Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

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bededebece
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by bededebece »

Locarnus wrote: Sat Nov 15, 2025 8:30 pm
Hm, crc error was reported before.
Ah found it:
viewtopic.php?p=1004671#p1004671

I think it was solved by doing a clean, separate install.
I received the crc error on a fresh install of the Gog version of Panzer Corps Gold .
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by terminator »

bededebece wrote: Sun Nov 16, 2025 6:16 am I received the crc error on a fresh install of the Gog version of Panzer Corps Gold .
Do you install the game using GOG GALAXY or not?
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by bededebece »

terminator wrote: Sun Nov 16, 2025 7:37 am
Do you install the game using GOG GALAXY or not?
non-galaxy installation
on the bottom line i see " version 1.31 ( May 11 2018 ) "
in the folder : PanzerCorps exe size is 1 387 304 bytes and the ScenarioEditor.exe size is 749 352 bytes
edit: the size of the UI folder is 105 121 485 bytes
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

bededebece wrote: Sun Nov 16, 2025 7:56 am
Hm, perhaps the problem is with corrupted mod or patch downloads?

I would redownload and install everything.

1) First uninstall the game and delete all files from the location
2) Then reinstall the game.
3) Make a copy of that folder according to the guide.
4) Redownload the non-Steam 1.32 patch from the first post in this thread.
5) Test if the game works with that 1.32 installed.
6) Redownload all the mods
7) Reinstall the mods
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
bededebece
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by bededebece »

Locarnus wrote: Sun Nov 16, 2025 3:06 pm

Hm, perhaps the problem is with corrupted mod or patch downloads?

I would redownload and install everything.

1) First uninstall the game and delete all files from the location
2) Then reinstall the game.
3) Make a copy of that folder according to the guide.
4) Redownload the non-Steam 1.32 patch from the first post in this thread.
5) Test if the game works with that 1.32 installed.
6) Redownload all the mods
7) Reinstall the mods
It's a fresh installation without any mods . The non-steam patch cause the crc error message .
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

bededebece wrote: Sun Nov 16, 2025 3:35 pm
Locarnus wrote: Sun Nov 16, 2025 3:06 pm

Hm, perhaps the problem is with corrupted mod or patch downloads?

I would redownload and install everything.

1) First uninstall the game and delete all files from the location
2) Then reinstall the game.
3) Make a copy of that folder according to the guide.
4) Redownload the non-Steam 1.32 patch from the first post in this thread.
5) Test if the game works with that 1.32 installed.
6) Redownload all the mods
7) Reinstall the mods
It's a fresh installation without any mods . The non-steam patch cause the crc error message .
Have you redownloaded and then reinstalled the 1.32 nonSteam patch from the first post of this thread?
Sometimes download files get corrupted on the way.
(And there is even an older version of 1.32 somewhere that had a major bug. So only use the 1.32 patch linked in the first post.)

Other than that, I'm sorry to say that I'm out of ideas. :cry:
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

Quick Question:

Poland playthrough will come out on Friday, but in looking at Norway I feel I absolutely need a Strat bomber in that scenario.

But I do not have enough prestige.

I will sell one of the super cheap arty units I bought in Poland but never got a chance to utilize. So, it has no kills or exp. This still does not get me enough for a Strat.

It will take me a while to earn enough to buy the desired Ju-88 Strat Bomber, but should I rush to buy a Dornier or Henkel, or hold out until I can afford the desired Ju-88?

Keep in mind I will be starting Norway with 4 units open as I cannot afford them.

This is going to prove quite a fun challenge.
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Mon Nov 17, 2025 2:59 pm Quick Question:

Poland playthrough will come out on Friday, but in looking at Norway I feel I absolutely need a Strat bomber in that scenario.

But I do not have enough prestige.

I will sell one of the super cheap arty units I bought in Poland but never got a chance to utilize. So, it has no kills or exp. This still does not get me enough for a Strat.

It will take me a while to earn enough to buy the desired Ju-88 Strat Bomber, but should I rush to buy a Dornier or Henkel, or hold out until I can afford the desired Ju-88?

Keep in mind I will be starting Norway with 4 units open as I cannot afford them.

This is going to prove quite a fun challenge.
Hm, 4 units open is a lot.
Ju 88 was significant for the Norway campaign.
I was already considering adding an aux Ju 88 to Norway, but did not like adding aux units.
Adding a core Ju 88 for the start of Norway would be much better.

