Modern Conflicts : World War III campaigns

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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Basically, I want to replace each 4 illustration pictures of the Wagner infantry units that are in the campaign.
These pictures are what we see at the upper right corner of the purchase screen or when we right click on an unit.

Image

I'm not a fan of what I put, so if you have better suggestion for illustration pictures, I take them :lol:


bondjamesbond wrote: Wed Oct 22, 2025 12:49 am Wagner has its own armoured vehicles and even aviation with artillery )
I know, but I just wanted to have some "flavour units" to go along the player army. So infantry guarding the base while being able to be airdropped anywhere are all that I needed, nothing more fancy ; I count on the player to bring the heavy equipment with his own army instead.
But now that I think about it, it could be fun to give them their own campaign and a full unit roster in the future :lol:

Unfortunately, it is not planned... yet :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Wed Oct 22, 2025 1:47 am Basically, I want to replace each 4 illustration pictures of the Wagner infantry units that are in the campaign.
These pictures are what we see at the upper right corner of the purchase screen or when we right click on an unit.

Image

I'm not a fan of what I put, so if you have better suggestion for illustration pictures, I take them :lol:


bondjamesbond wrote: Wed Oct 22, 2025 12:49 am Wagner has its own armoured vehicles and even aviation with artillery )

Image
I know, but I just wanted to have some "flavour units" to go along the player army. So infantry guarding the base while being able to be airdropped anywhere are all that I needed, nothing more fancy ; I count on the player to bring the heavy equipment with his own army instead.
But now that I think about it, it could be fun to give them their own campaign and a full unit roster in the future :lol:

Unfortunately, it is not planned... yet :lol:
Image
https://static25.tgcnt.ru/posts/_0/8c/8 ... e0e65e.jpg
Image
https://kun.uz/ru/23475558
https://warriors.fandom.com/ru/wiki/Группа_Вагнера
I see )))) Let's look for it ;) And so the battle of dogs of war mercenaries soldiers of fortune and other PMCs of different countries would be beautiful ))))
https://www.youtube.com/watch?v=laZbp0wNXcY

Image
https://forum.guns.ru/forummessage/36/648332-129.html
https://otvaga2004.mybb.ru/viewtopic.php?id=1968&p=23

Image
Fighters of PMC Wagner's Bakhmut group move to positions on the outskirts of Bakhmut in Donetsk region
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Image
:lol: :lol: :lol:
https://yandex.ru/images/search?lr=1033 ... 1%80%D0%B0
https://mynickname.com/id73473
Image
Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

And done ! Thanks for your help, I have everything that was needed !

Now, we have to go back to the "no wall of unrelated pictures" rule, sorry :lol:



Work on chapter 3 update resume...
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Wed Oct 22, 2025 2:29 pm And done ! Thanks for your help, I have everything that was needed !

Now, we have to go back to the "no wall of unrelated pictures" rule, sorry :lol:



Work on chapter 3 update resume...
I left to conquer Ukraine for 38 moves out of 42 !!! So wait for the replay and other pictures from the game if there are any mishaps and problems ) It's a pity you didn't give me a tank with a minesweeper for this mission )
https://tvzvezda.ru/news/202463344-9SzKG.html

Good hybrid tank Soviet, mine trawl English, served in the Ukrainian army )))))
:idea: :idea: :idea:
Although it would not be bad to capture one from the enemies )

Soldiers of the 70th Infantry Brigade Combat Troops pulled a Ukrainian T-72M1 tank with a Track Width Mine Ploughs (TWMP) developed by Pearson Engineering. It looks repairable.
https://aif.ru/society/army/vs-rf-zahva ... ralom-twmp
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

One of my initial objective was to mainly use "classic" Modern Conflicts units. Obviously, I had to adapt when I have no other choice. For example, Kosovo had no army in Modern Conflicts mod, I was forced to make one in Serbia Chapter 1.


In MC mod, engineers are the one tasked with minesweeping, you have to work with them :lol:

But it's a fine unit, with the same core slot, you can defuse mines AND have an effective unit in urban combat.




