Potzblitz V26.01 OCT 26th 2025

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LepetitKipetchi
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Re: Potzblitz V26.01 OCT 26th 2025

Post by LepetitKipetchi »

Hello Robotron and happy new year to everybody,

I have played few games and I find the relationships between nations and the event management surprising : I played with the CP and in 4 or 5 games and each time, Italy joined Entente at the end of 1914 even when I played in easy and captured Paris, I have attached you my save if you can check please ?

Thanks again for everything you are doing !!!
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AutoSaveEndTurn.zip
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Robotron
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Re: Potzblitz V26.01 OCT 26th 2025

Post by Robotron »

Oh dear... :mrgreen:

I can see from my magic crystal ball of knowledge that you have saved the game 70 times and reloaded 57 times which has messed up the internal difficulty settings quite a bit. 8)

Let me explain: I have included a function to "punish" players trying to cheat by repeatedly saving and reloading during the same turn: if you do this the game's difficulty keeps rising by 0,1 each time, so by saving and reloading during the same turn every 10 times the difficulty rises by 1 (from "easy" to "normal", then "hard" etc.) until, well the game becomes almost impossible to win because every combat result and every morale or alignment shift is negatively modified for the player by the difficulty setting. :twisted:

I'll remove this feature in the next update for the easy setting so players can cheat to their heart's content when playing on easy.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
LepetitKipetchi
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Re: Potzblitz V26.01 OCT 26th 2025

Post by LepetitKipetchi »

Ahh guilty !
I prefer to save the game and reload when I play to get the best scenario I want, I admit. I didn't know about this evolution, you got me :)
I was getting completly crazy, so now I know I have to play slower and be sure about my moves if I want to finish a game, thanks
imp44791
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Re: Potzblitz V26.01 OCT 26th 2025

Post by imp44791 »

Robotron wrote: Sat Jan 03, 2026 1:29 pm
Let me explain: I have included a function to "punish" players trying to cheat by repeatedly saving and reloading during the same turn
First of all, happy new year and thanks for the fantastic mod.

Here's my problem with this. I hate the fact that the game randomises results so much from the predicted ones; you know, predicted losses 1:0, actual losses 1:3. And of course the game saves the random seed, so reloading as such doesn't work - but the SEQUENCE of actions does. So, yes, occasionally I reload to find a sequence of actions that conforms more with the predicted losses ("Chess" in Panzer Corps-speak). If there were an option like in PzC of "chess" or (better) "dice chess" (limited randomisation), I would not feel the need to reload, ever.

Another unconnected matter. Aufmarsch Ost is one of my favourite "what if" simulations in all WW1 games. However in this game/mod it seems to me very hard for the German artillery to make an impression on Novo-Georgievsk and Osowiecz unless the fortresses are surrounded and then only after a few rounds of heavy losses. If the Germans did throw the bulk of their armies East, it would seem to me logical that the Krupp siege guns and even the Austrian 305s would have the same impact on the Russian forts that they had on the Liege ones. I am not really counting what happened in 1915 during the retreat, as the forts were understrength then, just contemplating a frontal siege assault on those two fronts during a hypothetical East First strategy in 1914. At the moment I am not even sure the Austrian Howitzer event is in the German deck under Aufmarsch Ost (but I may be wrong there).
LepetitKipetchi
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Re: Potzblitz V26.01 OCT 26th 2025

Post by LepetitKipetchi »

Hello Robotron,
A new bug attached to report : I promise, this time I did not cheat as you will see ;)
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Robotron
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Re: Potzblitz V26.01 OCT 26th 2025

Post by Robotron »

Fixed.

Next time please include the ctgw.log, it saves me much time finding the bug.
Last edited by Robotron on Thu Feb 26, 2026 2:35 pm, edited 1 time in total.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Munt
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Re: Potzblitz V26.01 OCT 26th 2025

Post by Munt »

Any one interesting a good multi? Im whit the antant forces. :)
LepetitKipetchi
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Re: Potzblitz V26.01 OCT 26th 2025

Post by LepetitKipetchi »

It's working, thank you Robotron, and I will include the ctgw.log next time, no problems !
Munt
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Re: Potzblitz V26.01 OCT 26th 2025

Post by Munt »

Hi Robotron, can you chek please this and turn please. When the other come the game crass
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Robotron
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Re: Potzblitz V26.01 OCT 26th 2025

Post by Robotron »

Munt wrote: Mon Jan 26, 2026 8:40 pm Hi Robotron, can you chek please this and turn please. When the other come the game crass
Sorry but both savegames are from an earlier version of the mod: V25 from June 2025.

They won't work with V26 anymore and I can't fix them because too many changes have been made in the meantime.

screen.jpg
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Munt
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Re: Potzblitz V26.01 OCT 26th 2025

Post by Munt »

Robotron wrote: Tue Jan 27, 2026 9:20 am
Munt wrote: Mon Jan 26, 2026 8:40 pm Hi Robotron, can you chek please this and turn please. When the other come the game crass
Sorry but both savegames are from an earlier version of the mod: V25 from June 2025.