Similar as I did for the first grand campaign scenario, where I increased the number of core units the player starts out with to compensate the balancing for those horse transports and other unit nerfs.

I could add that Ju 88 in the next update.
But you could perhaps just give yourself those 564 prestige using the cheat code for the Ju 88 A-1 and mention that the core addition is supposed to be there and will be in the next Addon update?
Or I can publish a small hotfix in the coming days?
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

Locarnus wrote: Mon Nov 17, 2025 11:27 pm
goose_2 wrote: Mon Nov 17, 2025 2:59 pm Quick Question:

Poland playthrough will come out on Friday, but in looking at Norway I feel I absolutely need a Strat bomber in that scenario.

But I do not have enough prestige.

I will sell one of the super cheap arty units I bought in Poland but never got a chance to utilize. So, it has no kills or exp. This still does not get me enough for a Strat.

It will take me a while to earn enough to buy the desired Ju-88 Strat Bomber, but should I rush to buy a Dornier or Henkel, or hold out until I can afford the desired Ju-88?

Keep in mind I will be starting Norway with 4 units open as I cannot afford them.

This is going to prove quite a fun challenge.
Hm, 4 units open is a lot.
Ju 88 was significant for the Norway campaign.
I was already considering adding an aux Ju 88 to Norway, but did not like adding aux units.
Adding a core Ju 88 for the start of Norway would be much better.

Similar as I did for the first grand campaign scenario, where I increased the number of core units the player starts out with to compensate the balancing for those horse transports and other unit nerfs.

I could add that Ju 88 in the next update.
But you could perhaps just give yourself those 564 prestige using the cheat code for the Ju 88 A-1 and mention that the core addition is supposed to be there and will be in the next Addon update?
Or I can publish a small hotfix in the coming days?

Ok, I will just give myself the 56 to buy and explain what the new fix will be in future campaigns. Thanks, having things tight are fine, but crippling can be daunting.

Based on this I will probably keep the cheap arty and buy a Fallschimjaeger on the first turn of the scenario and just go one short until maybe I can buy another arty deep in the scenario.

I looked back at Patrik's painful playthrough of this scenario. I will play very differently and take my time to seize all areas of the map, not just the ones that lead to Victory. I want to maximize core kills and experience gain, although it was weird having so many units get to that first star so quickly and with such little use since I am playing on Double Rommel only/. 1 unit is almost at 2 stars already. ;)
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

By the by I am in the middle of Patrik's Germany playthrough. Ack!

But thinking about what I can pull off and would like to test out based on what I am trying to accomplish in the Grand Campaign, could you increase the experience of all allied units in Bagration, Lake Balaton, and Germany by at least an additional star in experience.

Maybe any scenarios that start in 1944. I am wanting real pain for any of my units that make it that far.
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

milizltk wrote: Tue Nov 18, 2025 6:51 pm Hi Locarnus,

which user made campaign yould you recommend?
RobertCL wrote: Thu Nov 20, 2025 4:28 pm Hi Locarnus,

You're right, I played the original Panzer General campaign modded by yourself and also GTGP (my preferred campaign).
Problem is also for standard campaign of Panzer Corps and DLC West: you are using altered icons for Soviets and Germans, not really for Allies.
You told me in the past that it was not a priority and I understand.
But I played the modded original Panzer General, it was fine, just the Allied have a less brilliant "look" than their Soviet and German counterparts.
Besides this the campaign was fully playable with your mod.
I should test GTPG.
I'm really intrigued by these ideas regarding original campaign, my old mini mod for it, my current "Locarnus Addon" project and GTPG.
Already provided the western allies with switch indicator plates with the last? update, maybe I can do a bit more for the actual icons.
Patrik played the original campaign with Locarnus addon on youtube and goose_2 is starting to play it, so all that feedback helps a lot.
@RobertCL looking forward to any feedback regarding GTPG!

Will try to work on those aspects, just not sure how fast I can make progress with my current rl schedule.
1) To check and slowly work towards GTPG compatibility with Locarnus Addon. Since GTPG specifically states that it can be played with different equipment files.
2) To integrate my old mini mod for the original campaign with "Locarnus Addon"?
3) To continue some balancing work for the original campaign, see reply to goose_2 below:

goose_2 wrote: Wed Nov 19, 2025 10:43 pm By the by I am in the middle of Patrik's Germany playthrough. Ack!

