Fantasy Corps - Updated (03/02/26)

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Tobi72
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Re: Fantasy Corps - Updated (21/01/26)

Post by Tobi72 »

I have just started translating the briefings and other text messages(1st Continent Dragga - Lord Marcus) into German for myself, so thank you, now I can save myself the trouble. :lol:
Are you switching to commercial breaks now too? What do they pay? :lol: :lol:
Last edited by Tobi72 on Wed Jan 21, 2026 2:03 pm, edited 1 time in total.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: Fantasy Corps - Updated (21/01/26)

Post by bondjamesbond »

I definitely like this fairy tale )) I even have hawks as pilots, with whom the assassin and my valiant air force strike the enemy )) More details in the screenshots and replay ) In the first mission, I adapted to the new interface and options, so I skipped it at first for [one settlement, but now I'm like a fish in water ) In the end, it was also captured, despite being defended by goblins and a guy on a goose ))) To be continued....

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Vulcan54
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Re: Fantasy Corps - Updated (21/01/26)

Post by Vulcan54 »

I finished playing the first release last night, really enjoyed it! Thank you for the update! Absolutely wonderful work!

Fantasy Corps: Lord Marcas 1st continent
v0.2: https://www.mediafire.com/file/418medpe ... 2.rar/file

Fantasy Corps: Knight Marshal Calis 1st continent
v0.1: https://www.mediafire.com/file/0wtr1lr3 ... 1.rar/file

Fantasy Corps: GME part 18/01/2026 (258 Mb)
https://www.mediafire.com/file/u5qrr7hz ... E.rar/file
[/quote]
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Re: Fantasy Corps - Updated (21/01/26)

Post by nikivdd »

Vulcan54 wrote: Wed Jan 21, 2026 4:39 pm I finished playing the first release last night, really enjoyed it! Thank you for the update! Absolutely wonderful work!
Thanks for the praise. Sorceress Mordra will be next.
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Re: Fantasy Corps - Updated (21/01/26)

Post by bondjamesbond »

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And so we continue to beat our enemies )))

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Looks like I've finished the first part ) Moving on to the next chapter ) I liked the battle with the dragons ))) Just like Migs against the Seibers ))

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I started another thread and noticed that the cards are the same, but the layout and units are different. To be continued...
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Replay.rar
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(22.01.2026) Cynehlem Valley, Ход 15.rar
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bondjamesbond
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Re: Fantasy Corps - Updated (21/01/26)

Post by bondjamesbond »

And so, the second branch has also been completed! I am looking forward to the continuation of this mod. More details can be found in the screenshots and replays!

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nikivdd
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Re: Fantasy Corps - Updated (22/01/26)

Post by nikivdd »

New update available!

Fantasy Corps: Knight Marshal Calis 1st continent
v0.2: https://www.mediafire.com/file/5a17kx06 ... 2.rar/file

Player's side name was still Lord Marcas; it has been corrected to Marshal Calis for all scenarios.

Fantasy Corps: Sorceress Mordra 1st continent
v0.1: https://www.mediafire.com/file/y2lesjux ... 1.rar/file

The third character is now available to lead your army through the first continent. Mordra is only playable with the new update patch for the GME part of this campaign.

Fantasy Corps: GME Update patch (15 Mb) 22/01/2026
https://www.mediafire.com/file/gb0obpib ... 1.rar/file

Firstly this patch is required to play as Mordra. It also adds three transports (1 for Mortal, Beast and Magic faction), some new sounds. A few errors in the equipment file were also adressed.
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Re: Fantasy Corps - Updated (22/01/26)

Post by bondjamesbond »

nikivdd wrote: Thu Jan 22, 2026 3:03 pm New update available!

Fantasy Corps: Knight Marshal Calis 1st continent
v0.2: https://www.mediafire.com/file/5a17kx06 ... 2.rar/file

Player's side name was still Lord Marcas; it has been corrected to Marshal Calis for all scenarios.

