Proposal for No Allies
Moderators: kronenblatt, ericdoman1, Geffalrus, carpenkm, harveylh, Karvon, Field of Glory 2 Tournaments Managers
Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ
A suggestion for next season (hopefully there will be one)
How about try it with 'no allies'. Could mix it up, some seasons with allies and some with no allies.
I think this would bring more varieties to the armies used, particularly for some of us who have been playing since back in the days of the DL. Obviously if you are fairly new to TDC then the choice is still fresh.
There are some combinations that appear over and over again:
Libyan + Sea People
Seleucid + Parthian
Hannibal in Italy + Samnite
Spartan + Roman (does anyone ever use the late Spartans without Romans)
Bosphoran + Roman
Macedonian + Greek
Ancient British + Roman
Arab (City) + Sassanid
Khorasanian + Dailami
Viking + somebody
German + Free Canton
berber + andalusian
It is clearly advantageous to use some of these combinations, often you get more variety to choose from. But in practice it ends up with less different army lists being chosen.
Maybe if TDC went with alternating Allies or not then could do the same with the HOML and more variety in both leagues.
How about try it with 'no allies'. Could mix it up, some seasons with allies and some with no allies.
I think this would bring more varieties to the armies used, particularly for some of us who have been playing since back in the days of the DL. Obviously if you are fairly new to TDC then the choice is still fresh.
There are some combinations that appear over and over again:
Libyan + Sea People
Seleucid + Parthian
Hannibal in Italy + Samnite
Spartan + Roman (does anyone ever use the late Spartans without Romans)
Bosphoran + Roman
Macedonian + Greek
Ancient British + Roman
Arab (City) + Sassanid
Khorasanian + Dailami
Viking + somebody
German + Free Canton
berber + andalusian
It is clearly advantageous to use some of these combinations, often you get more variety to choose from. But in practice it ends up with less different army lists being chosen.
Maybe if TDC went with alternating Allies or not then could do the same with the HOML and more variety in both leagues.
Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ
Right, I second it. Go with no allies!
Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ
great idea tyrone
Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ
I'm with no allies too!
Also I would like to see "Silk Road" armies in the mix!
You could see some interesting matchups!!!
Also I would like to see "Silk Road" armies in the mix!
You could see some interesting matchups!!!
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SimonLancaster
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Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ
No allies is fine as it also makes it simpler to set up.
But, you would find the same problem because some armies would be better with only the base build.
But, you would find the same problem because some armies would be better with only the base build.
YouTube channel for Field of Glory 2: Ancients and Medieval.
https://www.youtube.com/@simonlancaster1815
https://www.youtube.com/@simonlancaster1815
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markleslie
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Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ
From the fury of the Skirmisher Horde deliver us, O Lord.
One benefit I can think of would be some relief from extreme numbers of skirmishers. Armies with a lot of skirmishers is one thing, a combo that allows 15 plus is tedious in the extreme.
One benefit I can think of would be some relief from extreme numbers of skirmishers. Armies with a lot of skirmishers is one thing, a combo that allows 15 plus is tedious in the extreme.
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Bagatrix1805
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Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ
I like the idea to switch things up, i agree with Mr Mark Leslie I hate massed skirmishers a royal pain in the ass
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jaerho
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Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ
With only two seasons under my belt, I can't speak to army fatigue, but I will point out that I really like that the community tournaments (TDC, HOML, Little Wars) have very different army rules.
Also, one unintended (or perhaps intended) consequence is that certain armies would become virtually unplayable. HOML handles this by playing mirror matches, but I suspect army quality or unit diversity of a list would become more determinative in TDC without allies.
Also, one unintended (or perhaps intended) consequence is that certain armies would become virtually unplayable. HOML handles this by playing mirror matches, but I suspect army quality or unit diversity of a list would become more determinative in TDC without allies.
Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ
We appreciate your feedback.
The coordinators are discussing the idea and will respond in the next week or so.
Regards,
Karvon
The coordinators are discussing the idea and will respond in the next week or so.
Regards,
Karvon
Chaos Tourney and Little Wars Organizer, TDC VIII Bronze Age Coordinator. WTC US Team Hell on Wheels Captain.
Proposal for No Allies
I've created this forum and moved relevant posts to clean up the rules forum a bit.
Chaos Tourney and Little Wars Organizer, TDC VIII Bronze Age Coordinator. WTC US Team Hell on Wheels Captain.
Re: Proposal for No Allies
After some discussion this past week, the coordinators voted unanimously to continue army selection with allies as an option.
Reasons included:
1. Tradition. Allies have always been an option dating back to the original Digital League, which we succeeded.
2. Fewer viable lists. Some lists are simply not very viable for tournament play without allies to make up for deficiencies in the list. This would significantly narrow the number of lists likely to be used. While it's true some combo's are popular, they are not always used together as some players have different preferences for what they want.
3. Event variety. There are events, such as HOML, already excluding allies, so this is one way we differentiate ourselves from other events.
4. Current restrictions. Players are not allowed to use the same list in consecutive seasons, so this helps break up the overuse of popular lists a little.
Regards,
Karvon
Reasons included:
1. Tradition. Allies have always been an option dating back to the original Digital League, which we succeeded.
2. Fewer viable lists. Some lists are simply not very viable for tournament play without allies to make up for deficiencies in the list. This would significantly narrow the number of lists likely to be used. While it's true some combo's are popular, they are not always used together as some players have different preferences for what they want.
3. Event variety. There are events, such as HOML, already excluding allies, so this is one way we differentiate ourselves from other events.
4. Current restrictions. Players are not allowed to use the same list in consecutive seasons, so this helps break up the overuse of popular lists a little.
Regards,
Karvon
Chaos Tourney and Little Wars Organizer, TDC VIII Bronze Age Coordinator. WTC US Team Hell on Wheels Captain.