But thinking about what I can pull off and would like to test out based on what I am trying to accomplish in the Grand Campaign, could you increase the experience of all allied units in Bagration, Lake Balaton, and Germany by at least an additional star in experience.

Maybe any scenarios that start in 1944. I am wanting real pain for any of my units that make it that far.
Yep, normal experience gain is extremely fast when coming from double FM levels!

I will try to adjust later experience levels for the original campaign. And check the starting conditions for higher difficulty settings, including the Ju 88 for Norway. Still want to keep this specific campaign manageable for newcomers, both newcomers to the Addon and even PzC itself. Trying to find the right balance.

It could work out, especially in conjunction with cutting some of the shortcuts of the original campaign tree, while retaining its overall structure. Those original campaign shortcuts are imho a major balancing headache for newcomer friendliness.
I remember back when PzC itself was new, that quite a few players managed to do Sealion 40 and then achieve a decisive victory at Rush to Moscow. Which directly catapulted their barely trained troops to the US East Coast. Making the East Coast significantly harder compared to players who only went there after Sealion 42 or even Moscow 43.

Will have to check my old mini mod and remove those shortcuts. Which will allow me to also increase the enemy experience for those later scenarios including the US ones.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

Thanks for the response:
So in thinking about Mogilev these are the 15 I am considering back benching for Mogilev:
Gigiduru
Festival
Temis
El Baron
Night Phoenix
Goose
Pierre
Dneos
AI181
Slender1870
Locarnus
Couch
RMA901
Forest Law
and the last will either be
Doctor G, or Blast, or Gooseboy

Thoughts?
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

goose_2 wrote: Thu Nov 20, 2025 6:16 pm Thanks for the response:
So in thinking about Mogilev these are the 15 I am considering back benching for Mogilev:
Gigiduru
Festival
Temis
El Baron
Night Phoenix
Goose
Pierre
Dneos
AI181
Slender1870
Locarnus
Couch
RMA901
Forest Law
and the last will either be
Doctor G, or Blast, or Gooseboy

Thoughts?
Hm, while Goose does not train with the Wespe, Blast could use this time to upgrade away from the recon Panzer II, perhaps to become an infantry and thus make more use of his initiative hero?
So Blast in Panzer II 5cm (tank mode) =upgrade> Wespe (tank mode) =switch> Wespe (arty mode). Then stay that way for now, but end the scenario in Wespe arty mode, for potential future upgrade to 12 GrWerfer and then infantry class.
Leaving either Gooseboy (who needs quite some experience for 4 stars but is effective and reliable even without 4 stars) or DoktorG behind (who needs 4 stars asap to be ready to take over another role).

If Blast should ramain as the recon Panzer II until Rimski is ready to take over from him, then I would leave Blast behind.
And rather train both DoctorG and Gooseboy to 4 stars.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by RobertCL »

Hi Locarnus,

Just FYI.
GTPG campaign does not work even with its equipment file or yours. Impossible to deploy ground units in the very first scenario to build one's army.

Idem with original Panzer General campaign you modded. Impossible to place units on map.

Same results with Battlefront Europe mod.
But it works with Pz Corps Ostfront (by design mod project.de) and with PaK Mod.

So I'm returning to my ongoing campaign (DLC2 East) nicely modded by yourself BTW.

By altering Western units look it was talking about the icons not the switch ability.
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

RobertCL wrote: Fri Nov 21, 2025 10:58 pm Hi Locarnus,

Just FYI.
GTPG campaign does not work even with its equipment file or yours. Impossible to deploy ground units in the very first scenario to build one's army.

Idem with original Panzer General campaign you modded. Impossible to place units on map.

Same results with Battlefront Europe mod.
But it works with Pz Corps Ostfront (by design mod project.de) and with PaK Mod.

So I'm returning to my ongoing campaign (DLC2 East) nicely modded by yourself BTW.

By altering Western units look it was talking about the icons not the switch ability.
Unfortunately GTPG is and will remain incompatible with my Locarnus Addon mod.
GTPG does not build upon the unitID numbers of vanilla PanzerCorps, but completely reworks them.
The deployment issue would be solveable with limited adjustments, but the unitID issue would require very extensive work.

Will look at PzCorps Ostfront in the future.
Currently trying to find out what I can do about the original PanzerCorps campaign. Still not sure how far I want to go wtih that.