Fantasy Corps: Sorceress Mordra 1st continent
v0.1: https://www.mediafire.com/file/y2lesjux ... 1.rar/file

The third character is now available to lead your army through the first continent. Mordra is only playable with the new update patch for the GME part of this campaign.

Fantasy Corps: GME Update patch (15 Mb) 22/01/2026
https://www.mediafire.com/file/gb0obpib ... 1.rar/file

Firstly this patch is required to play as Mordra. It also adds three transports (1 for Mortal, Beast and Magic faction), some new sounds. A few errors in the equipment file were also adressed.
Oh, thank you for your prompt response. That means I'll continue playing with the character.

How many companies are there in total? I'm starting to get confused.
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bondjamesbond
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Re: Fantasy Corps - Updated (22/01/26)

Post by bondjamesbond »

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It's also interesting to play as the witch, blitzkrieg-style, as the main character in this fairy tale.
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nikivdd
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Re: Fantasy Corps - Updated (23/01/26)

Post by nikivdd »

New update available.

Last but not least, Archmage Krell can now liberate the 1st continent.
v0.1: https://www.mediafire.com/file/14rg9uc8 ... 1.rar/file
bondjamesbond
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Re: Fantasy Corps - Updated (23/01/26)

Post by bondjamesbond »

nikivdd wrote: Fri Jan 23, 2026 11:47 am New update available.

Last but not least, Archmage Krell can now liberate the 1st continent.
v0.1: https://www.mediafire.com/file/14rg9uc8 ... 1.rar/file
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Oh, I already have my favourites in this mod )) For example, the man with a rifle on a hot air balloon and the fighter pilot with a sabre ))) As always, more details in the screenshots and replay )
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goose_2
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Re: Fantasy Corps - Updated (23/01/26)

Post by goose_2 »

Hello,

I thought that my army was saved from the Lord Marcus Campaign and would be imported into:
Fantasy Corps: Knight Marshal Calis 1st continent
v0.2: https://www.mediafire.com/file/5a17kx06 ... 2.rar/file

Is that not the case?
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Re: Fantasy Corps - Updated (23/01/26)

Post by nikivdd »

goose_2 wrote: Fri Jan 30, 2026 3:58 am Hello,

I thought that my army was saved from the Lord Marcus Campaign and would be imported into:
Fantasy Corps: Knight Marshal Calis 1st continent
v0.2: https://www.mediafire.com/file/5a17kx06 ... 2.rar/file

Is that not the case?
Each hero has their campaign, as in FG.
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Re: Fantasy Corps - Updated (23/01/26)

Post by goose_2 »

nikivdd wrote: Sun Feb 01, 2026 11:12 am
goose_2 wrote: Fri Jan 30, 2026 3:58 am Hello,

I thought that my army was saved from the Lord Marcus Campaign and would be imported into:
Fantasy Corps: Knight Marshal Calis 1st continent
v0.2: https://www.mediafire.com/file/5a17kx06 ... 2.rar/file

Is that not the case?
Each hero has their campaign, as in FG.

Ok I played all heroes, broadcasts coming.

What is next?
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Re: Fantasy Corps - Updated (23/01/26)

Post by nikivdd »

goose_2 wrote: Sun Feb 01, 2026 11:46 am
Ok I played all heroes, broadcasts coming.

What is next?
Next will be the second continent.

As you may have noticed, some of the debriefings are generic, and the intro briefings are copied from Fantasy General.
The maps are also, for the most part, adapted from the original game.

The first continent is intentionally designed to be easy, allowing players to get familiar with the units and core mechanics.
As you did correctly, it is important to carefully review and verify the stats of each unit.

Each continent unlocks a new unit tier.
With every continent, the maximum experience cap increases by 100. The starting army XP is 0, except for Lord Marcas and Marshal Calis, who begin with 100 XP on normal difficulty.
Likewise, each continent increases enemy unit XP by 100; on the first continent this value is set to 0 (again, on normal difficulty).

Upgrading beast, magical, and mechanical units is never discounted— in the original game, these units could not be upgraded at all.
Upgrading human units, however, can be discounted as long as the upgrade remains within the same unit family (heavy infantry, light infantry, cavalry, light cavalry, skirmishers, etc.). This will become more apparent once tier-2 units are unlocked on the second continent.