But... you should post on Stormbringer forum for Modern Conflicts game. I'm sure those units would be nice addition to his future game.
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Wed Oct 22, 2025 3:08 pm One of my initial objective was to mainly use "classic" Modern Conflicts units. Obviously, I had to adapt when I have no other choice. For example, Kosovo had no army in Modern Conflicts mod, I was forced to make one in Serbia Chapter 1.


In MC mod, engineers are the one tasked with minesweeping, you have to work with them :lol:

But it's a fine unit, with the same core slot, you can defuse mines AND have an effective unit in urban combat.




But... you should post on Stormbringer forum for Modern Conflicts game. I'm sure those units would be nice addition to his future game.
Yes I looked at the files from the mod and congratulations we do not have tanks with mine trawl or serpent gornyych Although we had about it with Akkula for Palmyra or something else that can mine and on the contrary mined on the areas )))) We will have to dust infantry again with hands and feet ))))
https://ru.wikipedia.org/wiki/УР-77
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Wed Oct 22, 2025 3:56 pm We will have to dust infantry again with hands and feet ))))
https://ru.wikipedia.org/wiki/УР-77
That's cruel, give them shovels at least :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Wed Oct 22, 2025 4:15 pm
bondjamesbond wrote: Wed Oct 22, 2025 3:56 pm We will have to dust infantry again with hands and feet ))))
https://ru.wikipedia.org/wiki/УР-77
That's cruel, give them shovels at least :lol:
It's actually an oversight that we don't have modern means of both demining and mine clearance in the modern mod )
https://en.topwar.ru/161911-reaktivnye- ... ragan.html


The UR-77 Meteorit is a Soviet combat vehicle, a self-propelled mine-clearing rocket launcher. It is based on the 2S1 Gvozdika self-propelled howitzer.

Just muzzle mop up and here it is the first armoured road clearing instead of sapper infantry ) So it would be good to implement the connection of mine trawl to the tanks as it can be done with tankers in one of the mods from Toby that they would move faster and not destroy the tracks )

https://vk.com/video-7770684_456246844


https://files.fm/u/3jt32xqvrf
T-90M with TMT-K mine trawl, withstood multiple hits by FPV drones
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Tobi72
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Re: Modern Conflicts : World War III campaigns

Post by Tobi72 »

The same goes for the bridge tanks. Somehow, I miss them in the game too. Since the Nexus campaign, I have been considering building some for other nations as well.That's a good idea with the mine tanks, of course. :idea: Oh, I don't really have time for something like that at the moment, but my fingers are itching to get started. I've already made a minesweeper for Germany, but it's not perfect yet.
zuh.png
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Last edited by Tobi72 on Wed Oct 22, 2025 8:59 pm, edited 1 time in total.
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Tobi72 wrote: Wed Oct 22, 2025 5:59 pm The same goes for the bridge tanks. Somehow, I miss them in the game too. Since the Nexus campaign, I have been considering building some for other nations as well.That's a good idea with the mine tanks, of course. :idea: Oh, I don't really have time for something like that at the moment, but my fingers are itching to get started. I've already made a minesweeper for Germany, but it's not perfect yet.zuh.png
:D

Yes indeed there the tank bridge is worth its weight in gold as pontoon crossings and pontoviks are absent as a class and kind of troops ))))
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

I will take a few days to have fun with Tomas's map.

I added a few triggers to have unlimited turns (each time the turn counter approaches to the end, it automatically return at 1 again :lol: ) and be relax, so that I can use it as a sandbox. :lol:

Image

There were missiles exchanges between Azerbaidjan and Armenia. Armenian's Elbrus won, but Azerbaijanis special forces were send to neutralize the missile launchers. The defenders defeated them. Situation escalates : tanks begin to be deployed.


Image

A few turn later, ISIL decide to do a comeback in Syria. But this time, government military manage to keep them at bay with no effort.





All that to say, I'm having a lot of fun and I'm going to delay my update. Not for long, but I'd say for a day or two.
I hope you understand :lol:

I'm happy that Tomas joined our little gang :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

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I was rushing like a steppe wind and still managed to capture all important points by turn 37 despite the desperate resistance of the Ukrainian army )))) The weather randomly gave 6 turns of non-flying weather )))) More details as always in the replay and on screenshots )) I realised what my mistake I always want to meet in advance the Ukrainians advancing on me ! The continuation follows and about mine trawls and tanks bridges still need to think of something comes out that even in vanilla game more advanced technology than we have in the modern )

P.s.And while someone is having fun carving wood between the Caucasian peoples, someone flew like an arrow fighting off the Ukrainian hordes )))))
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Wed Oct 22, 2025 11:11 pm even in vanilla game more advanced technology than we have in the modern )
It will come, but I don't intend to give the best equipment available now :mrgreen:

Since you complain about it regularly, I explain my choices :mrgreen:
I don't choose the progress of the unit roster randomly.