Yep, slowly working on the western Allies icons as well.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2025-11, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

RobertCL wrote: Thu Nov 20, 2025 4:28 pm
goose_2 wrote: Thu Nov 20, 2025 6:16 pm
I am doing some more work for the original campaign + Addon.
Mostly changing the starting Poland scenario, providing an additional core unit and changing some unit types.
On top of that, the aux Hs 126 will be a core unit. It has no cheap upgrade options to more useful combat unit types, so players might just experiment with it and the sell it during Norway deployment.
An exit hex added to that first Poland scenario gives players the option to evacuate units, if players want to build their own core early on.

Also adding the Ju 88 to Norway. And more prestige when going directly from Poland to LowCountries - though that prestige would be affected by Rommel difficulty setting, while the Ju 88 in Norway is not affected.


Rewatching some original campaign playthroughs on youtube made me hesitant to change too much about that original campaign.
Both in terms of campaign path and enemy unit experience in the later scenarios.
Perhaps I should keep at least one campaign more accessible for people trying out the Addon mod for the first time, and not requiring much or any PzC experience.
And some of those original campaign playthroughs were challenging already for players just getting into PzC mechanics.


@goose_2: I understand that my reluctance to increase enemy experience beyond their current, meagre levels in 1944 and 45 is not great for a challenging run.
Maybe a house rule of limiting or not using overstrength could partially compensate that issue?
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

Great progress on the core development!
Everything coming together now, as a result of all your planning, training and hard fought battles!



goose_2 youtube playthrough GC Napoleon difficulty
GC 1944e7 start upgrade recommendations

8218 prestige, after elite replacements to full strength for all understrength units and selling excess captured units.

red marker for a) no or 1 hero, b) <800 kills, c) <350 experience
blue marker for a) 3 heroes, b) >=1500 kills, c) >= 450 experience

UnitType ....... transport ... Hero ... SubscriberName ... KillCounter ... Experience with elite replacements


45 Ground units

Non-hero bonus SE units
.Std 42M Toldi IIa ............... a3s1 ... Brodrick ............. 1622 ... 381
.Std Blue Division 44 ........... d1d2 ... PatrickLee .......... 1264 ... 378
.Std P26/40(i) ................... i1d2 ... Dimitri ............... 1147 ... 393
.Std Marder III M ............... m1a2 ... PaulWilde ............. 958 ... 356
.Std Brückenpio 44 ......... m1a3a3 ... Makorin .............. 1540 ... 424
.7.5 FK 16 nA r11 ... Horse ...... a3 ... Eskuche ............... 283 ... 373
.Std Panzer III M+ .................. ?? ... Thejf ................... 110 ... 119
plus 1 non-hero bonus SE units for 45 grand campaign

Infantry
.Grenadiere 44 .... Sd251/1+ . m1a2 ... Gigiduru .............. 950 ... 415
.Kradschützen 44 ................ a1a2 ... PeteMitchell ........ 1131 ... 364
.Sahariana 44 ..................... s1a2 ... Kostia ................ 1035 ... 341

Towed AT

Towed Arty
.10.5 GebH .......... Kettenkrad . i1a2 ... Pullig ................ 972 ... 327
.10.5 leG 43 ....................... m1d2 ... Artemis .............. 839 ... 379
.12 GrWerfer ........ Blitz+ ..... m1a3 ... Soljaism ............. 1015 ... 387 ... ==> 10 Nblwf 35 ==> 15 Nblwf 41 r11 ?
.7.62 FK 288(r) r11 .. Sd250/1+ ... d2 ... RichardMartin ....... 959 ... 381
.15 sFH range3 r8 .... Sd7 .......... r1 ... Raduku ................ 662 ... 460
.21 Mrs 18 r5 .......... Sd8 ......... m1 ... Kei ..................... 940 ... 433

There are now 4 bonus SE/Std arty options available, visible when upgrading Eskuche.
The short 7.5cm one that can switch to AT mode, the long 7.5cm one used by Eskuche (range 3), a 65mm italian one (2 range, 2 movement) and the german sIG 15cm howitzer (2 range, 8 rof).



Recon
.Panzer II 5cm 44 r9 ............. i1a2 ... Blast .................... 888 ... 415
.SdKfz 233+ r9 .................... s1s1 ... DanielS ................. 868 ... 406 ... ==> Puma ?