“Bonus” units become available after the second mission on the second continent. These bonus units are mechanical units.

Finally, please keep in mind that this project is still a work in progress, and all elements are subject to change.
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Re: Fantasy Corps - Updated (23/01/26)

Post by goose_2 »

nikivdd wrote: Sun Feb 01, 2026 5:04 pm
goose_2 wrote: Sun Feb 01, 2026 11:46 am
Ok I played all heroes, broadcasts coming.

What is next?
Next will be the second continent.

As you may have noticed, some of the debriefings are generic, and the intro briefings are copied from Fantasy General.
The maps are also, for the most part, adapted from the original game.

The first continent is intentionally designed to be easy, allowing players to get familiar with the units and core mechanics.
As you did correctly, it is important to carefully review and verify the stats of each unit.

Each continent unlocks a new unit tier.
With every continent, the maximum experience cap increases by 100. The starting army XP is 0, except for Lord Marcas and Marshal Calis, who begin with 100 XP on normal difficulty.
Likewise, each continent increases enemy unit XP by 100; on the first continent this value is set to 0 (again, on normal difficulty).

Upgrading beast, magical, and mechanical units is never discounted— in the original game, these units could not be upgraded at all.
Upgrading human units, however, can be discounted as long as the upgrade remains within the same unit family (heavy infantry, light infantry, cavalry, light cavalry, skirmishers, etc.). This will become more apparent once tier-2 units are unlocked on the second continent.

“Bonus” units become available after the second mission on the second continent. These bonus units are mechanical units.

Finally, please keep in mind that this project is still a work in progress, and all elements are subject to change.

Cool Beans! Thanks so much for putting all of this glorious content for my only game, it is amazing and a joy to play.
goose_2
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Re: Fantasy Corps - Updated (23/01/26)

Post by nikivdd »

I am considering to add some Fantasy units for the level bomber section. Three tier units for the mortal, beast and magic faction. There was not such a class in FG, but still, there is always the choice to purchase or not.
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bondjamesbond
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Re: Fantasy Corps - Updated (23/01/26)

Post by bondjamesbond »

nikivdd wrote: Mon Feb 02, 2026 6:42 pm I am considering to add some Fantasy units for the level bomber section. Three tier units for the mortal, beast and magic faction. There was not such a class in FG, but still, there is always the choice to purchase or not.
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Aerial_Pallet.png
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Aether_Disc.png
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Air_Swimmers.png
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Cloudbreaker.png
.
Dreadwing.png
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Sky_Leviathan.png
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Solar_Sail.png
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Stormkeel.png
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The_Hammer.png
:lol:
When you have too much prestige, you always feel like going crazy from excess )))

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Re: Fantasy Corps - Updated (03/02/26)

Post by nikivdd »

Goose gave me the idea for custom music in Fantasy Corps while watching his playthrough videos.
I assembled the GME patch 2, which stores the original Fantasy General soundtrack. The audio folder should be copied over the existing audio folder and it will (probably) ask to overwrite two files. This patch is not required to play the campaign.

Fantasy Corps: GME Update patch 2 (53 Mb) 03/02/2026 (FG music) (optional)
https://www.mediafire.com/file/lcfqaeeh ... 2.rar/file
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Re: Fantasy Corps - Updated (03/02/26)

Post by goose_2 »

nikivdd wrote: Tue Feb 03, 2026 12:07 pm Goose gave me the idea for custom music in Fantasy Corps while watching his playthrough videos.
I assembled the GME patch 2, which stores the original Fantasy General soundtrack. The audio folder should be copied over the existing audio folder and it will (probably) ask to overwrite two files. This patch is not required to play the campaign.

Fantasy Corps: GME Update patch 2 (53 Mb) 03/02/2026 (FG music) (optional)
https://www.mediafire.com/file/lcfqaeeh ... 2.rar/file
downloaded and Oh my Goodness it sounds so so great. Thanks so much for this
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