Basically, other than the feeling of progress, I want to give choices and force the player to think strategically what is the best weapon for his need. If the best equipment is available at every chapters 1 for each factions, we lost a big interest of the core army creation. We would just take the best equipment available, and done.

I'm currently trying Russia 9, I'll use it as an example.
The artillery roster looks like that, for now :

Image

It is not a random selection.
- Players that want an artillery unit able to support an assault will take the self-propelled artillery. Gvozdika and Khosta can move and fire during the same turn, and are enough armored to take ennemy artillery fire without too much suppression or casualties. Perfect to support an assault ;
- Players that want an artillery able to quickly "snipe" from afar need the BM-21 grad. Fast with a long range, but not armored at all. It is best used to supress key ennemy assets while the opponent can't react, or urgently deliver an artillery barrage ; but it is not advised to take one of them to support a defense. Ennemy artillery will target it first, and it will be less effective than the SPA in this role ;
- Towed artillery are at that point the most powerful of the 3, but can't move then shoot. It can cause ravage but need time to be operational and can't follow troops closely in an assault. It's a massive disadvantage, but it's superior firepower can be useful in some situations or if the player favor a slower approach.

Three choices for the same role, but in the end three different playstyles. Players have to think what is the best for his need.

Now, let's say that I add the modern equipment : You could just take directly the 2S19 Msta-S.
- it fills the role of the self-propelled artillery, with it's mobility and armor ;
- it has the range of russian MLRS ;
- It has better gun than all the towed artillery.
Taking it is the only reasonable option.

From an army creation perspective, it is not an interesting choice. IMO, it's better to put this equipment available later in the campaign. Not at the end either, heh, but not at the start.
but at that point, the artillery selection is an interesting choice.




The choice between T-64s and old T-72s in Chapter 2 is in the same spirit.
- T-72s evolve into the best russian armored units (other than the T-14 and T-90, but they cost a lot more that they are not necessarly better), but at that point of the campaign they are old and less effective than the other choice ;
- T-64s evolve into nothing, but at that point they are better than the T-72s available.
Either the player take the best equipment for those scenarios, but he will have to pay twice to transform them into T-72 units later ; either he buy T-72s, but the missions will be tougher.




You can find this pattern in other campaigns as well.
AMX-30 tank is decomissioned since several decades, but it is still the only available french armor in the european campaign.
Why ? Because it allows the italian Ariete to play a role until the Leclerc become available, or that the German Leopard 2 also join the european roster. It is outclassed by both those tanks and thus don't have other opportunities to be played. So, I gave it a little spot, and the player have the the choice to continue with experimented AMX-30s that can be replaced by Leclercs in the future, or take some better tanks for now that will be less useful in the next european campaigns.
Basically, the Ariete is the T-64 of the european campaign :lol: It is the best in the short-term, but a dead-end in the core army creation. I let the player choose while giving him a valid reason to choose to deploy them, even if Ariete are usually not good units at all in the mod.

Other possibility in this campaign, the player can try to use wheeled vehicles only instead of tanks : AMX-10 is pretty deadly if combined with RPG and anti-tank units. And happy coincidence : the very first scenario gave both AMX-10 and VAB Mephisto (carrying ATGM). They should have enough experience to play their roles well, at this point :wink:

When I said it was not random, I wasn't lying :lol:





So, I don't intend to give the best shiny equipment yet. Prove to your high-commands (in the plural, since you fight in the service of everyone :lol: ) that you deserve the best your countr(ies) can offer first 8)
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Thu Oct 23, 2025 1:12 am
bondjamesbond wrote: Wed Oct 22, 2025 11:11 pm even in vanilla game more advanced technology than we have in the modern )
It will come, but I don't intend to give the best equipment available now :mrgreen:

Since you complain about it regularly, I explain my choices :mrgreen:
I don't choose the progress of the unit roster randomly.