Tanks
.Tiger II B r9s8 .................. m1a2 ... Raunosavolainen ...... 918 ... 496
.Jagdpanther .................... a2d2 ... Kapl ..................... 936 ... 349
.Panther G ....................... s1a3 ... MichalGolaszewski ... 1021 ... 466 ... ==> Panther G BeWg
.Panther A ....................... d1d3 ... Festival ................ 1042 ... 407 ... ==> Panther G
.Tiger I 44 ........................ d2a3 ... Temis .................. 1185 ... 439
.Tiger P++ s8 .................... m1d2 ... ElBaron ................ 1173 ... 424
.Elefant s8 ....................... m1d2 ... Gooseboy ............. 1400 ... 380
.StuG III 44+ ..................... i1m1 ... DoktorG ............... 1048 ... 389
.Nashorn 44 ....................... a1i1 ... ForestLaw ............. 1187 ... 452
.SU-122(r) ......................... a3a3 ... 7Bowls ................ 1200 ... 364
.KV-85(r) .......................... d2d2 ... Paramecium .......... 1341 ... 351

Mobile Arty
.StuH 44+ .......................... m1a2 ... NightPhoenix ........ 1146 ... 402
.Hummel 44 r8 ....................... s1 ... Soren ................... 743 ... 336
.Grille r8 ............................. m1 ... PanzerVorwärts ....... 848 ... 399
.Wespe ............................ m1d2 ... Goose ................. 1037 ... 407
.Brummbär 44 r8 ................... m1 ... Reoguru ................ 667 ... 399 ... ==> Brummbär MG r8
.StuIG 33B r8 ......................... r1 ... RayCaster .............. 694 ... 469 ... ==> StuG III 44+ ... ==> StuG IV+ ?
.PzSfl IVb .......................... s1a2 ... Rimski ................. 1215 ... 370
.PzSfl IVb ......................... m1a2 ... Pierre ................... 752 ... 421 ... ==> JagdPz IV/48
.Semovente 105/25 ................. d2 ... RightSide .............. 807 ... 462
.Panzerwerfer 42 r12 ............... a3 ... Singer .................. 792 ... 409
.Wurfrahmen 43 r8 ................ r1r1 ... Dneos .................. 933 ... 457

Anti-Air
.8.8cm Flak 41 ........ Sd7 .... m1m1 ... Jemhadar ............. 1063 ... 363
.Cannone 90/53 r8 ... TP40 .... m1a2 ... Zyavoo ................. 930 ... 349
.Möbelwagen r12 ................. a2a2 ... Locarnus ............... 868 ... 405
.SdKfz 7/2+ r11 ................... a3a1 ... MalcolmRichardson . 1014 ... 387

With the joining of the formerly separate 7.5 FK and 7.5 KwK upgrade families, DoktorG has more upgrade options.
Once he reaches 4 stars, he can then be converted to infantry via the "8 GrWerfer 34" while in StuG III arty mode, making more use of his ini hero.
Panther G BeWg got more ammo, making it more viable for Michal and his spotting hero.



15 Airforce

Single engine Fighters & Fighter Bomber
.Bf 109 G-6/U2 ..................... d3 ... vonThüringen ........ 787 ... 400
.Bf 109 F-4+ ......................... d3 ... CouchOffiziell ....... 548 ... 342 ... ==> Bf 109 G-14 in 44e8 ?
.Fw 190 A-6 ......................... d1 ... Richard ............... 451 ... 490 ... ==> Fw 190 F-8 ?
.Fw 190 F-8 ....................... a1d2 ... AI181 ................. 784 ... 510 ... ==> Fw 190 A-8 ?
.Re.2005+ ......................... a3a3 ... Noxush ................ 901 ... 411
.G.55 + ............................... a2 ... BlackVulture ......... 839 ... 405
+ 2x bonus SE hero fighters in 1945

Multi engine Fighter / Tac Bomber
.Me 410 B-2/U4 r9 ............... d1d2 ... FighterAce ........... 956 ... 369

Multi engine Fighter / Strat Bomber
.He 111 NJ ........................... a1 ... RMA901 ............... 574 ... 506
.He 111 NJ ........................... a2 ... MafujKhan ............ 812 ... 376 ... ==> He 111 H-20

Dedicated Tac Bomber
.Hs 129 B-2 BK .................... a3a1 ... AratoBela ........... 1179 ... 401
.Ju 87 D-5 ......................... a1d3 ... cmbbfan ............. 1132 ... 400

