Panzer Corps 2: Elite - 1st Guards | Announcement

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Trenchard
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Re: Panzer Corps 2: Elite - 1st Guards | Announcement

Post by Trenchard »

terminator wrote: Thu Nov 06, 2025 5:42 am
Trenchard wrote: Wed Nov 05, 2025 4:50 pm bit disapppointed the campaign si so short.
This is the concept of this type of campaign sold at a small price.
It is not necessarily the number of scenarios that makes the length of the campaign but also the size of the maps comes in the length of the campaign.
sure, but that in no way persuades me to not be disappointed the campaign is so short.
adiekmann
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Re: Panzer Corps 2: Elite - 1st Guards | Announcement

Post by adiekmann »

Trenchard wrote: Fri Nov 14, 2025 11:23 am
terminator wrote: Thu Nov 06, 2025 5:42 am
Trenchard wrote: Wed Nov 05, 2025 4:50 pm bit disapppointed the campaign si so short.
This is the concept of this type of campaign sold at a small price.
It is not necessarily the number of scenarios that makes the length of the campaign but also the size of the maps comes in the length of the campaign.
sure, but that in no way persuades me to not be disappointed the campaign is so short.
Second that. I sometimes find really big, 32 turn maps exhausting. They have their place; I love the Ebro scenario in SCW and think it one of the best in all of AO, but one big long scenario after another, after another, and another...is tiresome. I much prefer a mix of medium and big maps/scenarios than 9 marathon scenarios in a row, if that's indeed going to be the case. Everyone has their opinions and they are all valid.

I will freely recommend the AO-Redone mode campaign by Andrea for advanced/experienced players. He is upgrading it again by reworking most maps, adding scenarios to most years, and more. He is mid-war at this point but it feels like a new experience altogether. That's how drastic the changes/improvements are. Same goes for Storm Over Europe and Panzer 1 GC Remake.

Why I bring this up is because his most resent updated campaign, I think 1943, isn't much or any longer than the vanilla. However, the changes to the maps themselves and overall redesign have made them much longer and bigger in most cases. Some took me days to play, in part because I didn't have time to sit for 5 hours straight.

So when I say giant, long scenarios are not always my cup of tea, I speak from some experience. If you do enjoy mega scenarios, then you may want to check them out. But of course, results may vary.

As far as the new Guards DLC, time will tell. I'm sure I will still like it, but I may be, once again, left wanting for more.
terminator
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Re: Panzer Corps 2: Elite - 1st Guards | Announcement

Post by terminator »

adiekmann wrote: Sat Nov 15, 2025 5:29 pm Second that. I sometimes find really big, 32 turn maps exhausting. They have their place; I love the Ebro scenario in SCW and think it one of the best in all of AO, but one big long scenario after another, after another, and another...is tiresome. I much prefer a mix of medium and big maps/scenarios than 9 marathon scenarios in a row, if that's indeed going to be the case. Everyone has their opinions and they are all valid.
One of the ways to make the linear succession of scenarios less boring is to set up branching which allows replayability.
terminator
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Re: Panzer Corps 2: Elite - 1st Guards | Announcement

Post by terminator »

adiekmann wrote: Sat Nov 15, 2025 5:29 pm Why I bring this up is because his most resent updated campaign, I think 1943, isn't much or any longer than the vanilla. However, the changes to the maps themselves and overall redesign have made them much longer and bigger in most cases. Some took me days to play, in part because I didn't have time to sit for 5 hours straight.
The big battles last several days so playing a big scenario over several days is more realistic.
adiekmann
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Re: Panzer Corps 2: Elite - 1st Guards | Announcement

Post by adiekmann »

terminator wrote: Sun Nov 16, 2025 6:16 am
adiekmann wrote: Sat Nov 15, 2025 5:29 pm Why I bring this up is because his most resent updated campaign, I think 1943, isn't much or any longer than the vanilla. However, the changes to the maps themselves and overall redesign have made them much longer and bigger in most cases. Some took me days to play, in part because I didn't have time to sit for 5 hours straight.
The big battles last several days so playing a big scenario over several days is more realistic.
Yes, I can understand that perspective, but I still would want more scenarios.
adiekmann
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Re: Panzer Corps 2: Elite - 1st Guards | Announcement

Post by adiekmann »

terminator wrote: Sun Nov 16, 2025 6:09 am
adiekmann wrote: Sat Nov 15, 2025 5:29 pm Second that. I sometimes find really big, 32 turn maps exhausting. They have their place; I love the Ebro scenario in SCW and think it one of the best in all of AO, but one big long scenario after another, after another, and another...is tiresome. I much prefer a mix of medium and big maps/scenarios than 9 marathon scenarios in a row, if that's indeed going to be the case. Everyone has their opinions and they are all valid.
One of the ways to make the linear succession of scenarios less boring is to set up branching which allows replayability.
I actually never have liked branches in campaigns because it reduces the total number of scenarios. Each playthrough I want the campaign to be as long as possible, not 20 scenarios but the longest path is 12. Otherwise I always feel like I am missing out no matter which path I take.