Basically, other than the feeling of progress, I want to give choices and force the player to think strategically what is the best weapon for his need. If the best equipment is available at every chapters 1 for each factions, we lost a big interest of the core army creation. We would just take the best equipment available, and done.

I'm currently trying Russia 9, I'll use it as an example.
The artillery roster looks like that, for now :

Image

It is not a random selection.
- Players that want an artillery unit able to support an assault will take the self-propelled artillery. Gvozdika and Khosta can move and fire during the same turn, and are enough armored to take ennemy artillery fire without too much suppression or casualties. Perfect to support an assault ;
- Players that want an artillery able to quickly "snipe" from afar need the BM-21 grad. Fast with a long range, but not armored at all. It is best used to supress key ennemy assets while the opponent can't react, or urgently deliver an artillery barrage ; but it is not advised to take one of them to support a defense. Ennemy artillery will target it first, and it will be less effective than the SPA in this role ;
- Towed artillery are at that point the most powerful of the 3, but can't move then shoot. It can cause ravage but need time to be operational and can't follow troops closely in an assault. It's a massive disadvantage, but it's superior firepower can be useful in some situations or if the player favor a slower approach.

Three choices for the same role, but in the end three different playstyles. Players have to think what is the best for his need.

Now, let's say that I add the modern equipment : You could just take directly the 2S19 Msta-S.
- it fills the role of the self-propelled artillery, with it's mobility and armor ;
- it has the range of russian MLRS ;
- It has better gun than all the towed artillery.
Taking it is the only reasonable option.

From an army creation perspective, it is not an interesting choice. IMO, it's better to put this equipment available later in the campaign. Not at the end either, heh, but not at the start.
but at that point, the artillery selection is an interesting choice.




The choice between T-64s and old T-72s in Chapter 2 is in the same spirit.
- T-72s evolve into the best russian armored units (other than the T-14 and T-90, but they cost a lot more that they are not necessarly better), but at that point of the campaign they are old and less effective than the other choice ;
- T-64s evolve into nothing, but at that point they are better than the T-72s available.
Either the player take the best equipment for those scenarios, but he will have to pay twice to transform them into T-72 units later ; either he buy T-72s, but the missions will be tougher.




You can find this pattern in other campaigns as well.
AMX-30 tank is decomissioned since several decades, but it is still the only available french armor in the european campaign.
Why ? Because it allows the italian Ariete to play a role until the Leclerc become available, or that the German Leopard 2 also join the european roster. It is outclassed by both those tanks and thus don't have other opportunities to be played. So, I gave it a little spot, and the player have the the choice to continue with experimented AMX-30s that can be replaced by Leclercs in the future, or take some better tanks for now that will be less useful in the next european campaigns.
Basically, the Ariete is the T-64 of the european campaign :lol: It is the best in the short-term, but a dead-end in the core army creation. I let the player choose while giving him a valid reason to choose to deploy them, even if Ariete are usually not good units at all in the mod.

Other possibility in this campaign, the player can try to use wheeled vehicles only instead of tanks : AMX-10 is pretty deadly if combined with RPG and anti-tank units. And happy coincidence : the very first scenario gave both AMX-10 and VAB Mephisto (carrying ATGM). They should have enough experience to play their roles well, at this point :wink:

When I said it was not random, I wasn't lying :lol:





So, I don't intend to give the best shiny equipment yet. Prove to your high-commands (in the plural, since you fight in the service of everyone :lol: ) that you deserve the best your countr(ies) can offer first 8)
Author do not worry I am a skilful and experienced commander who even with a stick can fight with the most modern tanks of the enemy, but the main thing do not forget to give us prestige ))) Otherwise it's like fighting in the museums of olden days for alms ) And so now Russian company is the most balanced, except for the fact that for 22 moves you have to ride on the heads of the Ukrainian army )))).

