Broken Arrow Infantry Animations
-
BasednCringe
- Private First Class - Opel Blitz

- Posts: 3
- Joined: Wed Aug 13, 2025 6:05 am
Broken Arrow Infantry Animations
Loving the game so far but it’d be cool to see more infantry animations in the future when running, entering buildings, etc. It’s obviously a small detail since we’re we’re usually zoomed out focusing on the battle, but for all the attention-to-detail infantry models have it’d be nice to see them have variety in movement instead of them all running/moving in unison. I know this is pretty far down on the “importance” list for things, but it’d be cool to see in a future update.
Re: Broken Arrow Infantry Animations
The Broken Arrow Infantry Animations are an impressive showcase of detail and realism, adding depth to the overall gameplay experience. The movement cycles feel smooth and believable, from idle stances to dynamic combat maneuvers. Attention to small details like weapon handling, recoil, and transitions between animations makes the infantry units feel more alive and immersive. These animations also help in creating a stronger connection between the player and the units they control, enhancing both strategy and storytelling. It’s evident that a lot of thought and effort went into refining these sequences, making them a standout feature worth appreciating and discussing. shillong teer result
Re: Broken Arrow Infantry Animations
moved to the games forum so it gets more views and maybe replies
-
BasednCringe
- Private First Class - Opel Blitz

- Posts: 3
- Joined: Wed Aug 13, 2025 6:05 am
-
Blondiez
- Private First Class - Opel Blitz

- Posts: 3
- Joined: Wed Dec 06, 2023 9:16 am
- Location: India
- Contact:
Re: Broken Arrow Infantry Animations
Good points shared here. The thoughts feel natural, practical, and clearly based on real experience, making the result easy to understand. Shillong teer result
