Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ

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random27
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Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ

Post by random27 »

great idea tyrone
gort7078
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Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ

Post by gort7078 »

I'm with no allies too!
Also I would like to see "Silk Road" armies in the mix!
You could see some interesting matchups!!!
SimonLancaster
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Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ

Post by SimonLancaster »

No allies is fine as it also makes it simpler to set up.

But, you would find the same problem because some armies would be better with only the base build.
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markleslie
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Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ

Post by markleslie »

From the fury of the Skirmisher Horde deliver us, O Lord.

One benefit I can think of would be some relief from extreme numbers of skirmishers. Armies with a lot of skirmishers is one thing, a combo that allows 15 plus is tedious in the extreme.
Bagatrix1805
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Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ

Post by Bagatrix1805 »

I like the idea to switch things up, i agree with Mr Mark Leslie I hate massed skirmishers a royal pain in the ass
jaerho
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Re: Field of Glory II - The Divisional Championships (TDC)-Rules and FAQ

Post by jaerho »

With only two seasons under my belt, I can't speak to army fatigue, but I will point out that I really like that the community tournaments (TDC, HOML, Little Wars) have very different army rules.

Also, one unintended (or perhaps intended) consequence is that certain armies would become virtually unplayable. HOML handles this by playing mirror matches, but I suspect army quality or unit diversity of a list would become more determinative in TDC without allies.
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