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It was a grandiose battle so ineffectively drain their troops could only AI ( It's a pity that this map can not be played on the reverse )))) Ukrainian paratroop helicopters and planes were burning in the sky, of course I also had a lot of trouble as the enemies had no less artillery and the enemy hordes were advancing in waves along the bridges ))))so I barely had time to reload the Iskanders and my artillery )) more details on screenshots and replay ) Well I am waiting for the updated third chapter let's see who survived how much prestige they will give me ))))


https://www.youtube.com/watch?v=NruZ3AR3Kvo
:wink: :!:

https://www.pravilamag.ru/articles/2435 ... tora-buta/
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Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

bondjamesbond wrote: Thu Oct 23, 2025 3:02 am It was a grandiose battle so ineffectively drain their troops could only AI ( It's a pity that this map can not be played on the reverse )))) Ukrainian paratroop helicopters and planes were burning in the sky, of course I also had a lot of trouble as the enemies had no less artillery and the enemy hordes were advancing in waves along the bridges ))))so I barely had time to reload the Iskanders and my artillery ))

At that point of the campaign, you just have cut Ukraine in two by capturing the last city hold by the Ukrainians on the Dniepr. Every brigades still figthing East of the river have to break to not stay trapped.
So, it was the moment to do a desperate assault : everything is send to recapture a bridge and escape!

The 1st (and still only one, I also need to continue it) ukrainian map pack also put the battle of Dnipro as a turning point. 4th scenario was the ukrainian player hold the city to allow as much units as possible to evacuate, until there is the news that the powerful russian group that captured Kyiv (the one the player lead in russian campaign) is approaching North-West, on their back. So it also evacuate before the encirclement.
Chronologically, the 7th russian mission starts exactly when the 4th ukrainian mission end.

I will not start 4th part of the story until the 1st Ukrainian map pack become a chapter, by the way !
I have delayed it for too long :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
Imeror
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

I see that your prestige points are still at 0 when the mission end, but did the additionnal income allowed you to have your core units survive the campaign, this time ?
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
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Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Thu Oct 23, 2025 12:44 pm
bondjamesbond wrote: Thu Oct 23, 2025 3:02 am It was a grandiose battle so ineffectively drain their troops could only AI ( It's a pity that this map can not be played on the reverse )))) Ukrainian paratroop helicopters and planes were burning in the sky, of course I also had a lot of trouble as the enemies had no less artillery and the enemy hordes were advancing in waves along the bridges ))))so I barely had time to reload the Iskanders and my artillery ))

At that point of the campaign, you just have cut Ukraine in two by capturing the last city hold by the Ukrainians on the Dniepr. Every brigades still figthing East of the river have to break to not stay trapped.
So, it was the moment to do a desperate assault : everything is send to recapture a bridge and escape!

The 1st (and still only one, I also need to continue it) ukrainian map pack also put the battle of Dnipro as a turning point. 4th scenario was the ukrainian player hold the city to allow as much units as possible to evacuate, until there is the news that the powerful russian group that captured Kyiv (the one the player lead in russian campaign) is approaching North-West, on their back. So it also evacuate before the encirclement.
Chronologically, the 7th russian mission starts exactly when the 4th ukrainian mission end.

I will not start 4th part of the story until the 1st Ukrainian map pack become a chapter, by the way !
I have delayed it for too long :lol:
Thanks for the clarification, since your mod is released in parts and for different nations, the plot thread can be lost )

Is the updated third Russian chapter ready ? As they say while the plot is still in progress )
Imeror wrote: Thu Oct 23, 2025 3:53 pm I see that your prestige points are still at 0 when the mission end, but did the additionnal income allowed you to have your core units survive the campaign, this time ?
Since I had to rush, I spend a lot of prestige to make sure my veterans are professional and get replenished on time so towards the end of missions I usually get prestige starvation ) So let's see my core as soon as you update the third Russian chapter )
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Re: Modern Conflicts : World War III campaigns

Post by Imeror »

Russia Chapter 3 updated !!!

I can move finally on :lol:


I've made several modification and replayed the campaign to test it ; it should be better.
What are the changes ?

- More prestige everywhere, between 5000 and 6000 prestige awarded for a decisive victory ; 4000 and 4500 for a marginal one (depending on the mission). Plus, the income during the missions are higher ;
- Plenty of scripts to allow the player to deploy Wagner units as auxiliary units all along the counter-insurgency mission, but not to the point the map can be flooded with mercenaries :lol: ;
- No more transport plane during the COIN mission. You'll need to watch the logistical road, now ;
- Less ennemy units in Niamey ;
- More starting positions in Niamey ;
- A few units available earlier ;
- New illustration images for Wagner units ;
- Texts corrected. I hadn't reread myself enough in the original version.