They won't work with V26 anymore and I can't fix them because too many changes have been made in the meantime.


screen.jpg
This is interesting because i update the game befor this game start. But i chek. Thx a lot. :)
Munt
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Re: Potzblitz V26.01 OCT 26th 2025

Post by Munt »

Where can i chek the game update number?
Robotron
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Re: Potzblitz V26.01 OCT 26th 2025

Post by Robotron »

Munt wrote: Tue Jan 27, 2026 5:15 pm Where can i chek the game update number?
At the start of the game maybe? Read the headline of the event. :roll:

start.jpg
start.jpg (150.86 KiB) Viewed 534 times

Also you will be informed when there is a version mismatch by the other event I posted earlier. :wink:

Again: your savegames are from June last year when Potzblitz was still in version 25, now we have version 26.

I does not help to update to version 26 because the saves were created with version 25 because the saves can't be updated.

saves.jpg
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Munt
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Re: Potzblitz V26.01 OCT 26th 2025

Post by Munt »

Ok. Thx the informations. :) :D
LepetitKipetchi
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Re: Potzblitz V26.01 OCT 26th 2025

Post by LepetitKipetchi »

Hello,

I was thinking about the new possible evolutions on this mod :
- Could we add a light cruiser or battlecruiser at the Brest harbour ? In the reality, France got a fleet there and in the scenarios where Britain don't start war with Entente, it could make another interisting fight for the German fleet no ?
- If my memory is correct, you cannot have more than 6 scenarios : I never play "home before the leaves fall" because I am too frustrated to stop playing so quickly, if it is the same for other players, could we replace it by the reality starting at the beginning of 1916 before all the major battles coming like in the original game ? I am also frustrated because I win or loose before be able to play with the US troops (without using the opportunity to get them in 1915) or with the French tanks for example...it could be another challenge ?
- Like the pressure on Belgium with Germany, we could create a new event where Britain orders to Denmark to let his fleet entering to the Baltic sea ? Having a chance to see Denmark joining Entente or CP for example (with chance to angry Sweden and Norway and let see getting close from the other side) ?
- I think we already talk about it but addind an extra point for defense with the technology "industrial warfare" could be more difficult to break the front and maintain the war longer no ?

I continue to think how to improve this game with you (if you are still motivated of course Robotron) :)

Cheers,
Robotron
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Re: Potzblitz V26.01 OCT 26th 2025

Post by Robotron »

Well, I'm certainly still motivated to add more interesting choices to the game but I must admit that I just don't find your suggestions particularly realistic or original (no offense meant). :|
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imp44791
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Re: Potzblitz V26.01 OCT 26th 2025

Post by imp44791 »

I don't think the game needs any fundamental additions or alterations in terms of events. In terms of hypotheticals the recent CP Italy in 1914 additions are for me worth settling up as a (remote) possibility simply because of the nominal membership of Italy (and to a lesser extent Romania) to the TA. But going completely hypothetical is not worth it IMO.

Personally the only things I might have loved to see added are 1. A "chess" option for deterministic battle outcomes as predicted (but that's surely hardcoded). 2. A super long campaign option opening in 1911 with the Italian attack on the Ottomans, or perhaps 1912 with the Balkan Wars and ending in 1923 with the the end of the Greco Turkish war, the true last act of WW1 for me. But that's almosy equally certain to be impossible for this engine, and a ton of extra work.
Emp_Palpatine
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Re: Potzblitz V26.01 OCT 26th 2025

Post by Emp_Palpatine »

Hey there, I heard back in the release days that this game as a quite poor AI (like leaving whole fronts empty and so on).

I am pondering wether to buy it, did this mod (and patches) improve things?
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Re: Potzblitz V26.01 OCT 26th 2025

Post by Robotron »

Emp_Palpatine wrote: Thu Feb 19, 2026 3:48 pm Hey there, I heard back in the release days that this game as a quite poor AI (like leaving whole fronts empty and so on).

I am pondering wether to buy it, did this mod (and patches) improve things?
I added measures to reduce this but was only partially successful. However this mod is very difficult to begin with and if you are not an experienced player of the vanilla version you will probably struggle. Playing Entente against the AI is still vastly easier than playing CP but I've added additional handicap levels.
The mod includes 6 campaign scenarios, hundreds of new events, espionage, influencing of minor powers, additional commanders, sounds and more stuff to fill a 145 PDF documentation.

Note that there have been quite a few reports by users who experienced problems getting the game to run properly on Win10+ though.
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Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
imp44791
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Re: Potzblitz V26.01 OCT 26th 2025

Post by imp44791 »

I finally did a run through of the recentmost version with the "Italy CP in 1914" sequence of events. No glaring bugs. The AI actually bottled up the Italian front very nicely, even holding Nice. By late spring 1915 the Italians finally started to grind forward on the Alpine side, but no breakthroughs. On the Russian front I received the early Russian attack on prepared positions and cut off the forward attack prongs. Over the winter I ground forward taking Warsaw and the fortresses, but the front stabilised almost immediately after. The Austrians also ground forward in Serbia, taking Belgrade, but it was only until the Bulgarians entered the war that the Serbian front collapsed.

All pretty much as you would expect from WW1. The problem appeared on the main French front however, where I managed to go along the Belgian border to the north of Verdun. By Spring 1915 I was going around Reims from the north, and then on to Paris, where there were only 2 miserable garrison units. Oops. All the while an active French corps was looking at me from Lille doing nothing, not to mention all the other units in the Lorraine and Provence fronts. We're not talking blitzkrieg here, but crawling around the left of the French line over a course of months to an empty capital.

Now, I know that the AI is dumb, so perhaps an event could help with spawning a good French unit in Paris like the VI Army in real life, to stop the Germans from taking it by a coup de main. Even a reserve would be better than a garrison.
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