I haven't had any success replicating what for me is the "best" Italian-as-CP scenario: this means Serbia resisting the ultimatum, but Italy getting roped in by her treaty obligations anyway. Option #2 (failed ultimatum, but Russia goes for quick mobilisation) hasn't come up since that first lucky draw I mentioned a few posts up. And Option #1 is not really to my liking, historically speaking. Let me explain: I like the sequencing diplomatic poker-ultimatum as a prerequisite, but 90% chance of total Serbian surrender is too high. Or rather, the main problem (for me) is not the probability, it is that total surrender is too severe an outcome for the course of the game - a whole front vanishes at a stroke even if Austria gets a big Russian problem straight away.
The board game La Grand Guerre had a close equivalent to this situation which handled things very well: If the "Ultimatum Accepted" event is played by Austria (as in, a compromise is found after Serbia bends to all demands except the "Austrian agents on its soil" one), war still breaks out due to Russian determination not to be humiliated again, but Serbia is divided and less ready at the borders. In game terms for us here that might mean only reserve corps on the border, and/or Putnik only becoming available after a few rounds (to reflect the political divisions). Basically Austria would gain some initial advantage in the Serbian front at the expense of an early Russian entry to the war - plus of course the possibility of Italy coming to its aid as Russia would now appear to be the unreasonable party in the dispute.
Just a thought.
Potzblitz V26.01 OCT 26th 2025
Moderators: Slitherine Core, The Lordz
Re: Potzblitz V26.01 OCT 26th 2025
Here's another variant, I think it quite elegantly addresses all points although explaining all the outcomes becomes a bit esoteric.
The chance at subduing Serbia at all even if "Diplomatic Poker" was played is now only 25%.
Failing to subdue Serbia now automatically triggers "Rush-mobilize Russian army" so Russia attacks CP on turn 3 if "Austrian Defense Planning" was not played before the ultimatum to Serbia.
Russia attacking CP on turn 3 removes "Italy proclaims neutrality" from the Entente event pool because Russia is seen as the one who escalates a local dispute into a major conflict.
Anyone who did not play "Diplomatic Poker" before will probably outright dismiss "Austrian Ultimatum to Serbia" unless betting on the slim chance to have Russia attack CP on turn 3 and Entente not having played "Italy proclaims neutrality" before.
If failed and CP did successfully play "Diplomatic Poker" before then Entente will have 1 diplomatic point on turn 2 meaning a single chance at playing "Italy proclaims neutrality" before that event gets removed on turn 3 when Russia attacks CP.
If failed and CP did not successfully play "Diplomatic Poker" before then Entente will still have their 3 starting diplomatic points and therefore two chances on turn 1 to draw and play "Italy proclaims neutrality" which is quite likely to happen.
So the optimal way to have a scenario where Serbia is in the war and still get rid of "Italy proclaims neutrality" would be:
- play "Diplomatic Poker" so Entente can't play "Italy proclaims neutrality" as early as turn 1
- play "Ultimatum to Serbia"...and hope to FAIL the 25% success chance roll so Russia attacks CP on turn 3
- Entente has only 1 chance on turn 2 to play "Italy proclaims neutrality"
- Russia attacks CP on turn 3 and "Italy proclaims neutrality" is removed from play
In this case playing "Austrian Defense Planning" or "German Army redeploys" to prevent the effect of "Rush-mobilize Russian army" would actually further sabotage the chance for getting rid of "Italy proclaims neutrality" because no Russian attack on CP would materialize on turn 3.

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: Potzblitz V26.01 OCT 26th 2025
I've attached the edited scripts in case anyone wants to try out the new procedure.
Summary:
To remove the "Italy proclaims Neutrality" event while still keeping Serbia in the Entente:
CP must NOT play the "Kaiser's Gold" event
CP must FAIL the "Ultimatum to Serbia" test so Russia attacks on turn 3
Depending on whether "Diplomatic Poker" was played by CP or not, Entente then has either the usual two attempts on turn 1 or one attempt on turn 2 to play "Italy proclaims Neutrality" before it gets removed when Russia attacks on turn 3.
Summary:
To remove the "Italy proclaims Neutrality" event while still keeping Serbia in the Entente:
CP must NOT play the "Kaiser's Gold" event
CP must FAIL the "Ultimatum to Serbia" test so Russia attacks on turn 3
Depending on whether "Diplomatic Poker" was played by CP or not, Entente then has either the usual two attempts on turn 1 or one attempt on turn 2 to play "Italy proclaims Neutrality" before it gets removed when Russia attacks on turn 3.
- Attachments
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Data.zip- (554.09 KiB) Downloaded 3 times

Slitherine's Commander the Great War - Director's Cut: POTZBLITZ mod!
FIND IT HERE: http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610
Re: Potzblitz V26.01 OCT 26th 2025
Thanks. I may have some time today to give this a spin.