I know this isn't a popular point of view with most players, but it is one that I have always held since PC1 even.
Trenchard
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Re: Panzer Corps 2: Elite - 1st Guards | Announcement

Post by Trenchard »

adiekmann wrote: Sat Nov 15, 2025 5:29 pm
Trenchard wrote: Fri Nov 14, 2025 11:23 am
terminator wrote: Thu Nov 06, 2025 5:42 am
This is the concept of this type of campaign sold at a small price.
It is not necessarily the number of scenarios that makes the length of the campaign but also the size of the maps comes in the length of the campaign.
sure, but that in no way persuades me to not be disappointed the campaign is so short.
Second that. I sometimes find really big, 32 turn maps exhausting. They have their place; I love the Ebro scenario in SCW and think it one of the best in all of AO, but one big long scenario after another, after another, and another...is tiresome. I much prefer a mix of medium and big maps/scenarios than 9 marathon scenarios in a row, if that's indeed going to be the case. Everyone has their opinions and they are all valid.

I will freely recommend the AO-Redone mode campaign by Andrea for advanced/experienced players. He is upgrading it again by reworking most maps, adding scenarios to most years, and more. He is mid-war at this point but it feels like a new experience altogether. That's how drastic the changes/improvements are. Same goes for Storm Over Europe and Panzer 1 GC Remake.

Why I bring this up is because his most resent updated campaign, I think 1943, isn't much or any longer than the vanilla. However, the changes to the maps themselves and overall redesign have made them much longer and bigger in most cases. Some took me days to play, in part because I didn't have time to sit for 5 hours straight.

So when I say giant, long scenarios are not always my cup of tea, I speak from some experience. If you do enjoy mega scenarios, then you may want to check them out. But of course, results may vary.

As far as the new Guards DLC, time will tell. I'm sure I will still like it, but I may be, once again, left wanting for more.

yeah i too have mixed feelings about massive scenarios, think they have their place, and adore the chaos of Ebro.

what i think is missing from a 6 scenario elite DLC is it's more like an outline than a story.

i'd prefer for this kind of content to have more, smaller, scenarios that cover all the major actions of your elite unit and trace its entire arc, as well as give time for your core elements to develop their own "stories." in AO i made a point of my entire Spain core surviving all the way through 46 and they had quite some history. obviously i'm not looking for that kind of arc but a few more scenarios would be brilliant for this type of thing.

that said i went to film school so i have a really pronounced bias toward narrative, not everyone cares LOL. however, i think single-unit campaigns are ideal for creating a narrative so a 6 scenario outline is a bit disappointing (for me anyway).
Trenchard
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Re: Panzer Corps 2: Elite - 1st Guards | Announcement

Post by Trenchard »

terminator wrote: Sun Nov 16, 2025 6:09 am
adiekmann wrote: Sat Nov 15, 2025 5:29 pm Second that. I sometimes find really big, 32 turn maps exhausting. They have their place; I love the Ebro scenario in SCW and think it one of the best in all of AO, but one big long scenario after another, after another, and another...is tiresome. I much prefer a mix of medium and big maps/scenarios than 9 marathon scenarios in a row, if that's indeed going to be the case. Everyone has their opinions and they are all valid.
One of the ways to make the linear succession of scenarios less boring is to set up branching which allows replayability.
i'm always in favor of branching. wars are innately capable of diverging from initial conditions if one or two things that seem insignificant go a different way
Rooitou
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Re: Panzer Corps 2: Elite - 1st Guards | Announcement

Post by Rooitou »

In the second mission"ending stalemates" I find it impossible to achieve the Prestige and Special objectives. It takes me 15 turns just to get close to the first airfield, never mind taking all four of them. By the time you get to the first airfield, the Japanese are entrenched, their units vastly outnumber mine and are significantly stronger, and their air force is vastly superior to mine. I can't even take down a single bomber with four fighters plus two AA units!

This scenario feels way overpowered for the Japanese, or am I missing something? I'm playing on the hardest difficulty, but that is never a problem for me, just finished "Frontlines: Westwall" and managed perfectly well.
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