Potzblitz V26.01 OCT 26th 2025
Moderators: Slitherine Core, The Lordz
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LepetitKipetchi
- Corporal - Strongpoint

- Posts: 56
- Joined: Sun Aug 16, 2020 1:38 pm
Re: Potzblitz V26.01 OCT 26th 2025
Hello Robotron and happy new year to everybody,
I have played few games and I find the relationships between nations and the event management surprising : I played with the CP and in 4 or 5 games and each time, Italy joined Entente at the end of 1914 even when I played in easy and captured Paris, I have attached you my save if you can check please ?
Thanks again for everything you are doing !!!
I have played few games and I find the relationships between nations and the event management surprising : I played with the CP and in 4 or 5 games and each time, Italy joined Entente at the end of 1914 even when I played in easy and captured Paris, I have attached you my save if you can check please ?
Thanks again for everything you are doing !!!
- Attachments
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AutoSaveEndTurn.zip- (148.99 KiB) Downloaded 12 times
Re: Potzblitz V26.01 OCT 26th 2025
Oh dear...
I can see from my magic crystal ball of knowledge that you have saved the game 70 times and reloaded 57 times which has messed up the internal difficulty settings quite a bit.
Let me explain: I have included a function to "punish" players trying to cheat by repeatedly saving and reloading during the same turn: if you do this the game's difficulty keeps rising by 0,1 each time, so by saving and reloading during the same turn every 10 times the difficulty rises by 1 (from "easy" to "normal", then "hard" etc.) until, well the game becomes almost impossible to win because every combat result and every morale or alignment shift is negatively modified for the player by the difficulty setting.
I'll remove this feature in the next update for the easy setting so players can cheat to their heart's content when playing on easy.
I can see from my magic crystal ball of knowledge that you have saved the game 70 times and reloaded 57 times which has messed up the internal difficulty settings quite a bit.
Let me explain: I have included a function to "punish" players trying to cheat by repeatedly saving and reloading during the same turn: if you do this the game's difficulty keeps rising by 0,1 each time, so by saving and reloading during the same turn every 10 times the difficulty rises by 1 (from "easy" to "normal", then "hard" etc.) until, well the game becomes almost impossible to win because every combat result and every morale or alignment shift is negatively modified for the player by the difficulty setting.
I'll remove this feature in the next update for the easy setting so players can cheat to their heart's content when playing on easy.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
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LepetitKipetchi
- Corporal - Strongpoint

- Posts: 56
- Joined: Sun Aug 16, 2020 1:38 pm
Re: Potzblitz V26.01 OCT 26th 2025
Ahh guilty !
I prefer to save the game and reload when I play to get the best scenario I want, I admit. I didn't know about this evolution, you got me
I was getting completly crazy, so now I know I have to play slower and be sure about my moves if I want to finish a game, thanks
I prefer to save the game and reload when I play to get the best scenario I want, I admit. I didn't know about this evolution, you got me
I was getting completly crazy, so now I know I have to play slower and be sure about my moves if I want to finish a game, thanks
Re: Potzblitz V26.01 OCT 26th 2025
First of all, happy new year and thanks for the fantastic mod.
Here's my problem with this. I hate the fact that the game randomises results so much from the predicted ones; you know, predicted losses 1:0, actual losses 1:3. And of course the game saves the random seed, so reloading as such doesn't work - but the SEQUENCE of actions does. So, yes, occasionally I reload to find a sequence of actions that conforms more with the predicted losses ("Chess" in Panzer Corps-speak). If there were an option like in PzC of "chess" or (better) "dice chess" (limited randomisation), I would not feel the need to reload, ever.
Another unconnected matter. Aufmarsch Ost is one of my favourite "what if" simulations in all WW1 games. However in this game/mod it seems to me very hard for the German artillery to make an impression on Novo-Georgievsk and Osowiecz unless the fortresses are surrounded and then only after a few rounds of heavy losses. If the Germans did throw the bulk of their armies East, it would seem to me logical that the Krupp siege guns and even the Austrian 305s would have the same impact on the Russian forts that they had on the Liege ones. I am not really counting what happened in 1915 during the retreat, as the forts were understrength then, just contemplating a frontal siege assault on those two fronts during a hypothetical East First strategy in 1914. At the moment I am not even sure the Austrian Howitzer event is in the German deck under Aufmarsch Ost (but I may be wrong there).
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LepetitKipetchi
- Corporal - Strongpoint

- Posts: 56
- Joined: Sun Aug 16, 2020 1:38 pm
Re: Potzblitz V26.01 OCT 26th 2025
Hello Robotron,
A new bug attached to report : I promise, this time I did not cheat as you will see
A new bug attached to report : I promise, this time I did not cheat as you will see
- Attachments
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AutoSaveEndTurn.zip- (170.17 KiB) Downloaded 8 times
Re: Potzblitz V26.01 OCT 26th 2025
Fixed, see attachment.
Next time please include the ctgw.log, it saves me much time finding the bug.
Next time please include the ctgw.log, it saves me much time finding the bug.
- Attachments
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Data.zip- (554.1 KiB) Downloaded 10 times

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: Potzblitz V26.01 OCT 26th 2025
Any one interesting a good multi? Im whit the antant forces. 
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LepetitKipetchi
- Corporal - Strongpoint

- Posts: 56
- Joined: Sun Aug 16, 2020 1:38 pm
Re: Potzblitz V26.01 OCT 26th 2025
It's working, thank you Robotron, and I will include the ctgw.log next time, no problems !
Re: Potzblitz V26.01 OCT 26th 2025
Hi Robotron, can you chek please this and turn please. When the other come the game crass
- Attachments
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Save.rar- (301.71 KiB) Downloaded 5 times
Re: Potzblitz V26.01 OCT 26th 2025
Sorry but both savegames are from an earlier version of the mod: V25 from June 2025.
They won't work with V26 anymore and I can't fix them because too many changes have been made in the meantime.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: Potzblitz V26.01 OCT 26th 2025
This is interesting because i update the game befor this game start. But i chek. Thx a lot.
Re: Potzblitz V26.01 OCT 26th 2025
Where can i chek the game update number?
Re: Potzblitz V26.01 OCT 26th 2025
At the start of the game maybe? Read the headline of the event.
Also you will be informed when there is a version mismatch by the other event I posted earlier.
Again: your savegames are from June last year when Potzblitz was still in version 25, now we have version 26.
I does not help to update to version 26 because the saves were created with version 25 because the saves can't be updated.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: Potzblitz V26.01 OCT 26th 2025
Ok. Thx the informations.