To download, go to the first post, as usual :D



I can finally continue with the next projects.
The next one planned is the 2nd serbian chapter, the last one of the 3rd part of the story.

Funnily enough, we're going to have a similar theme with Tobi again at the same time.
Last time, he made a campaign about the 80' soviet invasion of Afghanistan, and at the same time I was working on something related to the 2021' Coalition withdrawal.
This time, we are both working on something about the Balkans, apparently :lol:
Europe 2021 : AAR turn by turn : http://www.slitherine.com/forum/viewtopic.php?t=109075
Modern Conflict : WWIII campaigns : https://www.slitherine.com/forum/viewtopic.php?t=116355
bondjamesbond
Brigadier-General - Elite Grenadier
Brigadier-General - Elite Grenadier
Posts: 2211
Joined: Mon Jun 27, 2022 10:10 pm

Re: Modern Conflicts : World War III campaigns

Post by bondjamesbond »

Imeror wrote: Fri Oct 24, 2025 2:43 pm Russia Chapter 3 updated !!!

I can move finally on :lol:


I've made several modification and replayed the campaign to test it ; it should be better.
What are the changes ?

- More prestige everywhere, between 5000 and 6000 prestige awarded for a decisive victory ; 4000 and 4500 for a marginal one (depending on the mission). Plus, the income during the missions are higher ;
- Plenty of scripts to allow the player to deploy Wagner units as auxiliary units all along the counter-insurgency mission, but not to the point the map can be flooded with mercenaries :lol: ;
- No more transport plane during the COIN mission. You'll need to watch the logistical road, now ;
- Less ennemy units in Niamey ;
- More starting positions in Niamey ;
- A few units available earlier ;
- New illustration images for Wagner units ;
- Texts corrected. I hadn't reread myself enough in the original version.

To download, go to the first post, as usual :D



I can finally continue with the next projects.
The next one planned is the 2nd serbian chapter, the last one of the 3rd part of the story.

Funnily enough, we're going to have a similar theme with Tobi again at the same time.
Last time, he made a campaign about the 80' soviet invasion of Afghanistan, and at the same time I was working on something related to the 2021' Coalition withdrawal.
This time, we are both working on something about the Balkans, apparently :lol:
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So I'm going to download and reinstall the third Russian chapter now )))) Let's see what's in store for us this time )))) The fact that the cargo can not be transported by aeroplanes already makes me sad because there are a lot of mines there ) I hope at least the sappers will be there ))))

https://ru.wikipedia.org/wiki/БМР-3М
Last edited by bondjamesbond on Fri Oct 24, 2025 4:57 pm, edited 1 time in total.
https://mynickname.com/id73473
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Tobi72
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1744
Joined: Wed Apr 03, 2024 11:55 am

Re: Modern Conflicts : World War III campaigns

Post by Tobi72 »

Hello Imeror, I have reached the attack on Dnipro in your campaign. There, I get a 2S25 Sprut tank to test, but unfortunately, the game is already so far advanced that it cannot fire a single shot and I cannot report any results about its actual capabilities to the high command. Personally, I would prefer it if you made such units core units in your future campaigns so that these additional units can show what they can do in later missions. That’s of course just an idea or a suggestion.:idea: I took the liberty of changing that for myself. Oh, and I'm still playing the old version without your update.
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Haha, and no, that's not a campaign I'm publishing. What you're referring to is from my non-public Germany campaign. It currently has 34 missions and is a never-ending work in progress, where I test new units or triggers for other campaigns. That's where I got the idea for a UN campaign, hence these images. But a few missions from this campaign are included in the scenario pack in a slightly modified version. I'm waiting for your Serbia campaign.
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I am continuing to work on the Poland campaign and am currently on Mission 5, the last campaign for this year. After that, I would like to take a longer break from Panzercorps. See you soon. :D
Yamato Campaign Series https://www.slitherine.com/forum/viewtopic.php?t=116239
and Campaign Collection for PAK-Mod https://www.slitherine.com/forum/viewtopic.php?t=116729
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