroyed. This also includes sea mines, which are relatively easy to find.

I always fall back on the basic models for ships when, for example, a destroyer was involved in a battle for which I do not have a separate figure in the set for its destroyer class. The ship names used correspond historically correctly with the units used for existing ship classes. This takes quite a bit of time, but it does ensure a relatively high degree of accuracy.

I'm glad you enjoyed the campaign, though.


_Bondjamesbond: ‘The same situation was in Mali.’ I think you mean the ‘Kota Bharu’ scenario in Malaya. Since the Japanese did not have any aircraft carriers in the area at the time and the approach was from Indochina and Thailand, which are not shown on the map, the AI initially has no airfield available. In this case, the programme does not move flying units from their position and leaves them to rest until they run out of fuel. From your description, it seems that you have managed to protect the airfield near the city from Japanese access. The mission is actually designed so that the player retreats south and the Japanese then take possession of the airfield, thereby activating the enemy's air forces. However, this is not mandatory in the objectives. So I will slightly modify the objectives again or place a pseudo airfield in the Gulf of Siam to give the Japanese planes a place to take off. And all because Uzbek doesn't follow the script :wink: .
bondjamesbond
Major-General - Tiger I
Major-General - Tiger I
Posts: 2377
Joined: Mon Jun 27, 2022 10:10 pm

Re: UW2 - United States Armed Forces at Word War 2

Post by bondjamesbond »

Sonja89_1 wrote: Sun Dec 14, 2025 8:39 pm
_Bondjamesbond: ‘The same situation was in Mali.’ I think you mean the ‘Kota Bharu’ scenario in Malaya. Since the Japanese did not have any aircraft carriers in the area at the time and the approach was from Indochina and Thailand, which are not shown on the map, the AI initially has no airfield available. In this case, the programme does not move flying units from their position and leaves them to rest until they run out of fuel. From your description, it seems that you have managed to protect the airfield near the city from Japanese access. The mission is actually designed so that the player retreats south and the Japanese then take possession of the airfield, thereby activating the enemy's air forces. However, this is not mandatory in the objectives. So I will slightly modify the objectives again or place a pseudo airfield in the Gulf of Siam to give the Japanese planes a place to take off. And all because Uzbek doesn't follow the script :wink: .
Image
:lol:
Where it is possible not to retreat I never retreat only if the author does not create unbearable conditions )

https://pikabu.ru/story/stalingrad_tikh ... _1_8316139
https://mynickname.com/id73473
Image
Post Reply

Return to “Panzer Corps : Scenario Design”