Tac Bomber / Strat Bomber
.Ju 188 A-2 .......................... d2 ... Alvarez ................ 494 ... 375
.Ju 188 A-2 ........................ i1i1 ... Slender1870 ........... 855 ... 437 ... ==> Ju 188 E-1 ? (edit)

Dedicated Strat Bomber


Only 4 scenarios left to prepare one (or two?) of your units to become get the very expensive Me 262 upgrade.
RMA901 already has 5 stars and needs lots of kills, so he might be best for Me 262.
I still think that training 3 strat bombers at a time is worth it. Slender1870 will not make 5 stars until Me 262 is available, but should still train for later.
Hopefully Richard can also still get to 5 stars, 10 experience points at 4 star costs are a lot to gain for a pure fighter?
Maybe Richard gets more kills and experience when using the F-8 fighter bomber, while AI181 can make do with the A-8 fighter?
Great to see vonThüringen getting the 4th star, now only needs that 2nd hero. CouchOffiziell needs both kills and experience.
Last edited by Locarnus on Sat Dec 06, 2025 12:58 pm, edited 1 time in total.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
Locarnus
1st Lieutenant - 15 cm sFH 18
1st Lieutenant - 15 cm sFH 18
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by Locarnus »

Mostly changes to the starting conditions of the original campaign (more starting core units).
But also the general multi-engine fighter bomber rebalancing (more ini, less air attack) and the joining of the 7.5cm FK and KwK arty upgrade families.

By special request from goose_2, another arty option for the bonus SE/Std lineup.
Both his ongoing grand campaign playthrough and his newly started original campaign playthrough with Addon provide so much great feedback.

Goose_2 is seeking unit commander names for his very tough youtube playthough of original campaign with Addon (on double Rommel difficulty = 25% player prestige)!
Check it out here:

https://www.youtube.com/watch?v=q7-luBO ... MTTSExbTr3






2025-12 Update "Locarnus Addon" Download: https://bit.ly/3MjgLam

This is only an update to the Addon and requires the 2025 base version of the Locarnus Addon to be installed already on top of BE 2.4 and the bugfixed PzC patch 1.32 first. All previous updates to the 2025 base version are included in this one.

UI & Library changes
- Library bonus SE renamed to bonus Std, updated for new Std arty & Std Pz I A

Battlefield Europe, GC East, AK, SC & original PzC campaign compatibility
- OC & GC new Std 15 cm sIG 33 r8 arty and Std Pz I A
- OC Poland two more starting units plus an exit hex (thank you Patrik & goose_2)
- OC Poland normal Panzer I B instead of Panzer I A
- OC Poland additional tank unit "Std Pz I A" (bonus unit switchable to recon mode)
- OC Poland normal "Pioniere" with horse transport replaces "Standard Inf" bonus unit
- OC Poland aux Hs 126 changed to be a core unit
- OC Norway added Ju 88 A-1 to the core at scenario start (thank you goose_2)

Unit Changes:
- 7.5cm arty upgrade families joined (formerly separate FK and KwK families)
- Most german multi engine fighter bombers 1 more ini, 1 less air attack (not Do335)
- Soviet Pe 3 multi engine fighter bomber has 1 more ini, 1 less air attack
- Jagdsturmtiger (Tiger I) reduced to 8 strength, but much cheaper & a bit more fuel
- He 177 earlier again (Jan 1943 instead of July), but first version is still bad
- Bf 109 G-8 non-BE version added, switchable between fighter and strat classes
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
goose_2
Tournament Organizer of the Year 2017
Tournament Organizer of the Year 2017
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by goose_2 »

so a couple of items...

I do not have saved game at the end of Mogilev, so Babruysk without update applied it is.

Thankfully I have a saved game for winning and losing side of Vanila, so updates are much appreciated and I think I have Greece set up for losing side, but first will be my attempt to play France for winning side.

Loving this mod
goose_2
Lutheran Multiplayer Tournament Organizer. :-)

https://www.youtube.com/channel/UCRHQShaOv5PWoer6cP1syLQ
RobertCL
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
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Joined: Sat Jan 15, 2011 8:01 am
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Re: Locarnus Addon 2025-12, for Battlefield Europe, OC, AK, SC and Grand Campaign East

Post by RobertCL »

Perhaps I should keep at least one campaign more accessible for people trying out the Addon mod for the first time, and not requiring much or any PzC experience
100% agree since it will attract people willing to discover smoothly your mod without stress and not only "harcore players" loving extreme difficulty (no offense to them of course, there are different types of players and this is normal).
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